PC Spikes

Yep, I tested it now and 3 Arlenes with 3*125 HP could be killed with exactly 4 Spikes. Which comes to about 94 HP.

So 3 times 33=99 HP per wood spike seems to be correct.
I was actually breaking through some a couple of hours ago. Can confirm that it's 33hp per layer.

 
Wouldnt it be better to change the graphics of the spikes to signal the player that they are blocks what the zombies would go around and not try to go throught them?
I had posted that suggestion once, but don't know if it was seen at all or has any chance of being implemented. Mentioning this idea in the dev thread when the topic is traps might increase the chance of something happening. On the other hand the look of the current spikes is perfect in everything but this little detail. I have a hard time imagining how to improve it.

The best idea might be to surround it with a box (i,e. so that it looks like a farm plot from the side. Hundreds of players would ask why they build a box around a spike trap (immersion problem) but it would be perfect for sending a message that this is a block obstacle.

 
The best idea might be to surround it with a box (i,e. so that it looks like a farm plot from the side. Hundreds of players would ask why they build a box around a spike trap (immersion problem) but it would be perfect for sending a message that this is a block obstacle.
Sounds good. The spikes could be also shaped like nails. Like this one for example.

cew0auqt7e131.jpg

 
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