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🧙 Sorcery Mod - A21.2 Stable LIVE! (v1.94)

I've no idea how that could happen since I'm launching through the mod launcher, just figured I should report the issue. This mod is the only I've been playing lately, because its fun and all. Suppose I'll just get back to grinding for levels and reacquire skills. If the save did somehow get borked, can always restart.
Thank you again, for the mod and the response.
To be safe, I'd recommend an uninstall and reinstall of Sorcery (without loading back into the game), then revert to your original backup save. You could then optionally give yourself the missing levels: F1 > dm > giveselfxp 9999

 


Sorry I couldn't be more helpful. I'll keep a look out for any similar issues.


 
I'm not sure where the auto-update option is. Is it the 'Refresh Mods Automatically' option? If so, that is off. May just be easier to swap over to Experimental, as you've suggested. I don't mind starting over... each new map brings new fun. :D

 
I'm not sure where the auto-update option is. Is it the 'Refresh Mods Automatically' option? If so, that is off. May just be easier to swap over to Experimental, as you've suggested. I don't mind starting over... each new map brings new fun. :D
I personally enjoy starting new worlds frequently, as well... keeps it fresh and exciting! :)


"
Refresh Mods Automatically" is the option, yes, but to be safe I always recommend a "Pre-Sync Mod" directly on Sorcery in the Launcher (if using only Sorcery) to be safe.

 


Otherwise, if using Sorcery with an overhaul like Ravenhearst or Darkness Falls, go to that mod in the Launcher:
Manage Modlets > Sorcery > Update

 
I think, then, that it'll be best to swap over to Experimental... though in that case, I miiiiiiiight just cheat a little and give myself a lathe. I can't tell you how long it took me to find one of those blasted things the first time around (still love your mod though, Khaine. :p ).

 
I think, then, that it'll be best to swap over to Experimental... though in that case, I miiiiiiiight just cheat a little and give myself a lathe. I can't tell you how long it took me to find one of those blasted things the first time around (still love your mod though, Khaine. :p ).
Your secret's safe... for a bit, at least! ;)

 
The lathe is SUPPOSED to be hard to find.

The point of DF is that finding all the parts to make a gun, or an actual GUN, should be something to be celebrated. Not just popping them out left and right. :p That's what the BorderlandZ mod is for.

 
Yeah, I know it's intended to be difficult to find, I'm just loathe to spend another 3 weeks (actual weeks, not in-game weeks) looking for one. x_x

I imagine I'll give it a bit of time in-game before giving myself one, though. Lots of things that take priority over gun-building... like getting decent at magic!

 
It's not just that I have to add the Localization stuff with every update. I have to add it every time I run the game. It always reverts back to default. Haven't tried with Experimental.
After you set localization file and if mod launcher … DO NOT PRE-SYNC and TURN OFF AUTO Update game ( 'Refresh Mods Automatically )' .. This is causing your problem .. it happened to me a couple of time .. Because I forgot.

 
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Update / Feature Freeze

sorcery-lightning-conjure-three.jpg





Alrighty guys and gals, we're on an official feature/update freeze until the much anticipated Lightning Update. I gave this a couple days since the v0.7 release to ensure no unwanted surprises popped up. This freeze is needed to focus 100% on finishing Lightning.

 


If all continues going well, Lightning will be released within the first week of May!


 





"As prophecy and The Elders foretell, Arlene will be leading The Awakened in an assault against us... harvest that Essence and prepare for unspeakable encounters! The Awakened are not to be trifled with... such arrogant ignorance will be welcomed by Death itself."




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The Awakened


Essence infused entities imbued with the very elements. As with Essence itself, The Awakened have evolved into many forms and are increasingly capable with each evolution. The most evolved of The Awakened can be... catastrophically deadly and should be approached with utmost caution and preparedness.




 
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Is there a way to get the sorcery gear to give me spirit in the darkness falls mod?
Spirit works with Darkness Falls; It only activates while you're wielding a Spellcast weapon :)




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Spirit Resource


Spirit is your available Spellcasting Stamina. When a Spellcast weapon is equipped, Stamina is immediately affected by Spirit benefits, such as: Spirit Regen, Spirit Max and the Sorcery Attribute. These benefits are lost temporarily when switching to a weapon, tool or item other than a Spellcast. Additionally, all Spirit effects are disabled while Spellcasting or Channeling any spells or abilities. This is to maintain balance with Stamina as a separate resource. Stamina is still very important for obvious reasons.

 






 
Spirit works with Darkness Falls; It only activates while you're wielding a Spellcast weapon :)


68747470733a2f2f692e706f7374696d672e63632f4d4b706a6d4d714e2f376432642d736f72636572792d7370697269747265736f757263652e6a7067



Spirit Resource


Spirit is your available Spellcasting Stamina. When a Spellcast weapon is equipped, Stamina is immediately affected by Spirit benefits, such as: Spirit Regen, Spirit Max and the Sorcery Attribute. These benefits are lost temporarily when switching to a weapon, tool or item other than a Spellcast. Additionally, all Spirit effects are disabled while Spellcasting or Channeling any spells or abilities. This is to maintain balance with Stamina as a separate resource. Stamina is still very important for obvious reasons.

 





Even when weilding a spellcase my spirit doesn't go above 100. I thought I remember something on the darkness falls page saying they do not go above 100 with the UI or something like that. Is the spirit just invisible? In sorcery mod I start at say 210 and start running and it goes down from there. In darkness falls with sorcery I always have 100 even with a spellcast and it goes down from 100 immediately. I tried to take a screen shot but it was so poor quality you can't see the stamina anyway lol

 
Even when weilding a spellcase my spirit doesn't go above 100. I thought I remember something on the darkness falls page saying they do not go above 100 with the UI or something like that. Is the spirit just invisible? In sorcery mod I start at say 210 and start running and it goes down from there. In darkness falls with sorcery I always have 100 even with a spellcast and it goes down from 100 immediately. I tried to take a screen shot but it was so poor quality you can't see the stamina anyway lol
I tested before posting and it's working with DF Experimental and latest Sorcery v0.7. Have you updated to the latest version? Using other mods?

 
I tested before posting and it's working with DF Experimental and latest Sorcery v0.7. Have you updated to the latest version? Using other mods?
Oh I didn't realize i'm supposed to be using experimental. I use just darkness falls. What is experimental?

 
Oh I didn't realize i'm supposed to be using experimental. I use just darkness falls. What is experimental?
It *should* be working in non-experimental / 17.2 DF too, I know there's a hand full of people playing both. Maybe that's where the mention of the UI not reflecting the Stamina change came in. If that's the case, the Character Stats UI may show it. DF Experimental is the next major release of DF, which Sorcery is fully compatible.

 
It *should* be working in non-experimental / 17.2 DF too, I know there's a hand full of people playing both. Maybe that's where the mention of the UI not reflecting the Stamina change came in. If that's the case, the Character Stats UI may show it. DF Experimental is the next major release of DF, which Sorcery is fully compatible.
Finally got experimental downloaded and working. Have 5 ranks in sorcery and a fire spell cast and sorcery armor equiped. Still only at 100 stamina no matter what i do. On both the bar and the character page. Should I ask in darkness falls instead/as well not sure where the issue is. Really appreciate the help and responses though! awesome mod as always.

 
Finally got experimental downloaded and working. Have 5 ranks in sorcery and a fire spell cast and sorcery armor equiped. Still only at 100 stamina no matter what i do. On both the bar and the character page. Should I ask in darkness falls instead/as well not sure where the issue is. Really appreciate the help and responses though! awesome mod as always.
I can confirm part of this at least.

Tested using a dedicated DF 2.04 + Sorcery 0.7 server. Went through the basic Sorcery quests until the chain was complete. Raised Sorcery to 5, essence/spellcast/fire mastery all to 1 point each. Spirit remains 99/100 in the character tab and in the HUD display. It isn't until I go and give my character some nice Transcendent Sorcerer armor (noticeable +spirit bonuses) and have him wear it that I see increases in Spirit both places.

I also went and tested the current working mechanics in a Ravenhearst game, where the Sorcery skill adds to available Spirit even without armor bonuses.

I'll let Devrix know so he can check over the relevant parts of the compatibility code. By all rights, raising Sorcery skill should raise your available spirit when wielding a Spellcast you can use.

 
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