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🧙 Sorcery Mod - A21.2 Stable LIVE! (v1.94)

That's just amazing! I love that creepy voice that the conjure makes:tickled_pink: Can't wait to throw fireballs at those nasty zombie dogs:flame:

 
This looks so awesome. Would be a perfect fit for med mod book 2 (hint, hint). We were working on magic spells a bit but it was decided to hold off until book 2. You should consider joining the team when the time comes. Some stuff we partially finished:

 
That's just amazing! I love that creepy voice that the conjure makes:tickled_pink: Can't wait to throw fireballs at those nasty zombie dogs:flame:
devrix-sorcery-fire-stacks-dogs.jpg


Crispy Critters





devrix-sorcery-fire-stacks.jpg


Burning Stacks represented up to x4

 


I must say, it's quite satisfying burning things...

 
Crispy critters sounds like a cereal:hungry: That quest line opening looks exciting, can't wait to start it:dance:

 
Alrighty guys, for the sake of an enjoyable experience, I'm spending this weekend finalizing, testing and balancing with a local friend.


We'll be testing SP and MP to ensure an awesome experience!


 


Sorcery will be officially released in "alpha", with Fire and Ice, Thursday the 28th of next week.

 


Sorcery Alpha


In its "alpha" state, Sorcery is fully playable with Fire and Ice.


All essential features, such as:
The Sorcery Attribute, Skill Tree, Spellcrafting, Spellcasting and Essence Harvesting are fully implemented and working.

 
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are we there jet? :D

I have no clue about the processes, but will it be integrated with the mod launcher?

as modlet? if so what rework would you recommend?

or will it be a complete rework on its own?

all power to you!

 
are we there jet? :D
I have no clue about the processes, but will it be integrated with the mod launcher?

as modlet? if so what rework would you recommend?

or will it be a complete rework on its own?
We're super close and will be ready for our Thursday release!





Firenado was the only major performance culprit in testing (at 64 zombs), so tweaking further this evening, testing and making final changes up until Thursday release.


 


Sorcery is currently an XML only Modlet that can be used with new or existing games (we need to further test the latter to fully confirm this).



All that's required is "drag and drop"
AND the extremely important step of modifying the Localization changes. The Localization changes are found as simple copy-paste text within the mod file you'll download. You'll then have to open the main Localization file of the game (as required by all modlets) and paste the additional copied text there.

 


It'll be important to remember that the
Localization changes are required every game update.


This may change by TFP later, but that's how Localization works atm for non-SDX mods.


 


@sphereii is looking into a possible sexy solution to integrating Localization handling for Sorcery.


In addition to that, we will make Sorcery available through the Mod Launcher... with or without the auto-Localization handling.
:smile-new:

 
7d2d-sorcery-header.png


Sorcery (v0.6) is now LIVE and fully playable!

 
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