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Specific biome around water (beach biome)

Is there any way to create a biome only around water biomes in the rwgmixer.xml? Beside that, can we change the dirt ground around to another one, like sand? I'm trying to make a beach biome, I've already made some custom vegetations, like palm trees, rocks and some shrubs, but I'm stucked because I don't know how to use efficiently on not generated worlds.

 
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That's what I'm currently doing. Is there any way to generate this biome exactly at the edge of another in random gen mode?

 
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In a A16, it was possible to increase the water level in the generation parameters (biome generation section, rwgmixer.xml), while the real level would remain at the same level - this increased the coastline.

 
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Im interested in this also, I think it was A15 and earlier that had like a "beach" around water. Sadly they removed it.

 
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Im interested in this also, I think it was A15 and earlier that had like a "beach" around water. Sad they removed it.
Maybe it's available now, or after the RWG change is available. I just haven't checked.

I will come to work with this when the RWG change is available.

 
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Maybe it's available now, or after the RWG change is available. I just haven't checked.I will come to work with this when the RWG change is available.
Im looking forward to that.

 
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