- Version
- 2.6B14
- Platform
- Windows
On current stable in MP mode with a dedicated server, closely timed hits on a block (or zombie) will cause the secondary action to heal the block or zombie instead of damage it (note - not necessarily for the same amount of damage, just a positive amount).
Video shows more than 4 occurrences where the Biker zombie hits the metal hatch, and instead of doing its standard 15 damage to the hatch, it heals the hatch for 5 points. The 4 occurrences are at 5:26, 13:03, 20:02, 27:04, and I am sure there are more; I just stopped counting.
To save you time, I have also given you some still snapshots so you can look at them showing the damage at the first timestamp.
A couple of notes, this will happen with just players as well. We noted this when picking into safes; the second hit would heal the safe. We have also noticed this when two players hit a zombie, and it would be healed, so we believe this has to do with the server/client-based code. This block example is just the easiest to replicate and demonstrate, so we started there.
Video shows more than 4 occurrences where the Biker zombie hits the metal hatch, and instead of doing its standard 15 damage to the hatch, it heals the hatch for 5 points. The 4 occurrences are at 5:26, 13:03, 20:02, 27:04, and I am sure there are more; I just stopped counting.
To save you time, I have also given you some still snapshots so you can look at them showing the damage at the first timestamp.
A couple of notes, this will happen with just players as well. We noted this when picking into safes; the second hit would heal the safe. We have also noticed this when two players hit a zombie, and it would be healed, so we believe this has to do with the server/client-based code. This block example is just the easiest to replicate and demonstrate, so we started there.
- Reproduction Steps
- Standard vanilla MP server and client
- Put a zombie in a box
- Try to beat on the same square that the zombie is
- If you are quick, you can see it happen in real time (how we noticed it)
- Otherwise, record your session and review it offline
- Link to Screenshot/Video
- https://www.whmgaming.com/files/bugEvidence/VanillaMPDamageBug.zip