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STALLIONSDENS & VALMARS A21/V1.0 Modlets

the mod Valmars Starter Class System, appears as if it should award skills and perks when completing the 3rd class quest , but its not giving anypoints or skills, not seeing any errors in logs just downs seem to do what it used to is this "Work as intended" or something thats not A20 compatible

nm i found the 3 items (invisiable no icons)

 
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the mod Valmars Starter Class System, appears as if it should award skills and perks when completing the 3rd class quest , but its not giving anypoints or skills, not seeing any errors in logs just downs seem to do what it used to is this "Work as intended" or something thats not A20 compatible

nm i found the 3 items (invisiable no icons)
OK thank you will get the icons fixed.

 
INVISIBLE ANIMAL FIX

Removes invisible animals from the world to allow more actual animals to spawn.

Adds new animals (vanilla ones increased size and diff names)
Any chance of this being updated for a20?  The world is very empty without it.

 
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The "whisperers mod" has a bug. by having the red icon and removing and putting on the special suit the zombies stop attacking me even if I shoot them

 
The extra recipes mod is disabled scrapping lot of items. Empty cans, my making tools (stone axe) this items is found any lootable inventory not scrapping. Try this mod is disabled my modpack, and the scrapping working again...
just tested this and i was able to scrap everything inc the stone axe and empty cans

 
STALLIONS MODLETS UPDATES:
One Book To Rule Them All - now all books are read and the 2 change to read when you read them.
Anti Block Ammo - Fixed books not being read and fixed a few other issues found.
Supply Crate - Removed ability for the rates to spawn on the roads
Whiperers and Whispererswithlightandreducedstamina - fixed issue with removing set and re adding and zs ignoring you
Renamed invisible animal fix to More Animals, removed the extra big animals and made a new modlet called - Animals on Viagra.
Animals on Viagra - adds big animals to the game friendly and enemy.
Open Door Syndrome (no loot respawn) - bought to A20
Big loot fix on most modlets
 

VALMAR MODLETS UPDATES:
Survivor Notes - updated to include all the new stuff including the drone 
Starter Class System - Added icons to the items missing icons 
Big loot fix on all modlets

 
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Survivor Notes has bug. xui.xml  needs   <window_group name="workstation_studyDesk" controller="XUiC_WorkstationWindowGroup"  open_backpack_on_open="true" close_compass_on_open="true">

red text needs to be added.

 
Survivor Notes has bug. xui.xml  needs   <window_group name="workstation_studyDesk" controller="XUiC_WorkstationWindowGroup"  open_backpack_on_open="true" close_compass_on_open="true">

red text needs to be added.
Fixed thank you for bringing it to my  attention

 
@stallionsden For the Open Door Syndrome mod, is it normal for a 'crunch' sound to play when the unlooted object is replaced with the open, looted version?

I have quite a few mods installed on my server and before I try to delve into which one may be causing a conflict, I was wondering if the sound was 'normal' due to limitations within 7DTD. FYI, when I added the mod, I did use an existing map, but triggered a quest. I figured the reset of the POI would be sufficient instead of having to create a new map.

Thanks.

 
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@stallionsden For the Open Door Syndrome mod, is it normal for a 'crunch' sound to play when the unlooted object is replaced with the open, looted version?

I have quite a few mods installed on my server and before I try to delve into which one may be causing a conflict, I was wondering if the sound was 'normal' due to limitations within 7DTD. FYI, when I added the mod, I did use an existing map, but triggered a quest. I figured the reset of the POI would be sufficient instead of having to create a new map.

Thanks.
Yes it adds a breaking sound as that is  how the container is able to change states.

 
I am using SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS as a server side mod, unless people download the mod and put it in their 7 Days To Die mods folder, they can't see the pictures for the notes or the study desk, is there a way you can edit the mod and have it where they dont have to have the mod in their 7 Days To Die folder? Besides that, it works perfectly fine. I got it from https://7daystodiemods.com/survivor-notes-experience-and-recipe-books/

 
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I am using SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS as a server side mod, unless people download the mod and put it in their 7 Days To Die mods folder, they can't see the pictures for the notes or the study desk, is there a way you can edit the mod and have it where they dont have to have the mod in their 7 Days To Die folder? Besides that, it works perfectly fine. I got it from https://7daystodiemods.com/survivor-notes-experience-and-recipe-books/
You can change the icons to vanilla icons.  If you wish. 

 
Hey Stallions, thanks for all of the hard work.

I am not going to go through all of the posts to find if this has been reported, I already spent a few hours tracking down the conflict, but there is a game breaking conflict between Better Vanilla and Stallions Supply Crates.

The conflict only exist between these two and not the other 50 mods I have installed.

The conflict removes the ability to loot trash and birds nests.  

2022-01-22T15:49:26 155.650 ERR LootContainer 'birdNest' unknown
2022-01-22T15:49:26 155.651 ERR LootContainer 'birdNest' unknown
NullReferenceException: Object reference not set to an instance of an object

Hey Stallions, thanks for all of the hard work.

I am not going to go through all of the posts to find if this has been reported, I already spent a few hours tracking down the conflict, but there is a game breaking conflict between Better Vanilla and Stallions Supply Crates.

The conflict only exist between these two and not the other 50 mods I have installed.

The conflict removes the ability to loot trash and birds nests.  

2022-01-22T15:49:26 155.650 ERR LootContainer 'birdNest' unknown
2022-01-22T15:49:26 155.651 ERR LootContainer 'birdNest' unknown
NullReferenceException: Object reference not set to an instance of an object
 

 
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