PC Spawnrate menu

pApA^LeGBa

Hunter
Will the drop down menu for spawn percentage come back in A17?

If not is it possible to mod it into the game? In a way that we can have different games with different spawn percentage again?

 
I miss this. I dont really like the current sleeper system, it makes the game feel empty, if your not holed up near a city

 
It’s not the sleeper system. It’s the gamestage system that replaced spawn rate percentages.

 
Roland, didn't gamestage receive an overhaul for A17?

Do you see a notable difference in spawns as you progress?

Crossing my fingers :)

 
Even with a high gamestage there are hardly any wandering zeds. It would be nice to be able to adjust it again. Gamestage can still be used.

 
Yeah I mean we used to have like 20-30 wandering zombies in an area now there are 20-30 sleepers and maybe 1 or 2 wandering zombies.

Don't get me wrong I LOVE sleepers. Just not *that* much. Having a combination like 50/50 would be perfect because you'd be too distracted by the walkers to notice the sleepers. As it is right now usually I just sneak around and one-shot every sleeper and well...

 
So it´s less choices for us players now. Always a bad idea. And replaced? That´s not replacing, that´s dumbing down.

i could understand taking it out for getting better backfeed for balancing the game at default settings and reintroducing it later again. But this...

Also i didn´t feel there is more zombies the further i progress. Just different ones. Been a while since i played tough.

Why can´t we have gamestage and percentage? Why take away settings that can give you different experiences with the game, aka people getting bored earlier?

And don´t get me with, too many options will confuse people. Just make a seperate menu with more options if you really fear people could be confused.

 
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lmao

just keep putting sub-menus in the menus for more advanced concepts.

"menu" "advanced menu" "slightly more advanced menu" "even more advanced menu" "very advanced menu" "this menu is distinctly distinct from editing xml because it is a menu menu"

 
lmao
just keep putting sub-menus in the menus for more advanced concepts.

"menu" "advanced menu" "slightly more advanced menu" "even more advanced menu" "very advanced menu" "this menu is distinctly distinct from editing xml because it is a menu menu"
Dude, in only said that due to someone from TFP telling that to many options will confuse players like ages ago in some topic (forgot what it was about tbh).

 
It was already in the effin menu. Just put it back. It´s not like a super confusing setting. Everyone with 2 braincells left should understand how it works.

 
So it´s less choices for us players now. Always a bad idea. And replaced? That´s not replacing, that´s dumbing down.
i could understand taking it out for getting better backfeed for balancing the game at default settings and reintroducing it later again. But this...

Also i didn´t feel there is more zombies the further i progress. Just different ones. Been a while since i played tough.

Why can´t we have gamestage and percentage? Why take away settings that can give you different experiences with the game, aka people getting bored earlier?

And don´t get me with, too many options will confuse people. Just make a seperate menu with more options if you really fear people could be confused.
Too many options don’t confuse people. Too many options muddy the waters. The developers want to test and balance game stages. Right now during the development phase you bet there are restrictions on player choices. Madmole has already said they plan to give back many options after the game goes gold. But for now they are doing what they need to test. They aren’t putting things in to benefit us having a finished game play experience. They are putting things in to benefit their development of the game and that means forcing default settings in some instances.

You signed up to be a part of this process. Making demands that the developers treat this like a finished product like you want it to be isn’t going to be effective. If you don’t have the patience or are worried you’ll burn out before the end when all the refinements and options are put in...take a break.

 
thx. and if you read my quote understanding the need for balancing was mentioned. But you did not mention this in your answer. It sounded like the gamestage is the final solution.

 
Nothing is final until it is final. Giving feedback on how you think gamestages could be improved is welcome. I, too, would love a spawn rate slider.

 
That is the kind of thing that you fiddle with in a beta.

Alpha is for much more major things.

Experimental is well, it's GOING to break. Use at your own risk.

As always, the cheese truck is waiting.

:p

 
Nothing is final until it is final. Giving feedback on how you think gamestages could be improved is welcome. I, too, would love a spawn rate slider.
Is saying that I wish gamestages would go away (outside of perhaps horde nights) and be replaced by areas that are more or less dangerous helpful?

Preferably adjusted via a spawn rate slider... :-)

I do nonetheless greatly appreciate the explanation for why the slider went away. I can and have modified the XML, but I do miss that slider and look forward to hopefully having it back.

 
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