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sphereii's DMT Mods

The fish does indeed work. I moved them from the water group to the ZombiesAll group and then they appeared. The problem (atleast for me) seems to be to get them to spawn in the water.
I had changed the fish spawner to be birds nest. if you see any birds nest under water, I'd wait by one for a few moments to see if they spawn.

 
I had changed the fish spawner to be birds nest. if you see any birds nest under water, I'd wait by one for a few moments to see if they spawn.
Sorry, I haven't had the time to test this. But does this work for you? I mean, it is probably my PC or something if it works for everyone else. :)

 
Sorry, I haven't had the time to test this. But does this work for you? I mean, it is probably my PC or something if it works for everyone else. :)
It does work for me. I hope it works for everyone.

Adding them to zombieall would work, but you are probably generating a lot of dead fish in the world, as they try to spawn out of water.

 
It does work for me. I hope it works for everyone.
Adding them to zombieall would work, but you are probably generating a lot of dead fish in the world, as they try to spawn out of water.
I tried adding another water spawner under Biomes, but with the name underwater instead of just water, then I added underwater to spawning also. This resulted in lags, then I saw in listents it kept adding only fishstingrays, it was like thousands of stingrays in entities so I just quit. But they did indeed spawn in the water, but just too many. And why just stingrays? xD

 
I tried adding another water spawner under Biomes, but with the name underwater instead of just water, then I added underwater to spawning also. This resulted in lags, then I saw in listents it kept adding only fishstingrays, it was like thousands of stingrays in entities so I just quit. But they did indeed spawn in the water, but just too many. And why just stingrays? xD
The latest core should be targetting the underwater biome; if your version had water, then it seems like it was an older version.

The spawner in the latest core is set to about 0.01, I think. If you had a much higher probability count, it probably laid a lot of spawners. it draws from the entity groups AnimalSwiming. From what you've said, they spawned a lot, so the random number generator probably didn't get a chance to refresh and pick another fish type.

 
The latest core should be targetting the underwater biome; if your version had water, then it seems like it was an older version.
The spawner in the latest core is set to about 0.01, I think. If you had a much higher probability count, it probably laid a lot of spawners. it draws from the entity groups AnimalSwiming. From what you've said, they spawned a lot, so the random number generator probably didn't get a chance to refresh and pick another fish type.
I tested another thing. I removed the underwater in spawnings completely. I also removed fishstingray in the entitygroups. Even then the stingrays spawned like crazy. Just because I had another water spawner in biomes with the name underwater. Weird....

Edit: And yes, my version was a bit older, so I have updated now and testing again.

Edit2: Lol, it is working! Thank you so much! :D

edit 3: And the spawning.xml does not seem it is needed anymore. Btw, any thoughts of adding a crocodile or something that roam in the water or near the water? So getting fish isn't like a walk in the park. :) I remember Spiders True Survival had Crocs and I really liked them.

 
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I cannot seem to get any meat from the Birds or Fish. =/
Nor will you get sounds. That modlet has major issues. Im in the process of removing the bird over to creaturepacks, but the fish will remain in this mod, renamed or not.

 
Nor will you get sounds. That modlet has major issues. Im in the process of removing the bird over to creaturepacks, but the fish will remain in this mod, renamed or not.
It would be nice if you could let us know when the process is finished, so I could install A better life again just for the fish.

Still, feature such as this:

[video=youtube_share;362aLc_mWfc]

would be nice and that would be possible only with help of DMT. :(

 
That was one of my favorites that Morte and I developed. It was never finished sadly. Maybe someday. I will hopefully finish up the birds this weekend and see if I can clean up the better life files.

 
That was one of my favorites that Morte and I developed. It was never finished sadly. Maybe someday. I will hopefully finish up the birds this weekend and see if I can clean up the better life files.
Yeah, there are many cool things in Starvation we all miss. When you think about it, it was such an advanced overhaul that all it really needed was more advanced NPC features and quests - that was probably the only lacking feature, at least for me.

Sure it didn't have fancy POIs, turrets, 4x4 and gyrocopter, but on the other hand, it had so much more content the base game still doesn't have to this day and just writing about its features makes me want to go back to Starvation right now. It probably had everything developers ever announced, but never delivered.

 
I sent Sphereii an edit to the Abetterlife modlet, removing the birds and unused files, and adding Harvest to the swimmers. Hopefully Sphereii will approve and push it so you can enjoy your fishfry.

 
I sent Sphereii an edit to the Abetterlife modlet, removing the birds and unused files, and adding Harvest to the swimmers. Hopefully Sphereii will approve and push it so you can enjoy your fishfry.
Lol thanks! Now we just need a proper DMT fishing mod with all the fancy stuff like fishing rod, animations and basically everything we had in Starvation. :)

 
The new Better Life has been pushed. You will probably need to delete or uninstall the original, then re-grab.

 
sphereii can Legacy Distant Terrain be added and removed to a save without issue? I wanted to test the benefits on my rig but didn't want to break anything if I remove it.

 
sphereii can Legacy Distant Terrain be added and removed to a save without issue? I wanted to test the benefits on my rig but didn't want to break anything if I remove it.
Yes it can. I haven't had a single report where it causes issues to be added or removed. Happy testing!

 
Hoping maybe somebody here can help me. I downloaded & installed DMT, largely because I wanted to use some of Sphereii & Xyth's mods. However, I can not get it to work & since installing it, now non DMT mods won't work. Not sure what I am doing wrong. Been fighting with it for 5 hours now. Would be grateful for any advice.

Edit: I did another complete fresh install, removed all non DMT mods & it still won't run. This is the error I'm getting. Any ideas?

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,54): error CS1061: 'InControl.PlayerAction' does not contain a definition for 'GetBindingXuiMarkupString' and no extension method 'GetBindingXuiMarkupString' accepting a first argument of type 'InControl.PlayerAction' could be found (are you missing a using directive or an assembly reference?)

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,80): error CS0103: The name 'XUiUtils' does not exist in the current context

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,120): error CS0103: The name 'XUiUtils' does not exist in the current context

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,189): error CS1061: 'InControl.PlayerAction' does not contain a definition for 'GetBindingXuiMarkupString' and no extension method 'GetBindingXuiMarkupString' accepting a first argument of type 'InControl.PlayerAction' could be found (are you missing a using directive or an assembly reference?)

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,215): error CS0103: The name 'XUiUtils' does not exist in the current context

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,255): error CS0103: The name 'XUiUtils' does not exist in the current context

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\Blocks\BlockMortSpawner.cs(187,116): error CS0103: The name 'DestroyedResult' does not exist in the current context

Failed to compile Mods.dll

Build failed

process exited with error code -1

 
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Hoping maybe somebody here can help me. I downloaded & installed DMT, largely because I wanted to use some of Sphereii & Xyth's mods. However, I can not get it to work & since installing it, now non DMT mods won't work. Not sure what I am doing wrong. Been fighting with it for 5 hours now. Would be grateful for any advice.Edit: I did another complete fresh install, removed all non DMT mods & it still won't run. This is the error I'm getting. Any ideas?

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,54): error CS1061: 'InControl.PlayerAction' does not contain a definition for 'GetBindingXuiMarkupString' and no extension method 'GetBindingXuiMarkupString' accepting a first argument of type 'InControl.PlayerAction' could be found (are you missing a using directive or an assembly reference?)

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,80): error CS0103: The name 'XUiUtils' does not exist in the current context

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,120): error CS0103: The name 'XUiUtils' does not exist in the current context

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,189): error CS1061: 'InControl.PlayerAction' does not contain a definition for 'GetBindingXuiMarkupString' and no extension method 'GetBindingXuiMarkupString' accepting a first argument of type 'InControl.PlayerAction' could be found (are you missing a using directive or an assembly reference?)

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,215): error CS0103: The name 'XUiUtils' does not exist in the current context

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,255): error CS0103: The name 'XUiUtils' does not exist in the current context

c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\Blocks\BlockMortSpawner.cs(187,116): error CS0103: The name 'DestroyedResult' does not exist in the current context

Failed to compile Mods.dll

Build failed

process exited with error code -1
where is your mods folder containing the dmt mods located.

your mods folder for dmt need to be for example on the desktop and dmt linked to it as well as dmt linked to your game folder.

 
where is your mods folder containing the dmt mods located.
your mods folder for dmt need to be for example on the desktop and dmt linked to it as well as dmt linked to your game folder.
Thanks for responding. I have tried it that way among several others, but it keeps throwing up that error. Not sure how to fix it.

 
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