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STALLIONSDENS & VALMARS A21/V1.0 Modlets

found a slight bug with the anti block mod that i am unsure what the cause is. some schematics for  certain skill books display a closed book icon when learning a book (it unlocks the recipe itself) but it doesn't tick the icon. example. you unlock grenade schematic via demolitions expert but if you find the book again later on it will display a closed book icon instead of the open book icon indicating that you have learned this.  doesn't necessarily break it just something i noticed and wondered why. any insight would be appreciated. i noticed this in A20 as well and thought fun pimps maybe messed up. it only started glitching after installing the anti block mod in a20. thank you again

 
found a slight bug with the anti block mod that i am unsure what the cause is. some schematics for  certain skill books display a closed book icon when learning a book (it unlocks the recipe itself) but it doesn't tick the icon. example. you unlock grenade schematic via demolitions expert but if you find the book again later on it will display a closed book icon instead of the open book icon indicating that you have learned this.  doesn't necessarily break it just something i noticed and wondered why. any insight would be appreciated. i noticed this in A20 as well and thought fun pimps maybe messed up. it only started glitching after installing the anti block mod in a20. thank you again
I dont see how the anti block mod would change that tbh.  I will look into it tho.

What other mods are you using  if any

 
I dont see how the anti block mod would change that tbh.  I will look into it tho.

What other mods are you using  if any
i use a mod that makes copies of schematics/skill books. I am able to copy the non new additions of skill books and the icon for read/unread icons are fine. when i added the anti block is when some skill books started glitching. it isn't that i can't learn the books/schematics. it's just a visual bug that i thought you may have insight as to why that happens 

 
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i use a mod that makes copies of schematics/skill books. I am able to copy the non new additions of skill books and the icon for read/unread icons are fine. when i added the anti block is when some skill books started glitching. it isn't that i can't learn the books/schematics. it's just a visual bug that i thought you may have insight as to why that happens 
Adding a mod after you have started a game is problematic especially if it comes to bug finding.

The anti block mod adds to the progression file soon you had read that book already o can def see adding another mod to the game that alters the progression.xml can chage things again. 

Only true way would be to state a new world with all the mods in and still acts the same.

 
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Adding a mod after you have started a game is problematic especially if it comes to bug finding.

The anti block mod adds to the progression file soon you had read that book already o can def see adding another mod to the game that alters the progression.xml can chage things again. 

Only true way would be to state a new world with all the mods in and still acts the same.
i tested a new world with just your mod only and my result were these particular books once read equal as unread
Books:
Magnum enforcer vol. 5,6 (AP,HP)
Great Heist Vol. 3 (although timed charge schematic is unlocked)
Ranger's Guide to Archery Vol. 2,4,5 (explosive arrows, AP Arrows, Flaming)
Pistol Pete Vol. 5,6 (AP HP)
Shotgun Messiah Vol. 2,4 (Breach, Slug)
Sniper Vol. 6,7 (AP,HP)
Schematics:
pipe bomb, grenade and contact grenade, stick of dynamite schematic
Rocket Launcher schematic
i spent this whole time trying to figure out the cause in the code but could not. again, mod works as intended and this glitch doesn't bar you from crafting or converting in any way. it is purely a visual bug on the books read or unread icon. just wanted to see if you knew about it. i thank you for taking the time to respond and for the mod itself. have a good one

 
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i tested a new world with just your mod only and my result were these particular books once read equal as unread
Books:
Magnum enforcer vol. 5,6 (AP,HP)
Great Heist Vol. 3 (although timed charge schematic is unlocked)
Ranger's Guide to Archery Vol. 2,4,5 (explosive arrows, AP Arrows, Flaming)
Pistol Pete Vol. 5,6 (AP HP)
Shotgun Messiah Vol. 2,4 (Breach, Slug)
Sniper Vol. 6,7 (AP,HP)
Schematics:
pipe bomb, grenade and contact grenade, stick of dynamite schematic
Rocket Launcher schematic
i spent this whole time trying to figure out the cause in the code but could not. again, mod works as intended and this glitch doesn't bar you from crafting or converting in any way. it is purely a visual bug on the books read or unread icon. just wanted to see if you knew about it. i thank you for taking the time to respond and for the mod itself. have a good one
Hmmm ok will take another look for sure.  Thank you for letting me now I will get it sorted.

 
Is there anything before it starts doing that and no that isn't enough info to go on . I don't use either of those mods tbh . Do you get the same error using one and my Brewery as the other or is the error different. 
If I only use one of his mods and your mod, it works just fine. It's only when I have all three. Unfortunately this all happens right away as soon as I boot, so there isn't really anything before this?

 
If I only use one of his mods and your mod, it works just fine. It's only when I have all three. Unfortunately this all happens right away as soon as I boot, so there isn't really anything before this?
Can you please your output.log or players.log  found in appdata/locallow/the fun Pimps take a look thru it  see if you find the error if not post here please I can take a look for you

 
Hi there! i really like the Zombie modification mod, but is there any way to put block damage for zombies again? i tried editing the item and entityclasses files but i didnt find the zombies damage for blocks, can you help me pls?

 
Hi there! i really like the Zombie modification mod, but is there any way to put block damage for zombies again? i tried editing the item and entityclasses files but i didnt find the zombies damage for blocks, can you help me pls?
The whole point of those mods is to stop destroying blocks lol.

What particularly you like bout the mod tone using it like no digging the bags drop all the time etc

 
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yes, i like the fact that zombies drop a bag everytime, it rewards the effort for killing the zombie, but like the no damage for blocks nerfs the zombies a little bit xD, anyways its pretty cool lol, anyways thx for responding

 
yes, i like the fact that zombies drop a bag everytime, it rewards the effort for killing the zombie, but like the no damage for blocks nerfs the zombies a little bit xD, anyways its pretty cool lol, anyways thx for responding
So you just want the zs vanilla, bar each one dropping a bag. That be easy to make I can look at after I am free. B

 
stallionsden said:
Argh yeh the ones on the road never worked.. will update and double check this time I remove them from spawning there my apologies. 
Thank you for the response definitely a busy time for you with the new Alpha especially in unstable version. Let me know if you ever update this with them working on the road. Very confused what caused Alpha 20 to cause these errors when Alpha 19 was no issue! but yea i deleted the road spawns in your Biomes.xml and just kept everything else neutral. I will prolly up the chance of spawning in the biomes as it becomes a lot more sparse with your original settings and no road spawn loot! As always bud, appreciate your work you got great ideas. The one suggestion i have for another mod is working off of your Door smash but making all doors lockpick-able thus giving us the opportunity to get through POIS our own way without smashing through multiple tiers of doors to get in/out of. 

 
Thank you for the response definitely a busy time for you with the new Alpha especially in unstable version. Let me know if you ever update this with them working on the road. Very confused what caused Alpha 20 to cause these errors when Alpha 19 was no issue! but yea i deleted the road spawns in your Biomes.xml and just kept everything else neutral. I will prolly up the chance of spawning in the biomes as it becomes a lot more sparse with your original settings and no road spawn loot! As always bud, appreciate your work you got great ideas. The one suggestion i have for another mod is working off of your Door smash but making all doors lockpick-able thus giving us the opportunity to get through POIS our own way without smashing through multiple tiers of doors to get in/out of. 
Thank you and yeh will be removing the biome spawn of them on the road. As yeh tried to keep the amount down so it wasn't every 5 metres lol.

Can't lock pick a door unfortunately I and many others have tried for many alphas. (Tho in a20 i haven't tried yet) but yes totally agree would love to be able to lock pick a door.

 
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Hello there, 

We are trying your modlet  "Rain Catcher and Mining Machine" We try to put the time for the loot but we dont see where exactly we can do it.  The loot pop each 5 second real life but we want the loot to pop still in each houre can you pls tell me how to do that?  

And great job on your modlet :)

 
Hello there, 

We are trying your modlet  "Rain Catcher and Mining Machine" We try to put the time for the loot but we dont see where exactly we can do it.  The loot pop each 5 second real life but we want the loot to pop still in each houre can you pls tell me how to do that?  

And great job on your modlet :)
You mean it changes states to quick or.  

Look for the line  upgrade rated.ToBlock 63 is max you can go. So unless you add in several other blocks that simply upgrade to another then another then eventually the lootable version to make it longer you can't make it longer by just adjusting that value.

Thank you.

 
When I first added the Supply Crate modlet, I was finding them everywhere. I know the chance of finding them is low, but do they not respawn? I can't find anything in the config to edit it

WAAAAYY OP btw, I love it :D

 
I found a weird bug with the extra Recipes mod. All of the mods (weapon tolls and armour) have a value of 0. No idea why this is.

 
TheAdamCrow said:
i tested a new world with just your mod only and my result were these particular books once read equal as unread
Books:
Magnum enforcer vol. 5,6 (AP,HP)
Great Heist Vol. 3 (although timed charge schematic is unlocked)
Ranger's Guide to Archery Vol. 2,4,5 (explosive arrows, AP Arrows, Flaming)
Pistol Pete Vol. 5,6 (AP HP)
Shotgun Messiah Vol. 2,4 (Breach, Slug)
Sniper Vol. 6,7 (AP,HP)
Schematics:
pipe bomb, grenade and contact grenade, stick of dynamite schematic
Rocket Launcher schematic
i spent this whole time trying to figure out the cause in the code but could not. again, mod works as intended and this glitch doesn't bar you from crafting or converting in any way. it is purely a visual bug on the books read or unread icon. just wanted to see if you knew about it. i thank you for taking the time to respond and for the mod itself. have a good one


That happened before too, i just never reported it.
About schematics, it also doesnt unlock steel tools and some others.
I have looked into XML and perk one book misses some complete tags and some are incorrectly named perks, i have fixed those and it worked afterdaws.
So it just takes few mins to fix nothing major.
Cheers Stallionsden and thanks for these great mods.

 
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