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Thanks for the feedback and sharing your story. I've detailed, and will be keeping in, many code comments to help guide others as to what's going on behind the scenes to make this all possible. It'd be my pleasure to help anyone interested in learning.This is incredible to see in 7 days. When I first started playing many years ago, what really drew me into the game, was the subtle supernatural feel I got from It. It felt unique; with it's creepy ambient music, slow shambling zombies, their night filled rage, and the terrifying emergence of bloodmoon asaults.
I was inspired to begin writing a back story for it. However, while it has improved dramatically from those first fledgling versions, I feel it has lost it's way, in becoming all things that encompass it in the periphery, instead of staying true to itself; building, upon what made it such a best seller.
This mod has giving me hope of a ressurection of that initial ambience. And while I won't be playing with it just yet, I will definatly set up a second install to experience it the way you present it. It looks awesome thus far.
What is the performance impact of those particles? It will be interesting to see how you impliment these spells, and perhaps you may inspire others.
Best of luck to you and thank you for presenting it to the community. You modders rock!
haha sorry to disappoint! ...soon my friend, soon!Awe man! I saw this and thought SWEET MAGIC, then I see its still a WIP :/Can't wait for this to come out and to see how much you do with this.
Oh, and let me know if you want me to make another Batch script for you ;P
Nice work so far! Looks Amazing!![]()
Correct, Essence Mastery is the only "harvesting buff/factor".So when it comes to harvesting of the essence, is the essence mastery the only thing that effects gathering rate? I like the idea of mining to get the resources, but if I am playing with a group I am not fond of the idea that I would want to max strength as well just so I don't waste the ore I am gathering just so I can do magic.
Have you considered adding Earth based spells or even borrow from the radiated environment with something like Radium?
Well growing your own is quite fitting. the sages etc have their gardens they collect their special stuff from. and besides who dont love farming lol...
I guess its fine, just means the miner in the group would want to put some points in sorcery, just to help the others and not waste resources.Correct, Essence Mastery is the only "harvesting buff/factor".
The only benefit of strength would be extra stamina and speed. Is this how you prefer it?
Lol no worries my friend!haha sorry to disappoint! ...soon my friend, soon!
I know it's unlikely to happen right this moment, but I'm hoooooooping by a miracle that TFP blesses us with allowing for Localization.txt modifications through xpath (would have to convert and all that). Sorcery has a loooooooot of text that needs to be added there.
I'd also like to tap into the quest localization, which would make that a millenia easier.
Anyway, until then, yes... a batch would be much appreciated, for all our sake!
Nawww so your saying I can't be the master of all magic lolI guess its fine, just means the miner in the group would want to put some points in sorcery, just to help the others and not waste resources.
Bloodmagic would maybe a nice idea.Good feedback, gents. Additional elements are planned beyond the success of implementing the primary three: Nature/Poison/Radiation (as mentioned, themed around the fallout), then Dark/Light of sorts.Â
It does sound quite fitting, doesn't it?Bloodmagic would maybe a nice idea
Well my own lore (i apply on nearly every game since years)It does sound quite fitting, doesn't it?
You just wanna let your evil side loose! :rapture: