PC (SPOILER) A17.1 B9 - Mining - Things... Seem Changed (with screen shots)

Sorry in advance, honestly not meaning to toot my own horn, but. I made a little modlet to show the gravel+OreX & sand+OreX blocks. To me it makes seeing the ore veins a lot easier than uncommenting the section in blocks.xml as I used Pillar100's and color coding.

-would be trivial to either add the actual ore blocks themselves (there's an example in the file) or swap out the gravel/sand for ores.

https://7daystodie.com/forums/showthread.php?108847-MakeGravelSandPlusOreBlocksVisibleMineable

Red = Iron, Blue = Lead, White = Potassium, dark brownish black = Coal, Yellow = Oil



 
Jackelmyer, glad you got it figured out! I was feeling super bad for you because I have never had any issue finding the ore in any of my saves. I actually hit iron most of the time when I'm digging my initial shaft down to bedrock while looking for other ores lol.
Thanks! There's nothing like not understanding a game to the point where you're not incredibly functional in said game. Having very little Iron Ore definitely slowed things down.

That said, I did inadvertently come to realize A17 doesn't really require much iron for the first 3 weeks. An Iron pickaxe for sure. But other than that... I've been using the ol platform base with nothing but cobble stone and wooden frames. Worked just fine. Course. I had a few deaths so that impacted gamestage a touch. So probably not getting the same challenge that others are.

I will note that the double thick walls are pretty much OP to hordes. They just can't tear down the base faster than I can kill them. I'd be coming up on Day 35 if it wasn't for the performance issues. I literally can't go through POI's now. The 1+ second freezes in the game have killed me 3 times now. So... I'm off to update my POI's from A16. :D Should keep me busy for a bit until hopefully A17.2 comes out with some performance fixes.

 
Hanlon's razor: "Never attribute to malice that which is adequately explained by stupidity." :cocksure:
When they decided to start A17 experimental, RWG was (seemingly) one of the least finished parts and even one with a lower prioirity since the RWG developer was also involved in the big buff redesign AFAIK. Obvioulsy buffs have to work as lots of other systems and the work of other developers depended on it. RWG is a more independent feature and with Navezgane there is always an alternative even if RWG became unplayable (which it wasn't).

Add to that that they pulled the new unfinished RWG code for A17.1 and put some but not all of A16.4's RWG code back in for the moment, until A17s new RWG code is really ready. I say "some" because obviously RWG is not 100% 16.4. And probably it can't be 100% 16.4 anymore because there were irreversible changes, like the feature that the whole map is pregenerated now.

My guess is that either the new system or the mix of old and new system of deposit generation just not had enough bug-fixing and/or balancing time to really be satisfying. And we have to wait for the new RWG code and some balancing work before it goes back to a "fine" distribution
Considering that TFP never replied to refute my claims (even after 2 days) it shows there is/was some truth to it. So its safe to say I'm correct (at least partially) in my assumptions to these changes. So you can take your quote elsewhere :) .

I hear that they're trying to fix RWG in a17.2. Glad to know they're doing something about it now. While seeing 7-15 water works, 3-5 firestations and 3-5 playgrounds in 1 city does not make 7D2D unplayable, the player loses a lot of immersion. Not to mention those POIs replaced the main ones (full shotgun messiah, pop pills and tool store) in the industrial district that help player progression.

Your explanation doesn't explain why they reduced world height. Also, RWG is not an independent feature. 7D2D is all about interaction with the world. If your world is messed up (eg collapsing pois because there are blocks of air underneath them) there is no enjoyable gameplay in a RWG game.

- - - Updated - - -

Wow I really got burned there...

*sarcasm off*

 
Man I just want performance tuned. I can't do that water works POI. Kills my system every time. 30 zombies will spawn in and the freezes that happen periodically will just kill me. Has killed me. 4 times. Can't even go there.

 
Considering that TFP never replied to refute my claims (even after 2 days) it shows there is/was some truth to it. So its safe to say I'm correct (at least partially) in my assumptions to these changes. So you can take your quote elsewhere :) .
I hear that they're trying to fix RWG in a17.2. Glad to know they're doing something about it now. While seeing 7-15 water works, 3-5 firestations and 3-5 playgrounds in 1 city does not make 7D2D unplayable, the player loses a lot of immersion. Not to mention those POIs replaced the main ones (full shotgun messiah, pop pills and tool store) in the industrial district that help player progression.

Your explanation doesn't explain why they reduced world height. Also, RWG is not an independent feature. 7D2D is all about interaction with the world. If your world is messed up (eg collapsing pois because there are blocks of air underneath them) there is no enjoyable gameplay in a RWG game.

- - - Updated - - -

Wow I really got burned there...

*sarcasm off*
Here's a staggering concept: TFP doesn't respond to every comment by every forumer, regardless of conversation, subject, or wild accusation. Just because they aren't barreling on in refuting your claim doesn't mean the claim has any basis. Like: at all.

 
Here's a staggering concept: TFP doesn't respond to every comment by every forumer, regardless of conversation, subject, or wild accusation. Just because they aren't barreling on in refuting your claim doesn't mean the claim has any basis. Like: at all.
I get what you're saying but they like to chime in sometimes on how things work especially if the player gets the wrong idea and spreads misinformation.

 
The earth is flat. Ha ha nobody came to contradict me, the proof is made: the earth is definitely flat.
Haha funny. But say something relevant to 7D2D and they'll most likely response. Saying incorrect information about the current game and most likely they or (someone else) will correct you about it.

Also you just posted your 'fact' and said nobody contradicted you. The real test is to wait a few hours/days. Failed in execution... :) .

 
and...? I cannot guarantee that they'll respond since I'm not a mind reader.
You have indicated that they don’t always respond, so you cannot draw any proper conclusions from the lack of their response.

Logic is hard.

 
You have indicated that they don’t always respond, so you cannot draw any proper conclusions from the lack of their response.
Logic is hard.
No but from previous posts, when someone asks how something work or misunderstands how something works they always reply.

Evidence (from history) is harder...

 
No but from previous posts, when someone asks how something work or misunderstands how something works they always reply.
Evidence (from history) is harder...
Now it's "always"? More logic coming at you: That's called "shifting the goalposts."

Clearly, you have your own issues, and you can't be helped.

 
Now it's "always"? More logic coming at you: That's called "shifting the goalposts."
Clearly, you have your own issues, and you can't be helped.
Let me make it clear since you obviously are nitpicking about everything just to say 'I'm wrong' without seeing the entire picture and the original argument. I made some assumptions (even saying correct me if I'm wrong) about why they reduced the world height to +3/+4 and the effects of that change.

I said since TFP didn't say anything then I must be mainly correct based on their history of adding in when someone misunderstands something.

TFP doesn't want wrong infomation about their game being passed around so obviously they will clarify things. If someone has already clarified something then TFP would not need to say anything if they deem the info is accurate. You get it now?

Clearly you have your own issues without adding anything to the OP comment. You also can't be help... Good day SIR!

 
Oh, it's clear...


...to everyone but you.
Oh? It's clear to everyone but me? Then why did the OP make this thread? He posted info that he collected about mining but also had questions. We wouldn't be even having this discussion if he wasn't sure about certain things. Looks like someone (*cough* you *cough*) doesn't read all the posts. Looks like you need to give up buddy. You still haven't contributed anything to this thread about mining...

 
Oh? It's clear to everyone but me? Then why did the OP make this thread? He posted info that he collected about mining but also had questions. We wouldn't be even having this discussion if he wasn't sure about certain things. Looks like someone (*cough* you *cough*) doesn't read all the posts. Looks like you need to give up buddy. You still haven't contributed anything to this thread about mining...
>Ad hominem removed. Keep it civil. -- OzHawkeye<

As for the OP and my participation in that (completely separate) discussion, he clearly posted it to share what he had discovered about mining changes in A17. Did he also want an explanation about why things were different? Yes, but that doesn't seem to be the point. Furthermore, your assumptions do not get him one shred closer to having an explanation; nor would anything I have to say get him closer to an explanation.

So, Jackelmeyer, thanks for the information on how things are different. It will come in handy as I ramp up my mining operation.

 
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As for the OP and my participation in that (completely separate) discussion, he clearly posted it to share what he had discovered about mining changes in A17. Did he also want an explanation about why things were different? Yes, but that doesn't seem to be the point. Furthermore, your assumptions do not get him one shred closer to having an explanation; nor would anything I have to say get him closer to an explanation.
So, Jackelmeyer, thanks for the information on how things are different. It will come in handy as I ramp up my mining operation.
If the OP did not want an explanation then he wouldn't have asked. You do know what questions are, right? So I gave him a possible answer - that they wanted to prevent bedrock camping hence all these changes. Most of us don't work for TFP so we have to make some guesses/assumptions. What's wrong with that?

Look at all the other posts! Many of them of them are questions/guesses/assumptions to why things are what are they now. The most recent major things are why they changed perks/level requirements. There have been lots of questions/guesses/assumptions about the reasoning behind these changes resulting in numerous discussions. It's all part of the communication between the game developers and players.

So adding my input into why they made these changes (with some assumptions) I thought we could have a discussion about it and perhaps get a solid answer from someone in the know. At least I'm trying to get answers unlike someone who just points out that I said 'sometimes' and now said 'always' without thinking about the real issue.

 
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Hey guys, a mods probably gonna lock this thread if this keeps up and people could use pointers on mining.

Agree to disagree at this point?

Roland... I feel you rolling your eyes at me. Just know... Understood. And fair enough. :-D

 
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