@Morphan thanks for your feedback.... happy to hear Sorcery is satisfying your inner pyromancer!I've been rocking Sorcery hard this past week. Slammed it together with Devrix Tool EXP, Firearms Expansion, Flamethrower, and Summerset Villa . It works well and my inner pyromancer is very happy. Looking forward to friday 0.65. Oh with the new gear will we be getting magic melee fists if we enchant the gloves right?
Tis Friday here already lol tick tick tick haha cant wait@Morphan thanks for your feedback.... happy to hear Sorcery is satisfying your inner pyromancer!Â
As teased earlier, the Rune Mods are very powerful and add a ton of new and potential gameplay. Although these are starting out as requiring a "Spellcast" weapon, there are future plans to integrate Sorcery into all weapon types:
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Same here:clap2: Cant wait to go supernova:flame:Tis Friday here already lol tick tick tick haha cant wait
Whoot whoot awesome stuff mr devrixSorcery 0.65 is now LIVE!
Sorcery 0.65 Features
- Sorcerer Loot!
- Sorcerer Armor and Clothing: 5 Tiers Each
- Rune Mods: Powerful and stackable, 5 Tiers
- Essence Harvesting increased
- Tree Essence improved
- All Spells improved
- Spellcasting Costs reduced
- Spellcast Cauterize improved
- Several tweaks and balances
- Trader integration
- Expanded Backpack compatibility (see main thread)
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How to Update Sorcery:
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You update Sorcery just as you install it, with one difference regarding the Localization step. Again, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text).
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- Download: Sorcery.zip (0.65)
- Unzip: Sorcery.zip directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
- Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
- Open Localization: (\7 Days To Die\Mods\Sorcery\Localization.txt)
- Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
- Open Game Localization: (\7 Days To Die\Data\Config\Localization.txt)
- DELETE OLD SORCERY LOCALIZATION TEXT: Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines.
- Paste New Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
- Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
- AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
For sure, you guys talked me into it!Just saw the teaser for med mod book 2 at the start of the thread woot!!! Glad to see youre going to be involved :flame:
Removed the duplicate Localization entry, thanks.look here....View attachment 27928
Fantastic, thank you and enjoy!Thank you Devrix! Japanese version of the update all translated, tested, and released:tickled_pink: Now I can go play iteace:
1) About the localization copy paste. Can't we use a xpath "append" command to do so ?
2) Magic alteration: Is it possible that casting ice spell on water changes it to snow, and the contrary with fire spell ? Same with burnt tree etc
3) About magic resources:
- Would it be a good idea to link the spell power/ recharge with the surrounding biome even more ? Each magic would be more powerful in a biome (eg ice in snow, fire in burnt forest...) - with whatever mechanism (resources, grounds amplifying some magic and reducing others ...). We would then favor some magic depending on the biome we start on, but then would raise difficulties when moving to another biome. For instance an ice wizard in the desert would only be powerful when near water, an ice wizard in the snow would require torch / molotov /burning barrel etc.
yw! FYI: you already have 0.67, so no need to redownload. It was stealthed updated last night, just did a lot of testing to ensure full trader integration.downloading. ty!
Wew this is really awesome. i want to try it right away. Thanks so much:smile-new:Sorcery 0.67 is now LIVE!
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Sorcery 0.67 Features
- Sorcerer Loot fully integrated
- Sorcerer Armor and Clothing: 5 Tiers Each
- Rune Mods: Powerful and stackable, 5 Tiers
- Conjure Recipes: Sorcerer Armor, Runes
- Conjure Augments: Loom and Hammer
- Rune Crafting: Rune Mastery
- Armor Crafting: Sorcery Attribute
- Improved Spellcast Lighting
- Improved Runes and Loot
- Essence Harvesting improved
- Tree Essence improved
- Complete Trader Integration (issues resolved)
- Sorcery Items can be Scrapped into Essence
- Sorcery Items can now be sold
- Sorcery Items can be purchased from Traders
- New Rune: Lock Shatter (I-V)
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yw! FYI: you already have 0.67, so no need to redownload. It was stealthed updated last night, just did a lot of testing to ensure full trader integration.