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🧙 Sorcery Mod - A21.2 Stable LIVE! (v1.94)

hi, i have a question, there used to be a Fantasy mod that had sorcery in it, are you the same developer of this awesome old mod? if so do you plan on turning this mod to a19?

thanks!

 
hi, i have a question, there used to be a Fantasy mod that had sorcery in it, are you the same developer of this awesome old mod? if so do you plan on turning this mod to a19? thanks!
Nope, that's Lichti. As always, I'll be ensuring compatibility with a handful of popular mods sometime after release. :)

 
I absolutely can't wait to play sorcery again, since it stopped with the release of A18 i've basicly quit playing the game.... but now i'm super excited to get back to it, thank you so much, you and your team, for the hard work and effort you put into this mod(modlet?) and I am looking forward to this friday(the 14th).

 
Sorcery A19 Full Public Release End of Month
Sorcery A19 will be releasing this weekend to Supporters, in a limited state, for testing/showcasing. When it's Ready.
There is not enough time to finish converting, rebuilding, implementing all Spells, Upgrades, Trees, Runes, Potions, Bombs, Quests and Entities by this Friday. Quite frankly, I was rushed and won't be again. I've been putting in a ridiculous 12 hours a day, as I'm able to atm, and it's simply still not enough time. I'm confident in an end of month release date, but will not be making promises anymore. Yes, this is me disappointed and frustrated alongside you, but we'll all rejoice with the badassery you're about to experience with Sorcery A19! 🍻🧙‍♂️

 
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the buttons in deep pockets modlet are broke and the name is overlapping the fp's buttons.
Did you install the new version?  They added some deposit buttons to the base game in one of the recent experimental versions which broke a few things but Devrix already put out a fixed version over on the Deep Pockets page.

 
I have to admit I'm a bit confused, I am looking at the instructions and it says to open the 'game file locilization-quests.txt' but there just.. isn't one? I found the standard localization file to copy over... but the quest one...please help? ^^; I'm very new to using mods. 

Scratch that, I went through 7d2d mod launcher instead....However....
I followed the drop down step by step, as it's written... the Mod Launcher claims everything was installed properly.. But after clicking Play Mod... it just boots up like the run of the mill game.. Nothing different that I can see? Supposed to be a class tree / branch for the different elements right? How can I tell early on if this is working? 


scratch that toooooo just saw the post on the 2nd to last page, I'mma just sit quietly and wait for the full release. My gaming partners and I are super excited / amped up to try this as our first ever mod, so we were in a tizzy trying to get it to work x3

 
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Have a problem? There's a potion for that!

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sorca19-potions.png

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Anxious to play Sorcery A19?

We've been busy in the Sorcery Discord voting on feature changes and test playing!

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...come join the fun and catch a live stream!

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Very much so! If all continues going well, Sorcery A19 will release this Friday the 28th. The Fire Skill Tree will be fully playable, along with a host of additional features and perks! :)
Got a fresh install of new stable, AND a Darkness Falls fresh installed waiting and ready for this :D

 
I have been waiting to get to play Sorcery mod got hooked on it in 16. Loved it even more in 17 and missed a ton during 18.  Can't wait til I get to play it I hope very soon. I will be pairing it with Darkness falls if it is compatible and stream it. Thanks for all the work you have done and will do.

 
just a curious question! does this mod also add new zombie types to the game per chance? what with all this power having more things to use it on sounds fun. :D  

 
just a curious question! does this mod also add new zombie types to the game per chance? what with all this power having more things to use it on sounds fun. :D  
Oh yes, there are 4 new types added:

Touched: All zeds have a chance to become infused with one or all of the Elements, Better Loot

ChampionSpellcasting Sorcerer Priests of Each Element, Rare Loot

Boss: Spellcasting Awakened of Each Element, Legendary Loot

Raid Boss: Spellcasting Ancient of Each Element, Transcendent Loot

*** All of which completely scale with "Player Tier / GS"

 
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