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🧙 Sorcery Mod - A21.2 Stable LIVE! (v1.94)

Hi, still really loving the mod, but there's one thing that sort of bugs me.  I don't know what the overhead of adding new recipes is, but it would be really nice to be able to craft class runes for a pretty high price.  I'm thinking being able to scrap class runes, and then needing like 5 runes worth of whatever they'd scrap into and 10 omni blood plus whatever else might be appropriate.  This is pretty much because I have probably a couple dozen duplicate (beyond the 3 needed to complete the class) class runes, but I've only found one Spell Knight rune (which is one of the classes I was really hoping to use.)

Anyway, just a thought.  Love the mod, and really appreciate all the work.

Edit:  Clearly, the game is powered by irony.  2 of the next 3 runes I picked up were not only Spell Knight runes, but were the correct two so I didn't even need to change them.

 
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Should be able to pick up the sorcerors desk by holding E on it.  Also can this be added mid play through? what about on a server?

 
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Vaeliorin said:
Hi, still really loving the mod, but there's one thing that sort of bugs me.  I don't know what the overhead of adding new recipes is, but it would be really nice to be able to craft class runes for a pretty high price.  I'm thinking being able to scrap class runes, and then needing like 5 runes worth of whatever they'd scrap into and 10 omni blood plus whatever else might be appropriate.  This is pretty much because I have probably a couple dozen duplicate (beyond the 3 needed to complete the class) class runes, but I've only found one Spell Knight rune (which is one of the classes I was really hoping to use.)

Anyway, just a thought.  Love the mod, and really appreciate all the work.

Edit:  Clearly, the game is powered by irony.  2 of the next 3 runes I picked up were not only Spell Knight runes, but were the correct two so I didn't even need to change them.
Class Runes can be scrapped into "Class Rune Fragments" in v1.0 (Lightning). 6 Class Rune Fragments will make any Class Rune of your choice. The new Arcane Trader also has a chance to sell these.

FatsackTony said:
Should be able to pick up the sorcerors desk by holding E on it.  Also can this be added mid play through? what about on a server?
Desk can be picked up with a landclaim down. New game is required for Sorcery. Fully compatible with dedicated servers and LAN play. All clients will require the mod and all files. Follow all instructions for Server.

 
Class Runes can be scrapped into "Class Rune Fragments" in v1.0 (Lightning). 6 Class Rune Fragments will make any Class Rune of your choice. The new Arcane Trader also has a chance to sell these.
Good to know.  Really looking forward to the Lightning release,

 
how many elements can be learnt on any char? just got fire to 10 and waiting for the lightning update but accidentaly clicked a frost thing and started frost aswel, any way to unlearn a element ? i got admin command of the server so any item or command i could use ?

 
Good to know.  Really looking forward to the Lightning release,
sorcery-lightning-v2.png

how many elements can be learnt on any char? just got fire to 10 and waiting for the lightning update but accidentaly clicked a frost thing and started frost aswel, any way to unlearn a element ? i got admin command of the server so any item or command i could use ?
Getting Sorcery Attribute to 10/10 Unlocks the ability to master a Second Element. Mastering the Second Element unlocks the ability to learn a Third Element.
You can use the Admin Respec under Dev tab of CM (F1 > cm > ESC > U). The forgettin' elixirs are broken in current release.

 
sorcery-v1-omni-arrow-full.jpg

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SORCERY V1.0 - OMNI ARROW
Hits like a magical truck with the full force of Fire, Ice, Lightning... expensive and powerful!
Recipe: x1 Fire Arrow, x1 Ice Arrow, x1 Lightning Arrow, x1 Omni Blood

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sorcery-v1-arcane-trader.jpg

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SORCERY V1.0 - ARCANE TRADER
• Dedicated Sorcery Trader (24hr, 10-14 per map)
• Repeatable Sorcery Quests (hunt fallen, etc.)
• Special Sorcerer Training Quests (unlocking elements, skills, etc.)
• Alchemy, Enchanting, Tailoring Stations... plus secrets!
• Sells Sorcery Items: Immortal Seeds, Special Blocks and more!

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sorcery-v1-lightning-storm-totem.jpg

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SORCERY V1.0 - SPELL AI
Spells are drastically improved for v1.0! Spell AI introduces cast-and-forget style Spells that can placed in the world, independent of an Entity Host. Storm Totem, for example, is conjured forth as an independent entity that taunts/shocks/debilitates/electrocutes foes. It persists based on health and duration, all of which are upgradeable through the relative perk. Other Spells, such as Firenado and Ice Storm, rush over to nearby targets and follow their foes for a duration.

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JOIN THE SORCERY DISCORD TO FOLLOW UPDATES!
Want the full scoop on Sorcery v1.0 Lightning? Join the Sorcery Discord to follow this and more!

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Hi looks like an interesting mod but I ran into a problem
At the newest public version 0.985 I can't always get the Elixirs at the start

Even if with luck I do get them the chest itself is also random

I think it has something to do with A20 loot changes tried to solve it myself but no luck

edit: also it is the only mod running

Also it seems that you discord invite is invalid couldn't join

but even with that thumbs up for all the nice work look really good

 
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Argh would edit if possible,,,

Disregard my post somehow I was stuck at 75% loot abundance even in Vanilla and even if the settings were a 100%
No idea why. After a reinstall everything is working fine.

 
Argh would edit if possible,,,

Disregard my post somehow I was stuck at 75% loot abundance even in Vanilla and even if the settings were a 100%
No idea why. After a reinstall everything is working fine.
No probs. Loot has been fixed at 100% in later versions to prevent issues like this 🍻

 
sorcery-rwg-seed-8K.png

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RANDOM WORLD CONTEST

With the Lightning Update stable, it's now time to find the "perfect" Random World Seed to play on!

Enter the Random World contest by sharing a Random World you believe to be worthy in the #random-worlds sorcery discord channel! An image and details of the world seed must be shared. See examples in the #random-worlds channel.

Let the seeds be planted! 


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The new lighting defintly looks cool but i already went through all the work of getting 0.985 to work with darknessfalls on my server which was a ton of work as RWG doesnt work properly on DF A20.2 yet. I assume a compatability patch won't come until after DF RWG is working?

 
The new lighting defintly looks cool but i already went through all the work of getting 0.985 to work with darknessfalls on my server which was a ton of work as RWG doesnt work properly on DF A20.2 yet. I assume a compatability patch won't come until after DF RWG is working?
Correct 🍻 

 
sorcery-portals-v099.png

SORCERY A20 PORTAL UPDATE (v0.99)

  • New Block: Craftable Portals (teleport back to base from anywhere)
  • New Rune: Portal Rune (Legendary)
  • New Incantation: Summon Omni Pack (Legendary)
  • New Recipes: All Legendary Gold Rune Recipes Unlocked!
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog
ℹ️ Works with existing Sorcery A20 Saves. ℹ️

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YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

DOWNLOAD SORCERY

  1. Download: Sorcery-master.ziphttp://download.sorcerymod.com (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!

  7. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!




MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it






CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for the help with dll work!

 
sorcery-background-main-menu.png

LIGHTNING UPDATE RUNABLE SPELLS! (v1.09)

Added: Rune - Lightning Strike Caster

Added: Rune - Lightning Nova Skin

Added: Rune - Lucky Lightning Essence

Added: Rune - Shocking Turret

Added: Rune - Striking Turret

Added: Rune - Deep Pocket (+2)

Added: Rune - Deeper Pocket (+4)

Added: Rune - Traveler

Added: Lightning Strike now Shocks all enemies within 3m.

Added: Burn Stacking Procs (Burn now stacks and can proc Incinerate, Explode each stack).

Added: Chill Stacking Procs (Chill now stacks and can proc Freeze, Shatter, Hailstorm each stack).

Added: Arcane Wheel Recipes to convert Threads into Essence.

Added: Caster Runes, Silence, Drains now proc for Conjure Spells (Totem, Storms).

Added: Familiars now accept Rune Mods. Number of Runes based on Familiar Perk.

Added: Silence, Drains, Skins and Caster Runes mod into and proc off Familiars.

Added: More Arcane Trader dialog and voiceovers.

Balanced: Staves re-balanced. Initially weaker, stronger with perk investment. Dismember chance cut in half. Primary attack multi-hit ability lowered. Stamina costs increased against entities, lowered for mining/harvesting. Attack speed increased for mining/harvesting. Spirit costs reduced for mining/harvesting. Randomized values added +/-.

Balanced: Various crafting and repair costs, including Spellcasts and Staves.

Balanced: Legendary (Gold) Runes and Scrolls crafting moved to 5/5 as intended.

Improved: Travel Potion no longer cancels when entering combat/taking damage but instead pauses.

Changed: Levitate Cooldown reduced. Spirit cost increased.

Fixed: Kill Fallen Quests rally point removed to avoid resetting POIs. Now auto-activates.

Fixed: Arcane Trader running off/vanishing into the floor on servers.

Fixed: Conjure Spells unintentionally renewed duration of existing conjuration spells.

Fixed: Fallen can summon minions again at Player Level 10+

Fixed: Fallen were doing more damage against Familiars and Totem than intended.

🗒️ FULL CHANGELOG: 🔑changelog-supporters


 

LIGHTNING UPDATE RUNABLE SPELLS! (v1.09)

Added: Rune - Lightning Strike Caster

Added: Rune - Lightning Nova Skin

Added: Rune - Lucky Lightning Essence

Added: Rune - Shocking Turret

Added: Rune - Striking Turret

Added: Rune - Deep Pocket (+2)

Added: Rune - Deeper Pocket (+4)

Added: Rune - Traveler

Added: Lightning Strike now Shocks all enemies within 3m.

Added: Burn Stacking Procs (Burn now stacks and can proc Incinerate, Explode each stack).

Added: Chill Stacking Procs (Chill now stacks and can proc Freeze, Shatter, Hailstorm each stack).

Added: Arcane Wheel Recipes to convert Threads into Essence.

Added: Caster Runes, Silence, Drains now proc for Conjure Spells (Totem, Storms).

Added: Familiars now accept Rune Mods. Number of Runes based on Familiar Perk.

Added: Silence, Drains, Skins and Caster Runes mod into and proc off Familiars.

Added: More Arcane Trader dialog and voiceovers.

Balanced: Staves re-balanced. Initially weaker, stronger with perk investment. Dismember chance cut in half. Primary attack multi-hit ability lowered. Stamina costs increased against entities, lowered for mining/harvesting. Attack speed increased for mining/harvesting. Spirit costs reduced for mining/harvesting. Randomized values added +/-.

Balanced: Various crafting and repair costs, including Spellcasts and Staves.

Balanced: Legendary (Gold) Runes and Scrolls crafting moved to 5/5 as intended.

Improved: Travel Potion no longer cancels when entering combat/taking damage but instead pauses.

Changed: Levitate Cooldown reduced. Spirit cost increased.

Fixed: Kill Fallen Quests rally point removed to avoid resetting POIs. Now auto-activates.

Fixed: Arcane Trader running off/vanishing into the floor on servers.

Fixed: Conjure Spells unintentionally renewed duration of existing conjuration spells.

Fixed: Fallen can summon minions again at Player Level 10+

Fixed: Fallen were doing more damage against Familiars and Totem than intended.

🗒️ FULL CHANGELOG: 🔑changelog-supporters



Well I certainly don't need my reading glasses for this update :D

 
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