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STALLIONSDENS & VALMARS A21/V1.0 Modlets

Bad news Stallionsden.

Todays latest experimental broke zombie modifications 2.  That means zombie modification 1 is probably also broke.  I can test it if you like.  Looking at the notes, they updated a zombie or two.

Anyway, I've got ya a clean log.  All I did was run around for a few seconds and it consoled out.

View attachment output_log__2020-07-17__20-52-37.txt

SIDENOTE:  They made a bunch of changes to animals again.  Let me know if you need someone to test the invisible animal fix.  

 
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Bad news Stallionsden.

Todays latest experimental broke zombie modifications 2.  That means zombie modification 1 is probably also broke.  I can test it if you like.  Looking at the notes, they updated a zombie or two.

Anyway, I've got ya a clean log.  All I did was run around for a few seconds and it consoled out.

View attachment 12173

SIDENOTE:  They made a bunch of changes to animals again.  Let me know if you need someone to test the invisible animal fix.  
Yeh i know lol ty have fixed em all. Just got to upload them and it be ok but i had to help my niece move today so when i get home will do it.

 
Any chance you could reduce the amount of supple crates from the Supply Crate modlet? Its litterally littered everywhere on the roads 😛 Way way way to much 😛

 
Any chance you could reduce the amount of supple crates from the Supply Crate modlet? Its litterally littered everywhere on the roads 😛 Way way way to much 😛
Hi Neb2566

Yes, if you want fewer boxes, edit biomes.xml and blocksplaceholder, in the prob = section, which adjusts to what you are looking for.
If you want fewer things inside the boxes, edit loot.xml in the prob = section, if not, add it and adjust it as you want.

 
argh test it first lol. seemed each game i did varied the spawns of them lol. Altho it seems the biome spawns are vary rare but the asphalt and gravel road ones spawn more frequently.
 
Have checked now, checked about half a medium town, and found about 8 cases on asphalt, sand roads seems fine to me so far, but asphalt is still a bit much.

 
Have checked now, checked about half a medium town, and found about 8 cases on asphalt, sand roads seems fine to me so far, but asphalt is still a bit much.
ok I am unsure how many 0s i can out in the prob lol before it may become obsolete and not do anything.

will add another 0 maybe 2 to asphalt tho lol

 
ok I am unsure how many 0s i can out in the prob lol before it may become obsolete and not do anything.

will add another 0 maybe 2 to asphalt tho lol
Been checking a bit now, for my taste atleast I've changed all roads to "0.000003", with the amount of loot in the chest thats good enough for me :)

 
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Been checking a bit now, for my taste atleast I've changed all roads to "0.000003", with the amount of loot in the chest thats good enough for me :)
I figured out why so many in the asphalt roads lol. I had it spawn in biomes in the asphalt roads as well as in the block placers  in the random car section to lol. So will curb the blockplacer ones .

You can edit the loot.xml to deliver loot to your liking as well. I have given random amounts etc. With a prob on all items found. 

But yeh changing the asphalt road to 0.000003 seems to cut it down alot as well

 
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I figured out why so many in the asphalt roads lol. I had it spawn in biomes in the asphalt roads as well as in the block placers  in the random car section to lol. So will curb the blockplacer ones .

You can edit the loot.xml to deliver loot to your liking as well. I have given random amounts etc. With a prob on all items found. 
Yea, I like the amount of loot, just didnt like how often it popped up 😛

But thanks for all your hard work!

 
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