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Stallionsdens Prefabs [all in one location] A20

Hi, thank you for the latest update. It fixes a lot bugs.
I still got a client-sided error when joining my server or SP game: ERR loading prefab "TheVillage". Failed: Block 1964 used in prefab 18/41/0 has no mapping.

WRN Could not load prefab "TheVillage". Skipping it.

The game is working fine, but i have to delete this prefab because the client-sided error.

We've tried this on 2 new RWG with 3 persons.

Same error in output.log, no further details for what i found.
thats the sleeper snake i have removed all the animals from the prefab. i just went thru the whole prefab no snakes. your using the latest version i take it

 
THE COURTHOUSE

Updated to A17. The new improved Scales of Justice CourtHouse.

Fixed -

Prefab repainted

misrotations corrected

Added sleeper volumes

 
AREA 51

Updated for a17 brings back to life Area 51.

**New layout repainted to a17 standards.

**Science Lab (Thanks to MAGOLI)

**Hidden areas.

**Attack helicopters and Tanks and something else (Thanks to PILLE)

**Air force 1 (due to stability issues Glass has been placed under til i sort it out.

** Hangar designed to lower tanks and helicopters and vice versa (use your imagination lol)

TO DO

- Correct air force 1 stability issues

- Add Fighter Jets.

 
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WOW - u have done a Lot of work mate

I gotta have to check them all

Oh man - the old City-prefabs reminds me on the good old beloved Cities s)

 
WOW - u have done a Lot of work mateI gotta have to check them all

Oh man - the old City-prefabs reminds me on the good old beloved Cities s)
Haha yeh been churning them out. Nearly done all me old prefabs I think 2 left the racetrack and dread stadium. Yes hoping they return. Otherwise mega city may make a comeback lol :-P

 
THEME PARK UPDATE

Updated Theme park to inc the trader minion to be a actual trader.

Open 24 hrs atm

TODO -

Make it close like the vanilla traders

 
Lol, 25 prefabs within ~1 month. This can't be healthy. ^^ Don't burn out mate.

 
Issue with the theme park Trader.

He closes at 2150 and opens at 605 like the vanilla traders and all and you get kicked out but you still in the theme park. HOWEVER the protection area seems set on the whole prefab so nothing in the theme park is destructable.

This is not how i imagined it and it seems either the code is bugged or it is meant to stick to the whole prefab regardless and not possible to simply add it to the direct area of the trader and have all else around it not protected.

SO I am asking (Until there is a fix or tfp allow a trader inside a poi without the whole poi becoming protected) do i leave it as it is and have the whole prefab protected and have the trader open at 605 and close at 2150 or do i revert back to a 24 hr trader and remove the closing and opening time etc.

 
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