Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out:
• Added: Official DF Compatibility Patch
• Added: Explosive Shield, New Adept Spellcast Ability
(Spell Charges grant an Explosive Shield that burns and explodes attackers while raising your defenses)
• Added: Burning Ground FX for Blazing Secondary Ability
• Changed: Fire Spellcast Secondary Ability unlocks at Level 1 Spellcast Mastery (Move with Blazing speed that Incinerates nearby foes)
• Changed: Scroll Duration halved
• Fixed: Scroll Code further Optimized
• Fixed: Lock Shatter works on Treasure Chests
SAFE TO UPDATE WITHOUT RESTARTING
New game should not be required; backup as always.
DOWNLOAD: #download (#changelog) MOD LAUNCHER: Sorcery A19 is also live on the Mod Launcher!
FULL COMPATIBILITY - DARKNESS FALLS
Sorcery has been made fully compatible with the latest Darkness Falls:
1.) Download Sorcery: http://download.sorcerymod.com/
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
4.) Drag-n-Drop: The single folder (Sorcery ), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The single folder (SorceryCompatibilityDF) directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods)
6.) Verify Mod Path: (\Overhaul Mod Directory\Mods\Sorcery) + (\Overhaul Mod Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
Burn them all! In my game the biomes are littered with taunting chickens. The old mundane me would quietly try to shoot them with arrows and miss... lots. Now reborn as a fire sorcerer I can run them over and watch as their life force burns into oblivion! Hoping Ice is next in the big update it's a fav from a17.
Make sure you've unlocked it under Spellcast Mastery first. Once unlocked, you'll jump super high and be immune to Fall Damage while channeling AND you have enough Spirit.
Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
• New Spells: Craft, Master and Upgrade 5 Spells per element!
• New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
• New Attributes: Sorcery, Fire, Ice, Lightning
• New Resource: Spirit (mana required to perform all Sorcery)
• New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
• New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
• New Armor Sets: Arcane, Fire, Ice, Lightning
• New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
• Play-style: Sorcerer (Spellcaster)
• Play-style: Alchemist (Potions, Bombs)
• Play-style: Archer Mage (Spell Arrows)
• Play-style: Gun Mage (Spell Ammo)
• Play-style: Melee Mage (Spell Weapons)
• Weapon Abilities: Primary, Secondary, Passive and Charge abilities
• Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
• Alchemy: Craft Potions, Elixirs and Bombs
• Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!
SORCERY UPDATED 9/9 (v0.913)
Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out:
Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
MOD LAUNCHER
If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:
Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
Install Launcher: Run the launcher installer SetupInstaller.msi
Run Launcher: Locate and select Sorcery within the mods list.
Install Sorcery: With Sorcery selected, click Install Game Copy.
Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.
If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start
1.) Download Sorcery: http://download.sorcerymod.com (#terms-disclaimer | #changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The two folders (SorceryCompatibilityDF AND 1-DarknessFalls) directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Overhaul Mod Directory\Mods\Sorcery) + (\Overhaul Mod Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
CREDIT
TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.
Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
Tonight at 9:00 PM (GMT-4), I am personally going live in Live Voice Stream for some Sorcery v0.92 QnA and Familiar Testing with our Supporters! Live Voice Chat will be open to @everyone (Push to Talk). #general will be used for non-voice chatting. Some gameplay will be on the new official Dedicated Sorcery Server and some offline. There'll be other streams to join too, so grab a drink and share some Sorcery excite with us!
Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
• New Spells: Craft, Master and Upgrade 5 Spells per element!
• New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
• New Attributes: Sorcery, Fire, Ice, Lightning
• New Resource: Spirit (mana required to perform all Sorcery)
• New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
• New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
• New Armor Sets: Arcane, Fire, Ice, Lightning
• New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
• Play-style: Sorcerer (Spellcaster)
• Play-style: Alchemist (Potions, Bombs)
• Play-style: Archer Mage (Spell Arrows)
• Play-style: Gun Mage (Spell Ammo)
• Play-style: Melee Mage (Spell Weapons)
• Weapon Abilities: Primary, Secondary, Passive and Charge abilities
• Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
• Alchemy: Craft Potions, Elixirs and Bombs
• Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!
SORCERY UPDATED 9/21 (v0.914)
Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out:
• Added: A19.1 Compatibility
• Added: Recall Scroll (Teleport to or near your Bedroll by expending all remaining Spirit)
• Fixed: Minor incompatibilities with A19.1
• Fixed: Isolated Server/P2P stuttering :heart_exclamation:
• Fixed: Spirit subtraction bug
• Fixed: Astryael's Eternal Youth Rune granted immortality :rofl:
• Partial Fix: Missing particle/spell FX in A19.1
• Partial Fix: Server/Client fails to remove Particle FX
• Changed: Spell Light a lot brighter / more functional
• Changed: Arcane Vision marks Fallen/Arcane Entities on map
• Changed: Sexier Fallen + Book Loot NOTE: A19.1 currently has an issue properly attaching particles to Animals. This forced us to attach certain FX, such as Firenado & Meteor, to entities in an undesirable way that causes a couple visual sores. Doesn't impact gameplay, purely cosmetic. Will be reverted back once A19.1 resolves this. New game is required for this update
YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:
Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
MOD LAUNCHER
If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:
Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
Install Launcher: Run the launcher installer SetupInstaller.msi
Run Launcher: Locate and select Sorcery within the mods list.
Install Sorcery: With Sorcery selected, click Install Game Copy.
Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.
If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start
1.) Download Sorcery: http://download.sorcerymod.com (#terms-disclaimer | #changelog)
2.) Download Compatibility Patch: http://df-download.sorcerymod.com/
3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip
4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods). Create the Mods folder here if it doesn't already exist.
5.) Drag-n-Drop: The two folders (SorceryCompatibilityDF AND 1-DarknessFalls) directly into the Mods folder (\7 Days To Die Overhaul Mod Directory\Mods) of your Darkness Falls root directory
6.) Verify Mod Path: (\Overhaul Mod Directory\Mods\Sorcery) + (\Overhaul Mod Directory\Mods\SorceryCompatibilityDF)
7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
CREDIT
TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.
Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
Works great on our windows PCs, and even on our Linux PCs, but on the Linux PCs, all magical effects are huge pink boxes. It makes the mod functionally useless to play with. All the items, skill trees, and spells work, but the pink boxes, visually make it a nightmare.
We have installed and restarted dozens of times and are certain it is not the game itself, the computer hardware, or the installation.
Any ideas on how to fix this? Settings? Additional files?
Works great on our windows PCs, and even on our Linux PCs, but on the Linux PCs, all magical effects are huge pink boxes. It makes the mod functionally useless to play with. All the items, skill trees, and spells work, but the pink boxes, visually make it a nightmare.
We have installed and restarted dozens of times and are certain it is not the game itself, the computer hardware, or the installation.
Any ideas on how to fix this? Settings? Additional files?
I've heard feedback that using DirectX 11 (Launcher) solves this issue for platforms that support it. Also, I'll look into a multiplatform export solution for the unity assets.
I've heard feedback that using DirectX 11 (Launcher) solves this issue for platforms that support it. Also, I'll look into a multiplatform export solution for the unity assets.
My group and I would greatly appreciate it. We will look into the DX11 possibility. Though I would say a Linux/Ubuntu specific export would obviously be amazing. Most our group are Linux players, and we love you mode, so we want to find a way to enjoy it.
Most mods will require a compatibility patch. DF is the only one fully supported atm. WotW is on the list, next to RH. Likely after Ice and Lightning are implemented.
• Fixed: Zero Spirit issue caused by raising/lowering Max Spirit
• Fixed: Recall Scroll is more reliable
• Changed: Crafting Stations now contain tabs for each Element
• Changed: Various improvements (Recipes, QoL)
• Changed: Spell Turrets can shoot through bars
• Changed: Spell Turrets display degradation stat
• Changed: Fire Spell Turret has more maximum durability (less repairing)
• Changed: Familiar immune to all Spell Turret damage New game is required
Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning.
• Vanilla game 100% untouched, add-only policy!
• Balanced around vanilla gameplay, you must train to gain and sustain your power!
• Unique animations, art, effects and sounds for spells and items
• New Spells: Craft, Master and Upgrade 5 Spells per element!
• New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid)
• New Attributes: Sorcery, Fire, Ice, Lightning
• New Resource: Spirit (mana required to perform all Sorcery)
• New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning
• New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources
• New Armor Sets: Arcane, Fire, Ice, Lightning
• New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning
• Play-style: Sorcerer (Spellcaster)
• Play-style: Alchemist (Potions, Bombs)
• Play-style: Archer Mage (Spell Arrows)
• Play-style: Gun Mage (Spell Ammo)
• Play-style: Melee Mage (Spell Weapons)
• Weapon Abilities: Primary, Secondary, Passive and Charge abilities
• Rune Mods: Harness the power of Runes to augment your weapons, armor and gear!
• Alchemy: Craft Potions, Elixirs and Bombs
• Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more!
SORCERY UPDATED - PUBLIC 10/15 (v0.922)
• Major Feature: Pet Familiars (Follow, Attack, Abilities, Upgradeable, Skill Tree)
• Major Feature: Spell Turrets (Portable Trap Companion)
• Added: Arcane Familiar Pet
• Added: Arcane Familiar Skill Tree (Radiant, Healing, Dispelling, Shielding)
• Added: Fire Spell Turret + Ammo
• Added: Spell Turret Runes (Starcaller, Burning Aura)
• Added: Spell Turret Skill Tree (Incinerate, Explosive, Wild, Meteor)
• Added: New Scrolls (Essence Find, Augment Hunger, XP, Mining, Logging, Digging)
• Added: New Runes (Augment Hunger, XP, Mining, Logging, Digging)
• Added: Quests and Skill Grimoires for Familiar, Enchanting, Spell Turret
• Added: Unique Rune Crafting Station (enables tabs per Element and interesting Recipes)
• Added: Buff XP/Kill Credit workaround for vanilla issues (no more missed kill credit)
• Added: Arcane Vision Scroll reveals all nearby Fallen (onscreen icons)
• Added: Skill Grimoire Recipes (Ice, Lightning Elixirs)
• Added: Fire Skill Elixir permanent Fire Sorcery Damage when consumed at max level
• Added: Fire Skill Elixir permanent Fire Essence Harvest when consumed at max level
• Fixed: Zero Spirit issue caused by raising/lowering Max Spirit
• Fixed: Recall Scroll is more reliable
• Changed: Crafting Stations now contain tabs for each Element
• Changed: Various improvements (Recipes, QoL)
• Changed: Spell Turrets can shoot through bars
• Changed: Spell Turrets display degradation stat
• Changed: Fire Spell Turret has more maximum durability (less repairing)
• Changed: Familiar immune to all Spell Turret damage
DARKNESS FALLS: Sorcery and Darkness Falls are fully compatible. Do not include "Deep Pockets" from the download if using the two together. Simply drop the "Sorcery" folder into the "Mods" folder of your DF install and use the DF+Sorcery Compatibility Patch (Sorcery Discord). Let Khaine and I know in #http://df.sorcerymod.comdarkness-falls if you run into any issues!
YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:
Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
MOD LAUNCHER
If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:
Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
Install Launcher: Run the launcher installer SetupInstaller.msi
Run Launcher: Locate and select Sorcery within the mods list.
Install Sorcery: With Sorcery selected, click Install Game Copy.
Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.
Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.