Been think about this for a week or two now:
What is the goal of adding specialisation to the game?
Hate to say it but in the current version what its actualy doing is this:
Soloplayer: gimps themselves in combat or survival areas to be able to progress technologicaly.
Groups: one player gimps themselve to be bad at combat/survival so everyone in the group can acess higher technology.
Being the person with gimped stats is NOT FUN. The crafters (in both solo and group) are being forced to make the game more difficult on themselves (weaker stats) to be able to progress.
Im all for specialisation in diffrent areas of combat, or faster looting, theres a bunch of stuff here that can be cool additions.
I just think that as it stands some of the stuff like crafting recipes and HP/stamina pool should just be baked into player level progression instead of being a 'not-choice'.
What is the goal of adding specialisation to the game?
Hate to say it but in the current version what its actualy doing is this:
Soloplayer: gimps themselves in combat or survival areas to be able to progress technologicaly.
Groups: one player gimps themselve to be bad at combat/survival so everyone in the group can acess higher technology.
Being the person with gimped stats is NOT FUN. The crafters (in both solo and group) are being forced to make the game more difficult on themselves (weaker stats) to be able to progress.
Im all for specialisation in diffrent areas of combat, or faster looting, theres a bunch of stuff here that can be cool additions.
I just think that as it stands some of the stuff like crafting recipes and HP/stamina pool should just be baked into player level progression instead of being a 'not-choice'.