TigerWolfe
New member
Thanks! Really loving the extra space and for the time being we've placed paper inside those spots as place holders, so we don't lose any important items.I will take a look.
Thanks! Really loving the extra space and for the time being we've placed paper inside those spots as place holders, so we don't lose any important items.I will take a look.
Nice. I got a few more things to do then be home to look at them.Thanks! Really loving the extra space and for the time being we've placed paper inside those spots as place holders, so we don't lose any important items.
This work?Can you upload your output.log or player.log please
This is why i and most modders dont update mods in exp. Will sort the error for you soon.No other mods. Fresh start. Didn't even see a zombie. Just ran around and it error'd out.
View attachment 11684
No problem! Just hope the log helpsThis is why i and most modders dont update mods in exp. Will sort the error for you soon.
yeh it did lol thank you.No problem! Just hope the log helps![]()
Ok fixed. should work now. I spawned each zombie and no errors for Zombie Modifications 2No problem! Just hope the log helps![]()
375 backpack is done and working/ Please let me know how you goQuestion. Any idea why the top 2 left output squares would be incredibly finicky to grab from? We've encountered the problem with both the mega bag mod and the slightly smaller ~300 bag mod as well.
So will this ever get back to Valmar's edition of Class Selection?stallionsden said:Special Forces Cases
This one is my mod, isnt related to the class selection one of ValmarsSo will this ever get back to Valmar's edition of Class Selection?
Yeh just shift click something back into a container and then it will work as intended from then on.Hi @stallionsden for some reason the 375 back pack only fills the first 45 slots not sure the cause of it, and I did try downloading it just a few minutes ago and see if that was the issue. It's the ONLY mod I have installed.![]()