Even if I'm playing singleplayer?If using bcm API I believe you can. I don't know any other one tho
Even if I'm playing singleplayer?If using bcm API I believe you can. I don't know any other one tho
Oh idk how to insert prefabs in sp. If you do then it still should be fineEven if I'm playing singleplayer?
Ty heaps. All part of my airport township when i get back to it lol. But released individually til the game is better coded to design rwg etcYour prefabs are amazing man! forgot to throw a comment down when i finally got my account working on here lol.
I can organise that with sphereii. But you need to create a mods folder in the games exe folder and then place the modlet part of the prefablet into there. Then copy the contents of the prefabs folder into the games prefab folder@stallionsden - I really want to check out these prefabs, but, alas am not able to get it working. I've managed to copy the prefabs to the prefab folder but get lost at the next step. Your instruction are: "add the prefab modlet to the Mods folder located in the game directory folder." I'm not sure which file you mean by 'prefab modlet'? Sorry, am not great at altering game files. I prefer sphereii's mod launcher, any chance you'll be adding these to the launcher in the future? Thanks in advance!
i have sent them to sphereii for his mod launcher.Cheers for that!
I put the prefab files in the Prefab folder with the others and I have a mods folder already. What I was struggling with was the name of the specific file (poi mixer modlet) that goes in the mods folder: Is it the Stallionsden ALL IN ONE Prefabs folder (I did not see anything names what you were referring to) or Stallionsden ALL IN ONE Mixer folder (Config folder and ModInfo file). I feel like I tried that but just getting error messages. Sorry, am a bit dumb with this.
2019-03-13T12:12:15 592.638 ERR Stream position: 108816, length: 108816, compressed length: 4368
2019-03-13T12:12:15 592.656 ERR EXCEPTION: In load chunk (chunkX=22 chunkZ=130)
2019-03-13T12:12:15 592.657 EXC Failed to read past end of stream.
EndOfStreamException: Failed to read past end of stream.
at PooledBinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0
at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0
at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
RegionFileManager:loadChunk(String, Int64)
RegionFileManager:GetChunkSync(Int64)
ChunkProviderGenerateWorld:DoGenerateChunks()
ChunkProviderGenerateWorld:thread_GenerateChunks(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
(Filename: Line: -1)
Yes unfort seems to be a issue with the size however regenerating a new game helps and will fix eventually. I have had that occur to me occasionally as well. Starting a new game solved it.Heya stallionsden,
I think Im getting an error with the massive Hotel DeStallion, as it only seems to happen with that prefab no matter where is spawns.
View attachment 27990
The error kicks in on either side of the prefab. But only when you get past a certain point. In these screen shots its near the opposite end of the big pool with the diving board.
View attachment 27991
Then once you walk towards the diving board its like the distance LOD shows up which you can walk through. Many broken legs have resulted![]()
This is one of the errors in the logCode:2019-03-13T12:12:15 592.638 ERR Stream position: 108816, length: 108816, compressed length: 4368 2019-03-13T12:12:15 592.656 ERR EXCEPTION: In load chunk (chunkX=22 chunkZ=130) 2019-03-13T12:12:15 592.657 EXC Failed to read past end of stream. EndOfStreamException: Failed to read past end of stream. at PooledBinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) RegionFileManager:loadChunk(String, Int64) RegionFileManager:GetChunkSync(Int64) ChunkProviderGenerateWorld:DoGenerateChunks() ChunkProviderGenerateWorld:thread_GenerateChunks(ThreadInfo) ThreadManager:myThreadInvoke(Object) (Filename: Line: -1)
Any idea what it might be? And how I might fix it?
Thanks for the info. We've been having hell of alot of fun with your prefabs. Keep up the great work!Yes unfort seems to be a issue with the size however regenerating a new game helps and will fix eventually. I have had that occur to me occasionally as well. Starting a new game solved it.
Ty glad you like an. Just hoping tfp fix these issues. But gonna look at maybe another way of getting the hotel in maybe make it betterThanks for the info. We've been having hell of alot of fun with your prefabs. Keep up the great work!
HiMaybe it's just me being dumb, but I can't seem to even locate the prefabs on my map. I put everything into the correct folders, created a new game, but can't seem to find anything. (I only have the big places, not the city combos.) What am I doing wrong?
I wasn't watching for errors before, but don't recall any. Just did a new game and tons of errors. I'm not sure why and don't think this has anything to do with your prefabs, but maybe you can give me a little help? I removed ALL mods. (I did have everything in their proper location and nothing else I had involved rwgmixer.) Still have the errors after removing everything. Can't seem to find answers anywhere on the issue.Hi
So you grabbed the individual prefablets I take it.
1. When starting a game and spawning in by pressing f1 Is there any errors in the console like yellow lines or red lines pertaining the rwgmixer side of things.
2. Are you using any modlet that alters the rwgmixer
3. Did you copy paste the prefabs into the games prefab folder.
4. Make sure you habe the rwgmixer modlet in the mods folder and prefabs copied from prefablet folder to games prefabs folder not overwriting it.
5. Possibly try another game.
6. If still not working could you please upload - output.log. And your mods folder and prefab folder only please.
Yeh do a fresh wipe and reinstall. Then add my mixer modlet to the mods and copy paste my prefabs in my prefab folder to the games prefab folder do not copy my prefab folder to games prefab folder and overwriteI wasn't watching for errors before, but don't recall any. Just did a new game and tons of errors. I'm not sure why and don't think this has anything to do with your prefabs, but maybe you can give me a little help? I removed ALL mods. (I did have everything in their proper location and nothing else I had involved rwgmixer.) Still have the errors after removing everything. Can't seem to find answers anywhere on the issue.
ERR Loading prefab "cabin_05_lg" failed: Block name to ID mapping file missing
I get a lot of those for various cabin numbers and I assume sizes? (because it says lg, sm, md) I'm about to completely reinstall 7 days just to see if it happens with fresh vanilla files, but hoping as a last resort you might have any idea what is causing that.
Uninstalled, deleted everything, reinstalled - no more errors. Added back all the mods I wanted, still no errors. Not sure what was causing those odd errors, maybe residual files from something. I still can't seem to locate any of your prefabs. I did copy/paste the files from your prefab folder into the game prefab folder. Mixer modlet is in mods folder. Is there an easy way of locating any of your prefabs that I don't know about (besides flying around the map looking for one)? I very well could be missing something in my impatience.Yeh do a fresh wipe and reinstall. Then add my mixer modlet to the mods and copy paste my prefabs in my prefab folder to the games prefab folder do not copy my prefab folder to games prefab folder and overwrite . You must open it up and copy contents I to games prefab folder.
Let me know how you go and upload output.log if you like
Oh that's fantastic news you got it all fixed. May I suggest using my all in one which has all my prefabs in it and the modlet adds all at once.Uninstalled, deleted everything, reinstalled - no more errors. Added back all the mods I wanted, still no errors. Not sure what was causing those odd errors, maybe residual files from something. I still can't seem to locate any of your prefabs. I did copy/paste the files from your prefab folder into the game prefab folder. Mixer modlet is in mods folder. Is there an easy way of locating any of your prefabs that I don't know about (besides flying around the map looking for one)? I very well could be missing something in my impatience.
I did swap over to the all in one just to save time :smile-new: and it was a new game. I didn't fly around the entire map, but I checked out quite a bit of it and still couldn't seem to see anything. Maybe I just missed stuff. Maybe it was the map I got? That doesn't make sense to me though. To be clear I have no other prefab mods/modlets. I'll try again in a bit and look more closely.Oh that's fantastic news you got it all fixed. May I suggest using my all in one which has all my prefabs in it and the modlet adds all at once.
You can comment out the ones you dont want just makes your mods folder neater I guess . Not a necessity. But yeh it is weird you haven't found any. Ofc unfort you will need to start a brand new game that loads a fresh map.