So just a bit of a rundown on this project.
With this generator, I'm aiming to create some truely interesting "biomes". And I mean that in a sense that is seperate to TFP "Biomes". The first one is the DesertCanyon one that I posted a pic of, then a more flat desert one. Each of my "Biomes" will have it's own Biome.png that can contain multiple TFP biomes, in the case of the Desert ones, I intend on adding some green oasis. Each of my biomes will have it's own dta.png, splat, prefab.xml etc.
Right at the end of the generation process, all the biomes will be mixed and blended together. (That is going to be tricky).
I figure this process will take ages to generate, but if your a dedicated server hoster, or someone that just likes a good seed, then you wouldn't mind generating overnight.
I've got a few ideas for "Biomes" I want to create :
Nasty biome : Think the maze in Maze runner. The base biome would be burnt, but with different decorations (e.g. no fires etc), just black trees and dead bushes, all the water is toxic. Sub biomes would have thick burnt trees (to the point where they would block the way). This is an endgame biome.
The "Green" : When I do the "green" biomes, I intend on making areas of thick forest and areas of only grass. Put trees along rivers. Have cleared areas for farm land.
Another idea is to have a kind of Badlands concept, sort of a more extreme desert canyon, but the canyons are deep and more frequent. Then I wanted to make some cave like prefabs that would create "cut outs" and tunnels in the cliff walls.
I think the worlds now are far too easy to get around. In most cases, you can run up most mountains without much effort. I love exploring, but I'd prefer to have to work for it a bit more, there should be landscape obsticles just like in real life.
I'm open to more ideas.