if they bring food spoilage i certainly hope they repair basically the entirety of every other part of the game being imbalanced because adding a new untested mechanic to what the game is now would probably set it back quite a bit. as for resource spoilage, ive never heard of this in any other game so im unsure why youd want it or what the benefit would even be. i think resources are better managed just by balancing how quick you can gather them. honestly...balancing how quick you can gather food should also be a decent method of controlling how much food a player has. what alot of people miss is that hoarding large amounts of food and materials are something that a TON of players love . it appeals to their OCD and is part of the fun....nerfing the amount of stuff people can hoard would just add another negative tick to the game where there are several allready
No matter how you try to balance it with the distribution of fooditems in the world,
either its too sparse (making the game impossible to play without constantly running into hunger) or too abundant (always leading to an oversupply after a while).
There is no middle ground really. it will always end up with food being a non-issue, as balancing it too scarce would be a blocker to the gameplay.
Food is also a different thing than ammo for example.
There can never be enough ammo, but the game still works just fine without any ammo available (player then using melee or bows).
A large supply of ammo would just make the player change his fighting style, thus using up more of it.
Same with building materials: more materials, just build bigger base... , too few materials: re-purpose an existing POI.
With food there is no such alternative, and there is also no way to just consume more (as would be the case with building materials and ammo)
The only way too keep it from stockpiling (as consumption is a fixed static amount per time) would be to remove it dynamically, either by spoilage or by using it for some other purpose. (like incrementally more resource demanding recepies for dishes, that use up more lower level foods per dish)
... drains are important in an ingame economy, overabundance is not fun in the long run.