Scyris
New member
Any plans to up the stack sizes for ammos to a17 levels? I cannot bring myself to use the ak47 due to the cost of the ammo material wise, and how low the stack size is. That and it only does about 20 more dmg than a same tier pistol that has much cheaper ammo to craft not to mention way more common. Not to mention the crafting times of gunpowder are insane.
Also, shouldn't Hollow Point bulet tips use.. less lead since they are hollow inside? for some reason they make it cost 2 bullet tips.
Like I can rarely bring myself to use guns in 7dtd due to the ammo cost craft wise, other than the pistol, the problem is, I am not speced in agility and other than pistols there is nothing else i'd both getting in the tree. I really hate the fact that weapon perks are tied to stats.
I'd rather it be learn by doing how Darkness Falls does it, where weapons have their own skill (Pistols, automatics, rifles, shotguns, Blunt, Blade etc), athletics (running jumping etc), and armor use. Which then has its perks based on levels of those. This way were not forced to invest in a stat we do not want just to be able to use a weapon decently.
Also, people are still pigeon holed into certan builds as others just are not viable past adventurer difficulty. For example int build is just plain bad weapon wise. Neither really does any decent damage. Only one thats really viable on higher difficultys is probally str, due to club/slegdes knockdown.
Str/Fort are widely taken as it they have the best all around perks in general in them that are useful everywhere. This is why I suggested that things like miner 69'er, motherload, sex t-rex etc should all go into a general perk pool that their unlocks are total stat points invested into across all 5 stats. Instead of beaing locked to say str, or fort, or agi etc.
I feel the devs need to play the game on survivalist, and try out the diff builds or insane and take notes on which ones work and which don't and thoughts on how to improve the weaker ones. Its mainly a melee weapon issue as the guns are generally good all around, except archery which suffers from a severe lack of feathers due to lack of nests around, its easier to get gun ammo than it is to make an arrow which is kinda silly imo.
Also, shouldn't Hollow Point bulet tips use.. less lead since they are hollow inside? for some reason they make it cost 2 bullet tips.
Like I can rarely bring myself to use guns in 7dtd due to the ammo cost craft wise, other than the pistol, the problem is, I am not speced in agility and other than pistols there is nothing else i'd both getting in the tree. I really hate the fact that weapon perks are tied to stats.
I'd rather it be learn by doing how Darkness Falls does it, where weapons have their own skill (Pistols, automatics, rifles, shotguns, Blunt, Blade etc), athletics (running jumping etc), and armor use. Which then has its perks based on levels of those. This way were not forced to invest in a stat we do not want just to be able to use a weapon decently.
Also, people are still pigeon holed into certan builds as others just are not viable past adventurer difficulty. For example int build is just plain bad weapon wise. Neither really does any decent damage. Only one thats really viable on higher difficultys is probally str, due to club/slegdes knockdown.
Str/Fort are widely taken as it they have the best all around perks in general in them that are useful everywhere. This is why I suggested that things like miner 69'er, motherload, sex t-rex etc should all go into a general perk pool that their unlocks are total stat points invested into across all 5 stats. Instead of beaing locked to say str, or fort, or agi etc.
I feel the devs need to play the game on survivalist, and try out the diff builds or insane and take notes on which ones work and which don't and thoughts on how to improve the weaker ones. Its mainly a melee weapon issue as the guns are generally good all around, except archery which suffers from a severe lack of feathers due to lack of nests around, its easier to get gun ammo than it is to make an arrow which is kinda silly imo.