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đź§™ Sorcery Mod - A21.2 Stable LIVE! (v1.94)

Is it normal for conjures to give me excessive stuttering when turned on? It's really laggy in the menu but I mean when walking in the world away from my house.

 
oh my god, finally tier 3 fire spell. kinda love fire due to starter quest. looking forward for the update and hope it is compatible with ravenhearst and darknessfall. hope it is not required to make a restart of a new game
Yep.. not gonna lie, Meteor is pretty badass! :)

RH and DF compatibility should remain 100%. I'll be doing further testing/tweaking as needed post Friday release.


New Game should not be required, but as always, you'll want to backup your save(s) just in case.


Was wondering if there is a reason why sometimes when i fight off big groups of zeds the firenado when landing on the ground stays there for a really long time. Can that firenado get fed with new stacks from nearby zeds and affect them further or is that just a glitch?
Visual fluke... sounds cool tho! Firenado is seeing a nice improvement in this Friday's massive update. :)

Is it normal for conjures to give me excessive stuttering when turned on? It's really laggy in the menu but I mean when walking in the world away from my house.
Yes. The "Forge" class is known to be extremely bad on FPS while opened. I have no control over this, sorry.

 
Yeah the effects look cool, though my team was slightly annoyed by the fact that she could not hit anything due to the crazy flames taking over the screen .. well some curious cows did their part as they cause the effect to scale up even more.

The conjures and forges seem to flicker even more now though. Best way to use them is stop them to add new crafting tasks and then let them continue. Let's hope they get to improve on that in the future.

By the way, do conjures inherit from the forges that they attract screamers?

 
The Official Sorcery Discord Server




...excited for the massive update this Friday?


Perfect time to get acquainted with
The Official Sorcery Discord!






Going forward, for sanity and time management reasons, The Official Sorcery Discord linked above is the primary place that'll see all Sorcery updates/QnA first. If you'd like a question answered as soon as possible, that's the place to ask it. Other Sorcery channels are still open and active and will be monitored secondary.

The "crazy flames" AKA gigantic particles are caused by issues with custom/imported models of other mods. There are ways to fix it, but it's in the other modders realm as they have the models.

 
Just curious. Does the Perception trait have any bearing on spell accuracy or impact given that you are using a bow launcher movement to cast the spell? Still loving it and can't wait to get the next set of spells etc

 
17.3 + v0.7 KNOWN BUG: NO XP FOR SPELL KILLS RESOLVED IN FRIDAY UPDATE

There is a known bug with the new 17.3 update and Sorcery v0.7 (current):




Spells do not grant XP :( This has been resolved with this Friday's update! :D


Thank you @Snow from
Discord for discovering this so quickly!

Just curious. Does the Perception trait have any bearing on spell accuracy or impact given that you are using a bow launcher movement to cast the spell? Still loving it and can't wait to get the next set of spells etc
Answered in the Sorcery Discord: Not at this time, though there's potential future plans!

 
Wew Nice and cool idea :thumb:
In theory. It's also cause i'm playing darkness falls at the same time and saving up for the master skills, but I know I have no self control and will dump them in lightning and meteor storm lol.

 
Lightning v0.75 is now LIVE!




Release Note Topic Link



​


:star: A very special thank you to the supporters of Sorcery that make ongoing development possible:



Lord Altin, Sir Otto Knabe, Lady Darkness and Sir Pythonpakman






 
While i would say the lightning is looking and .. well feeling good, it sure lacks a bit compared to the fire. Dunno if the lightning should not deal a substantial damage as well. Considering that if someone is hit by lightning they usually either instantly die or get nasty burns OR lucky survive.

Leaving the last option out, the effect i see on the zeds with the blast of purple is really a bit weak on the feel, good on the eye though. Love the style and the stuneffect, just please pimp it a bit regarding damage (or is there a way to boost the damage to actually kill zeds with lightning like fire can).

Another question, was wondering, my friends using Military Armor and me Sorcery Armor both found some carrying capacity mods.

They sure were able to use it and i was still running cucumber style. (encumbered ofc)

So i checked and found that Darkness Falls seems to have a tag that is not in your sorcery items.xml.

"armorRigging" for Chest Armor pieces.

Would you want to include that for DF players please?

There are other things i can understand you not having included in the tags for the Sorcery gear like insulation but pure carrying capacity should not be ignored by clever sorcerers, we need pockets too.. remember those magic pockets ... we should have endless space (just kidding) :p

 
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