praekokion
New member
Hi Everyone,
so we all know that in A21 dogs are f*ing demons, and if you run into dogs on day 1, you probably are better off just exiting the game and starting over. But after all its a survival game and I want to try and survive situations.
So. I spawn next to a T1 POI. The POI has a dog in the yard I didnt see right away. I craft my normal @%$#, Bow, couple of blocks etc and start running to the trader and sure enough, the dog aggros as I run by a good bit outside the POI. I stack blocks, stand on top, hit it a couple times in the head with my bow, until he finally destroys the block and I fall down. He hits me *ONCE*. A single hit. before I can kill him with my spear.
This *one* singular hit gave me:
Bleeding
Concussion
Fatiqued
Abrasion
Are you kidding me? I get its an infected dog and you probably really dont want to fight that in a real zombie apocalypse. But 4 critical injuries on ONE hit seems a bit too much. It honestly is a bit @%$#ed up... So now I will likely run around the first 2 days with ~45ish max HP, occasional blurred vision and (thats the worst part): a much, much, much higher chance to get new and more critical injuries since I already have some... I mean, cmon guys. I have 3.000 hrs in the game and might be able to deal with this, but what about players that are new to the game? If I was new I would have closed that sucker down and just uninstalled and refunded tbh.
Same goes btw. for T1 POIs that have @%$#ing landmines around them - I spawned in a game made 3 steps for my quest and blew up. like wtf?
What about:
- No dogs in T1 POIs
- no landmines around T1 POIs (or at least around the ones you spawn next to)
- only 1 critical injury per hit max.
- lower block damage on dogs, so you can realistically use half broken doors/stacked blocks to actually kill them with prim-weapons even on higher difficulty
- dogs dont aggro outside their POI if they are sleepers
Just as a few suggestions...
Any thoughts on this?
so we all know that in A21 dogs are f*ing demons, and if you run into dogs on day 1, you probably are better off just exiting the game and starting over. But after all its a survival game and I want to try and survive situations.
So. I spawn next to a T1 POI. The POI has a dog in the yard I didnt see right away. I craft my normal @%$#, Bow, couple of blocks etc and start running to the trader and sure enough, the dog aggros as I run by a good bit outside the POI. I stack blocks, stand on top, hit it a couple times in the head with my bow, until he finally destroys the block and I fall down. He hits me *ONCE*. A single hit. before I can kill him with my spear.
This *one* singular hit gave me:
Bleeding
Concussion
Fatiqued
Abrasion
Are you kidding me? I get its an infected dog and you probably really dont want to fight that in a real zombie apocalypse. But 4 critical injuries on ONE hit seems a bit too much. It honestly is a bit @%$#ed up... So now I will likely run around the first 2 days with ~45ish max HP, occasional blurred vision and (thats the worst part): a much, much, much higher chance to get new and more critical injuries since I already have some... I mean, cmon guys. I have 3.000 hrs in the game and might be able to deal with this, but what about players that are new to the game? If I was new I would have closed that sucker down and just uninstalled and refunded tbh.
Same goes btw. for T1 POIs that have @%$#ing landmines around them - I spawned in a game made 3 steps for my quest and blew up. like wtf?

What about:
- No dogs in T1 POIs
- no landmines around T1 POIs (or at least around the ones you spawn next to)
- only 1 critical injury per hit max.
- lower block damage on dogs, so you can realistically use half broken doors/stacked blocks to actually kill them with prim-weapons even on higher difficulty
- dogs dont aggro outside their POI if they are sleepers
Just as a few suggestions...
Any thoughts on this?

Last edited by a moderator: