Hello,
I just joined the forum and waited to get the account activated to mention that i had the issue of not being able to craft Spellcasts of any higher level then 1, even tho i had Sorcery maxed out at a level 80 character.
Looking though the forum, as i could not post earlier, to see if anyone mentioned having similar problems,
i found that some wrote, that you may need a certain progress in other stats (guess that related to RH).
But i filled all possible stats up and still got no higher then lvl 1 Spellcasts.
Using DF Experimental + Sorcery 0.7, in the end i looked through the progression file and could not find anything else beside the RH patching.
I searched for where you addressed the "CraftingTier" and only found that RH conditional part, since there is no "attTradesman" in DF,
i then went and commented out all the :
'<requirement name="ProgressionLevel" progression_name="attTradesman" operation="LTE" value="0"/> <!---RH: Compatibility -->'
lines for requirements as i do not run RH.
Suddenly i had access to the right quality level of "Spellcasts"(Fire or Ice) crafts based on the progression of my character in game.
Hopefully that may help to adjust the progression file for more compatibility with DF.
I run a few smaller mods, which i had to adjust to work with DF, but none of them does anything to progression.
I really like what you added to the game with the sorcery and as you can see i like DF as well, so let me say, thanks for the effort and Brainmatter you put in to allow us to throw something else then just bullets and arrows at the Zeds.
Keep it up and i am very much looking forward to see lightning being unlocked.
I just joined the forum and waited to get the account activated to mention that i had the issue of not being able to craft Spellcasts of any higher level then 1, even tho i had Sorcery maxed out at a level 80 character.
Looking though the forum, as i could not post earlier, to see if anyone mentioned having similar problems,
i found that some wrote, that you may need a certain progress in other stats (guess that related to RH).
But i filled all possible stats up and still got no higher then lvl 1 Spellcasts.
Using DF Experimental + Sorcery 0.7, in the end i looked through the progression file and could not find anything else beside the RH patching.
I searched for where you addressed the "CraftingTier" and only found that RH conditional part, since there is no "attTradesman" in DF,
i then went and commented out all the :
'<requirement name="ProgressionLevel" progression_name="attTradesman" operation="LTE" value="0"/> <!---RH: Compatibility -->'
lines for requirements as i do not run RH.
Suddenly i had access to the right quality level of "Spellcasts"(Fire or Ice) crafts based on the progression of my character in game.
Hopefully that may help to adjust the progression file for more compatibility with DF.
I run a few smaller mods, which i had to adjust to work with DF, but none of them does anything to progression.
I really like what you added to the game with the sorcery and as you can see i like DF as well, so let me say, thanks for the effort and Brainmatter you put in to allow us to throw something else then just bullets and arrows at the Zeds.
Keep it up and i am very much looking forward to see lightning being unlocked.