Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/lib/usr/lib/libSystem.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/lib/usr/lib/libSystem.dylib.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/lib/usr/lib/libSystem.dylib
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.so.6
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.so.6.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.so.6
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/data-000002476FDAA080.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/data-0000024775886040.dll
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 30.0.14.9649
Begin MonoManager ReloadAssembly
- Completed reload, in 0.178 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.768100 ms
[Message: BepInEx] BepInEx 5.4.4.0 - 7DaysToDie
[Info : BepInEx] Running under Unity v2020.3.14.13685179
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MultiFolderLoader 1.0.0.0]
[Info : BepInEx] 2 patcher plugins loaded
[Info :MultiFolderLoader] Loading preloader patchers from mod
[Info :MultiFolderLoader] Loading 0 preloader patchers from mods...
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info :MultiFolderLoader] Finding plugins from mods...
[Info : BepInEx] 0 plugins to load
[Message: BepInEx] Chainloader startup complete
2021-12-27T04:25:31 0.001 INF [Platform] Init
2021-12-27T04:25:31 0.044 INF [Platform] Using native platform: Steam
2021-12-27T04:25:31 0.045 INF [Platform] Using cross platform: EOS
2021-12-27T04:25:31 0.045 INF [Platform] Using server platform: Steam
2021-12-27T04:25:31 0.046 INF [Platform] Initializing Steam
2021-12-27T04:25:31 0.049 INF Starting PlayerInputManager...
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2021-12-27T04:25:32 0.266 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2021-12-27T04:25:32 0.462 INF [Steamworks.NET] SteamAPI_Init() ok
2021-12-27T04:25:32 0.475 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-12-27T04:25:32 0.475 INF [Platform] Initializing EOS
2021-12-27T04:25:32 0.503 INF [EOS] Initialize: Success
2021-12-27T04:25:32 0.766 INF Localization language: english
2021-12-27T04:25:32 0.799 INF Texture quality is set to 1
2021-12-27T04:25:32 0.800 INF Precaching...
2021-12-27T04:25:32 0.802 INF Precaching file: 7DaysToDie_Data/resources.assets
2021-12-27T04:25:32 0.862 INF [EAC] Not loading, not started from launcher
2021-12-27T04:25:33 1.517 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2021-12-27T04:25:33 1.518 INF Precaching file: Data/Bundles/blocktextureatlases
2021-12-27T04:25:33 2.213 INF Precaching file: Data/Bundles/terraintextures
2021-12-27T04:25:34 3.005 INF Precaching done
2021-12-27T04:25:38 6.548 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.252800 ms
2021-12-27T04:25:38 6.645 INF [GSM] Disabled...
2021-12-27T04:25:38 6.663 INF Awake IsFocused: True
2021-12-27T04:25:38 6.663 INF Awake
2021-12-27T04:25:38 6.671 INF Version: Alpha 20 (b238) Compatibility Version: Alpha 20, Build: Windows 64 Bit
2021-12-27T04:25:38 6.671 INF System information:
2021-12-27T04:25:38 6.672 INF OS: Windows 10 (10.0.19042) 64bit
2021-12-27T04:25:38 6.672 INF CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (cores: 8)
2021-12-27T04:25:38 6.672 INF RAM: 16326 MB
2021-12-27T04:25:38 6.672 INF GPU: NVIDIA GeForce GTX 1050 Ti (4018 MB)
2021-12-27T04:25:38 6.672 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2021-12-27T04:25:38 6.673 INF Last played version: Alpha 20
2021-12-27T04:25:38 6.673 INF Local UTC offset: -6 hours
2021-12-27T04:25:38 6.677 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-27__04-25-28.txt
2021-12-27T04:25:38 6.735 INF Occlusion: Awake
2021-12-27T04:25:38 6.750 INF ApplyAllOptions streaming budget 3616.2 MB
2021-12-27T04:25:38 6.751 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
2021-12-27T04:25:38 6.753 INF Texture quality is set to 1
2021-12-27T04:25:38 6.753 INF ApplyTextureFilter 1, AF Enable
2021-12-27T04:25:38 6.755 INF ApplyTerrainOptions 2
2021-12-27T04:25:38 7.015 INF [MODS] Start loading
2021-12-27T04:25:38 7.017 INF [MODS] Trying to load from folder: LuckyRabbitsFootV2.02
2021-12-27T04:25:38 7.050 INF [MODS] Loaded Mod: Lucky Rabbit's Foot Mod (2)
2021-12-27T04:25:38 7.051 INF [MODS] Trying to load from folder: Stallionsdens Home Brewery
2021-12-27T04:25:38 7.053 INF [MODS] Loaded Mod: Stallionsdens Home Brewery (A20)
2021-12-27T04:25:38 7.053 INF [MODS] Trying to load from folder: SuperNerdyGlasses
2021-12-27T04:25:38 7.055 INF [MODS] Loaded Mod: Super Nerdy Glasses (1.0.0)
2021-12-27T04:25:38 7.055 INF [MODS] Initializing mod code
2021-12-27T04:25:38 7.055 INF [MODS] Loading done
2021-12-27T04:25:38 7.080 INF Pack 8629 us
2021-12-27T04:25:38 7.094 INF Pack 3914 us
2021-12-27T04:25:38 7.102 INF Pack 1139 us
2021-12-27T04:25:38 7.104 INF [MODS] Loading localization from mod: Lucky Rabbit's Foot Mod
2021-12-27T04:25:38 7.106 INF [MODS] Loading localization from mod: Stallionsdens Home Brewery
2021-12-27T04:25:38 7.107 INF [MODS] Loading localization from mod: Super Nerdy Glasses
IndexOutOfRangeException: Index was outside the bounds of the array.
at Localization.WriteCsv () [0x000c7] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at ModManager+<LoadLocalizations>d__12.MoveNext () [0x000a1] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at ThreadManager.RunCoroutineSync (System.Collections.IEnumerator _func) [0x00023] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at ThreadManager.RunCoroutineSync (System.Collections.IEnumerator _func) [0x0001d] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at GameManager.Awake () [0x0046e] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 5421.
Total: 38.229900 ms (FindLiveObjects: 0.462800 ms CreateObjectMapping: 0.655900 ms MarkObjects: 37.022400 ms DeleteObjects: 0.088200 ms)
ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00045] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00001] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00001] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
at NGUITools.AddChild (UnityEngine.GameObject parent, UnityEngine.GameObject prefab, System.Int32 layer) [0x00007] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at NGUITools.AddChild (UnityEngine.GameObject parent, UnityEngine.GameObject prefab) [0x00000] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at CursorControllerAbs.AddSoftCursor (UICamera _camera, PlayerActionsGUI _guiActions, GUIWindowManager _windowManager) [0x00006] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at LocalPlayerUI.SetupMenuSoftCursor () [0x00020] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
at LocalPlayerUI.Start () [0x00149] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0
NullReferenceException: Object reference not set to an instance of an object
at XUi_FallThrough.Update () [0x00121] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0