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sphereii's DMT Mods

What errors?
1|Clearing temp folder
Parsing arguments
Running BackupFiles
Backup dll found: C:\Users\Puppy\Downloads\DMTv2.2.7569.26209/Backups/SP/19.1b8/Assembly-CSharp.dll
Running DeployDlls
Deploying DLLs
Running LocalisationPatch
Localisation no longer handled in DMT after A17
Running InitialPatchTask
Compiling Roslyn Scripts assembly for InitialPatch...
Built patch file in 0ms
PatchMods compile successful
Found patcher mods: 3

Hooking harmony
Hooking console commands
Running CreateModDll
Compiling Mods.dll...
Compiling Roslyn Scripts assembly for InitialPatch...
Built in 0ms
warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\LegacyEntityClasses.cs(113,16): warning CS0108: 'EntityZombieCrawlSDX.GetWalkType()' hides inherited member 'EntityAlive.GetWalkType()'. Use the new keyword if hiding was intended.
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Quests\QuestActionReplaceEntitySDX.cs(39,18): warning CS0108: 'QuestActionReplaceEntitySDX.HandleSpawnEntities()' hides inherited member 'QuestActionSpawnEntitySDX.HandleSpawnEntities()'. Use the new keyword if hiding was intended.
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(19,25): warning CS0108: 'EAIApproachAndFollowTargetSDX.entityTarget' hides inherited member 'EAIApproachAndAttackTarget.entityTarget'. Use the new keyword if hiding was intended.
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(16,18): warning CS0108: 'MecanimSDX.animSyncWaitTime' hides inherited member 'AvatarController.animSyncWaitTime'. Use the new keyword if hiding was intended.
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(150,28): warning CS0114: 'MecanimSDX.Update()' hides inherited member 'AvatarController.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(273,16): warning CS0108: 'EntityZombieFlockSDX.GetWalkType()' hides inherited member 'EntityAlive.GetWalkType()'. Use the new keyword if hiding was intended.
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(514,28): warning CS0109: The member 'EntityZombieFlockSDX.GetMasterEntity()' does not hide an accessible member. The new keyword is not required.
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(477,22): warning CS0109: The member 'EAILootLocationSDX.updatePath()' does not hide an accessible member. The new keyword is not required.
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(326,34): warning CS0168: The variable 'ex' is declared but never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlyingSDX.cs(802,25): warning CS0219: The variable 'num' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(13,17): warning CS0169: The field 'EAIRunAwayFromEntitySDX.fleeCounter' is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\MusicBoxes\MusicBoxScript.cs(41,24): warning CS0649: Field 'MusicBoxScript.myAudioSource' is never assigned to, and will always have its default value null
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(70,19): warning CS0649: Field 'MecanimSDX.fpvJumpState' is never assigned to, and will always have its default value 0
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(59,18): warning CS0169: The field 'MecanimSDX.isInDeathAnim' is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlyingSDX.cs(68,17): warning CS0169: The field 'EntityZombieFlyingSDX.TargetInterval' is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(69,19): warning CS0649: Field 'MecanimSDX.jumpState' is never assigned to, and will always have its default value 0
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(15,11): warning CS0649: Field 'EAIRunAwayFromEntitySDX.originalView' is never assigned to, and will always have its default value 0
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\MinEvents\MinEventActionExecuteConsoleCommand.cs(8,16): warning CS0169: The field 'MinEventActionExecuteConsoleCommand._cInfo' is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityAliveSDX.cs(331,17): warning CS0169: The field 'EntityAliveSDX.waitTicks' is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIGuardSDX.cs(10,18): warning CS0169: The field 'EAIGuardSDX.hadPath' is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(80,19): warning CS0414: The field 'EntityZombieFlockSDX.meshScale' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(41,19): warning CS0414: The field 'EntityZombieFlockSDX.flApproachSpeed' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(14,17): warning CS0414: The field 'EAIRunAwayFromEntitySDX.fleeDistance' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(20,18): warning CS0414: The field 'EAIApproachAndFollowTargetSDX.isTargetToEat' is assigned but its value is never used
process exited with error code -1
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(29,20): warning CS0414: The field 'MecanimSDX.temp' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(54,10): warning CS0414: The field 'EntityZombieFlockSDX.blRunInDark' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(49,19): warning CS0414: The field 'EntityZombieFlockSDX.MaxSpeed' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(29,11): warning CS0414: The field 'BlockTriggeredSDX.timeOut' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(62,18): warning CS0414: The field 'EntityZombieFlockSDX.useVanillaAI' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(52,20): warning CS0414: The field 'EntityZombieFlockSDX.strCustomUMA' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(66,18): warning CS0414: The field 'MecanimSDX.CriticalError' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(14,18): warning CS0414: The field 'EAIApproachAndFollowTargetSDX.DeathOnLeaderLoss' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(30,11): warning CS0414: The field 'BlockTriggeredSDX.NextCheck' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(50,19): warning CS0414: The field 'EntityZombieFlockSDX.MinSpeed' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIPatrolSDX.cs(10,19): warning CS0414: The field 'EAIPatrolSDX.nextCheck' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(31,10): warning CS0414: The field 'BlockTriggeredSDX.TriggerOnly' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndAttackSDX.cs(8,18): warning CS0414: The field 'EAIApproachAndAttackSDX.isTargetToEat' is assigned but its value is never used
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(272,26): error CS0115: 'MecanimSDX.IsAnimationElectrocutedPlaying()': no suitable method found to override
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(276,26): error CS0115: 'MecanimSDX.StartAnimationElectrocuted()': no suitable method found to override
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(221,39): error CS1501: No overload for method 'CalcIfUnreachablePos' takes 1 arguments
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,39): error CS1501: No overload for method 'CalcIfUnreachablePos' takes 1 arguments
C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(283,35): error CS1501: No overload for method 'CalcIfUnreachablePos' takes 1 arguments
Failed to compile Mods.dll
Build failed

 
FYI, on DMT the last line is the erro message needed.  `C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(283,35): error CS1501: No overload for method 'CalcIfUnreachablePos' takes 1 arguments`  

My guess is your SphereiiCore version is not updated.

 
lol WOW...cool ok. thank you so much :)  do you plan on fixing that in the future? great work by the way :)

 
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lol WOW...cool ok. thank you so much :)  do you plan on fixing that in the future? great work by the way :)
Dishong Tower Challenge is actually a standalone modlet that's just hosted in the same repo. It'll clear the world and only generate a single tower.

 
oh ok good to know thank you. 

on another note...i am also using SMXUI. how would i know that your mods are working? would there be anything different about the start game? in the first look...i dont see anything different about things. before i got rid of the tower mod the first quest was "Show your worth" but now it is just the normal quests.

Thanks again

 
oh ok good to know thank you. 

on another note...i am also using SMXUI. how would i know that your mods are working? would there be anything different about the start game? in the first look...i dont see anything different about things. before i got rid of the tower mod the first quest was "Show your worth" but now it is just the normal quests.

Thanks again
The UI should look a lot different if you are using SMXUI.  If you have the Clear UI enabled, then I'd expect things to look different.

 
Really stunning work.

A few questions about SphereII A Better Life.
The fish is really great, I just wonder about the spawning. There seem to be a lot of fish even if I try to add invisibleanimal and reduce probability. So I wonder how large area does the spawning cover, is it the whole body of water or just a few blocks?
Also I see the fish sometimes is out of water swimming on land, they get back into water again after looking a little confused, but it think this happen if I move fast on a vehicle close to water. Any plans to improve this, or is it just my heavy modded game?

 
Really stunning work.

A few questions about SphereII A Better Life.
The fish is really great, I just wonder about the spawning. There seem to be a lot of fish even if I try to add invisibleanimal and reduce probability. So I wonder how large area does the spawning cover, is it the whole body of water or just a few blocks?
Also I see the fish sometimes is out of water swimming on land, they get back into water again after looking a little confused, but it think this happen if I move fast on a vehicle close to water. Any plans to improve this, or is it just my heavy modded game?
The spawn hook is pretty old, and should definitely be revisited. I thought there was a natural throttle on it, but maybe its failing. I'll try to look at it again.

I haven't noticed them swimming on land, but I would assume its possible. Their fear of air is the only thing that keeps them in water.

 
After testing some more I see that the decoration block have a much higher spawn probability than most other blocks,  so I will try to set the setting similar to most other blocks and maybe that improve it.

Update: Sry for not seeing the block probability, but reducing that made a big difference as expected, so the spawning is ok.

Still a bigger issue is that if you move fast toward a body of water, jump of the bike when at the water, for me I can find some fish out of the water turning toward the water and trying to get back.

 
Last edited by a moderator:
The UI should look a lot different if you are using SMXUI.  If you have the Clear UI enabled, then I'd expect things to look different.
i have been using SMXUI for a while...thats not what i was meaning...what i was meaning is how do i know that your mods are working...the DMT mods. i do not use Clear UI.

 
Last edited by a moderator:
Hi Sphereii

Everything works fine (Sphereii-core and legacy distain terrain for A19.2 stable), there is no need to change anything.
Thank you so much for this great job that dramatically improves performance.

Regards

 
A follow up on A Better Life, I really enjoy it but there is two issues that is repeating and it is kind of immersive breaking.
1. When spawning into game close to water, I guess when inside water biome, I see fish on land.
2. As said before, jump on a vehicle and drive to a body of water and there will be fish on land.
I see that biome spawning is set to underwater, but why they end up on land will just be wild guessing for me.
Anyway on both occasion the fish find the way back to the water, it just take some time.
 

 
I see that there is a newer version of A better life mod 19.1.1.1, can I ask what have changed since 19.0.0.6?

 
I see that there is a newer version of A better life mod 19.1.1.1, can I ask what have changed since 19.0.0.6?
I don't think there's any changes in it. I think soon we'll push a slightly revised version from the Winterween project.

I wrote a plugin for my DMT that will auto-update my build numbers, so that's what happened there with the version bump.

 
ok thanks for the info. Im just impatience looking forward to updates on a better life, with birds and fish food recipes ;)

 
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