Hi, can you give more information, please:Ok, got the error: NullReferenceException: Object reference not set to an instance of an object. Oddly, it also prevents me from exiting the game, giving the same error.
If you're only getting the error message under the circumstances you mentioned, there's the possibility that you either added or removed a mod that caused a shift in Item ID's. This would trigger the error message for any mod/modlet that adds/removes items.Daily Trader RestocksDelmod: Kitchen Mod
Donovan: Mega Perks, Mega Stacks
Farm Life: Base mod, Icons, Models
Guppycur's Placeable Lights
JaxTeller718 mods: Car Loot Fix, Eggs in Fridges, Faster Vehicles, More Bones, More Quest XP (possible culprit?)
Khelldon's mods: Bigger Buck and Doe, Starter Crate
Learnable Attachment Schematics
Ragsy: Better Gyro Handling
RussianDood: Solar Panel mod
S420: Car Respawner, Bigger Backpacks and Storage
SMX: SMX Hud, Hud Icons, Hud Stats, Encumberance configuration
Snow Berry Farming
Sorcery (of course)
Spherell: Mod localization hook (no idea what this is. I didn't download it on any of my installed packs)
StallionsDens: Mining Machine, Pallets, Store Shelves
Wolfgang: Trader opens at 4:20am
Awesome, glad you got it working with the mods... enjoy!Seems all I had to do was start that second new game and read the Sorcery quest book first, so all is well enough, and I'm enjoying the mod a great deal. Well done on it!
Sounds like something else is interfering. Loot hasn't been touched for some time.Seems to be something up with the latest version, or is there not supposed to be any loot in containers? I'm getting empty cabinets, bird's nests, mailboxes, dufflebags, everything is empty.
Definitely should be getting loot. Sorcery only adds to loot, nothing is removed or altered.Unfortunately I am using a number of modlets, but nothing that should be interfering with loot. Got the latest gameversion. I was just seeing if this was part of the sorcery mod as I try to troubleshoot and see what's up.
I personally won't be adding any POI's as I want to focus all of my time on the Sorcery gameplay itself: Spells, Items, Traps, Crafting, Entities, Quests, FX, Balancing.watching kages playthrough of your mod devrix first i wanna say awesome work and second this may be asking alot but is there a way you can add a replica of hogwarts castle into your mod?![]()
@dark_angel glad the two of you are enjoying the mod!just out of curiosity, me an a friend of mine are doing a MP game and found that the lighting is disabled, anyway to fix that, we are interesting in testing it out since we have found we love the fire and ice!