At risk of breaking suspension of disbelief… the crate is empty until you open it, and then the game decides what’s inside based on your loot stage. So if you stumble on a three month old crate, it won’t still have e.g. a stone axe and a jar of water.I've always wondered if farther drops mean better rewards in them?(assuming it lands in the same biome and that the air drop picked your location and not another player's location)
That could well be something the devs consider as an end game scenario. But where would they be taking you? Some top secret poke and prod lab? And you won't be the one who's doing the poking and prodding that's for sure...District 9 comes to mind. The devil you know may be better than the devil you don't know. Don't get on the planethe plane won't simply land and pick you up
My friend and I are always wondering why, when the pilot obviously knows where you are, the plane won't simply land and pick you up![]()
That could well be something the devs consider as an end game scenario. But where would they be taking you?
Because the pilot is not crazy enough to land in a zombie infested area.My friend and I are always wondering why, when the pilot obviously knows where you are, the plane won't simply land and pick you up![]()
Because the pilot is not crazy enough to land in a zombie infested area.![]()
Well, since you ask...
It should be a helicopter, not a plane, so that it can land in a small area without needing a runway. During the Blood Moon, zombies may drop notes on the location of this rescue helicopter, like treasure maps. The helicopter waits until noon the day after horde night, and then any player characters within a radius of the helicopter at that time are picked up (if necessary, all others perish). The helicopter takes off, only to crash 'one county over', which is a new randomly generated map.
So you start over, with no base and a new world to explore. Only your skills and your toolbelt items carry over, so you have to think carefully about what's most valuable to bring. The new world can be radically different: maybe this one is all snow biome, or a tiny island in the ocean. Can you adapt to survive a Blood Moon there, until the next helicopter comes?
That's my vision for how one could reach an endgame in a repeating, episodic style. It would be particularly fun for those that enjoy building and exploration of random worlds, without requiring much actual story. In PvP environments, it would press opponents into a final showdown with a time limit.
This makes me think of a question that popped up recently while playing. I was in the Forest biome, and the air drop landed a hundred yards into the wasteland. Will the biome it lands in influence the loot table?I've always wondered if farther drops mean better rewards in them?(assuming it lands in the same biome and that the air drop picked your location and not another player's location)
This makes me think of a question that popped up recently while playing. I was in the Forest biome, and the air drop landed a hundred yards into the wasteland. Will the biome it lands in influence the loot table?
I died trying to get it. Soldiers and Zombie Bears were all over it.just want to know how worth it it truly is given the added danger.
Yes, your loot stage is updated first to reflect being in the wasteland before you open the crate