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STALLIONSDENS & VALMARS A21/V1.0 Modlets

do you have the mod installed locally as well as it has custom icons. Tho you can change the icons to a vanilla icon and it be ok to be serverside. 

and yes you will need to reinstall the mod for the changes. i changed the location where the book is found to working stiff crate now and gave it a loot prob verylow so shouldnt be found as much. 

The mod has been updated btw 
So I need to remove the mod first and then install the new version? It is a hosted server with about 20 active players, so I want to make sure they all know to remove every snare and book they may have in the world, if that is required.

 
So I need to remove the mod first and then install the new version? It is a hosted server with about 20 active players, so I want to make sure they all know to remove every snare and book they may have in the world, if that is required.
oh shouldnt need to remove the stuff now if you remove and reupload the mod and have it there. it only changes the loot findings. 

 
Im only able to install the entire pack and when I did that, I added it to the game and removed all except the animal snare mod and now everything around the animal snares has been destroyed. Any idea why I cant install the snare mod alone?

 
Im only able to install the entire pack and when I did that, I added it to the game and removed all except the animal snare mod and now everything around the animal snares has been destroyed. Any idea why I cant install the snare mod alone?
You dl the whole mod list. But you only need to drag the mod you want into the server/client mod folder  📂 

 
Wasn't able to say it yesterday with the other thread closed with no redirect in place yet, but I did check the study desk when I got to playing yesterday. The error messages from the drone schematics not being included yet did clear with a restart.

 
Wasn't able to say it yesterday with the other thread closed with no redirect in place yet, but I did check the study desk when I got to playing yesterday. The error messages from the drone schematics not being included yet did clear with a restart.
Oh great thank you. Yeh I combined threads. Was spose to get archived which would a  had the link here lol. 

 
Expanded Ammo Types has invisible icons in inventory, creative menu and in game if equipped or found in the lootable objects

EDIT: Solved by placing the mod into Steam Mod folder locally. Since in main thread is not written somewhere, I REALLY suggest you to clearly write it. 

 

Code:
https://7daystodiemods.com/expanded-ammo-types/
 
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Am I missing anything on the Dismantle mod or is it really bad?   You dismantle 10 ammo at a time, which gives you a new stack of 10 "ammo" which you have to "read" 1-by-1 to get 1 dismantle.   So to dismantle 10 individual ammo, you have to "read" 10 quests.

Takes forever and feels really bad =(

Again, maybe I'm missing something on how this works?

If you scrap the new 10 stack of dismantle it just gives you paper...

 
Am I missing anything on the Dismantle mod or is it really bad?   You dismantle 10 ammo at a time, which gives you a new stack of 10 "ammo" which you have to "read" 1-by-1 to get 1 dismantle.   So to dismantle 10 individual ammo, you have to "read" 10 quests.

Takes forever and feels really bad =(

Again, maybe I'm missing something on how this works?

If you scrap the new 10 stack of dismantle it just gives you paper...
Hmm it works for me. Any errors. I will recheck the reading amount of quests but I get bullet tips  paper and  gunpowder. 

Is it only on a particular ammo type or all you are having issues with. 

 
I've noticed that the loot is way out of whack.  From each loot container you get at least a few of each; most I've gotten was 4 of each: (bowl or plate), Sewing Kits, Paint, Dye, Trap Can, Trap Schematics, Plastic Wrap, Plastic.  The trap schematics are off the charts.  I'm guessing that's where the issue lies?  Unless it's multiple - since I have multiple Valmars mods.

Animal Snares, Armory Work Bench, Auto Walls, Supply Crates, Door Lock Smash, Dye Station, Ammo Types, Clothing, Player Storage, Traps, Weapons and Tools, Cooking bowls, Meat, Start Class System, Experience and Recipe Books, Working Ovens and Sinks, Foods... LOL  Yeah - I guess I could start from Starter Class system.

7d2d_garbage.png

 
I've noticed that the loot is way out of whack.  From each loot container you get at least a few of each; most I've gotten was 4 of each: (bowl or plate), Sewing Kits, Paint, Dye, Trap Can, Trap Schematics, Plastic Wrap, Plastic.  The trap schematics are off the charts.  I'm guessing that's where the issue lies?  Unless it's multiple - since I have multiple Valmars mods.

Animal Snares, Armory Work Bench, Auto Walls, Supply Crates, Door Lock Smash, Dye Station, Ammo Types, Clothing, Player Storage, Traps, Weapons and Tools, Cooking bowls, Meat, Start Class System, Experience and Recipe Books, Working Ovens and Sinks, Foods... LOL  Yeah - I guess I could start from Starter Class system.

View attachment 22715
I still have some loot changes I do have to get to for sure.  Will get them out when I have em ready.

 
Cadamier said:
I've noticed that the loot is way out of whack.  From each loot container you get at least a few of each; most I've gotten was 4 of each: (bowl or plate), Sewing Kits, Paint, Dye, Trap Can, Trap Schematics, Plastic Wrap, Plastic.  The trap schematics are off the charts.  I'm guessing that's where the issue lies?  Unless it's multiple - since I have multiple Valmars mods.

Animal Snares, Armory Work Bench, Auto Walls, Supply Crates, Door Lock Smash, Dye Station, Ammo Types, Clothing, Player Storage, Traps, Weapons and Tools, Cooking bowls, Meat, Start Class System, Experience and Recipe Books, Working Ovens and Sinks, Foods... LOL  Yeah - I guess I could start from Starter Class system.

View attachment 22715
I was going to point out the same thing concerning the nuclear power mod. Every Working Stiff crate and truck I have looted has had at least one copy of each of the schematics. They also never open the book to show they've been read before. 

Never thought about it with the survivor notes but they seem to be everywhere at all times. For something that helps you craft the book or schematic you are desperate to find it is nice, but it might also be nice to have to hunt for them a bit more. I'd definitely like it if there was also a way to keep them out of the quest rewards too. 1 survivor note does not equal most of the reward options a quest could possible give. (It was particularly disappointing to complete a quest and get the reward of 2400 Dukes and my choice of survivor note, survivor note, survivor note, or survivor note. LOL)

 
I was going to point out the same thing concerning the nuclear power mod. Every Working Stiff crate and truck I have looted has had at least one copy of each of the schematics. They also never open the book to show they've been read before. 

Never thought about it with the survivor notes but they seem to be everywhere at all times. For something that helps you craft the book or schematic you are desperate to find it is nice, but it might also be nice to have to hunt for them a bit more. I'd definitely like it if there was also a way to keep them out of the quest rewards too. 1 survivor note does not equal most of the reward options a quest could possible give. (It was particularly disappointing to complete a quest and get the reward of 2400 Dukes and my choice of survivor note, survivor note, survivor note, or survivor note. LOL)
That is how valmar had it I have tried to keep his code intact where possible. 

The loot tho should be fixed in the survivor notes and most of his modlets if you dl the latest version.

As for mine I will get to em in due course when I can. 

Thank you tho for letting me know 

 
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I can't find the link of Open Door Syndrome on github. Only the version with respawn, but I don't want play with a respawn version. It's possible disable it?

 
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