Being a modder I of course ALWAYS check the files for changes. I havent seen anyone mention this yet so I thought I would post it here for your discussion. In the zombie male template a new section has been added and commented out meaning the code is there it is just not ready to go in game yet. Make of this what you will but I think its rather cool:
Code:
<!--Classes for AITarget:
<property name="Class" value="EntityDriveableCar"/>
<property name="Class" value="EntityAnimalRabbit"/> and chicken
<property name="Class" value="EntityAnimalStag"/>
<property name="Class" value="EntityBackpack"/>
<property name="Class" value="EntityBandit"/>
<property name="Class" value="EntityEnemyAnimal"/>
<property name="Class" value="EntityLootContainer"/>
<property name="Class" value="EntityMinibike"/>
<property name="Class" value="EntityNPC"/>
<property name="Class" value="EntityPlayer"/>
<property name="Class" value="EntitySupplyCrate"/>
<property name="Class" value="EntitySupplyPlane"/>
<property name="Class" value="EntitySurvivor"/>
<property name="Class" value="EntityVulture"/>
<property name="Class" value="EntityZombie"/>
<property name="Class" value="EntityZombieCop"/>
<property name="Class" value="EntityZombieCrawl"/>
<property name="Class" value="EntityZombieDog"/>
-->
That means not only will zombies one day attack other animals, loot containers, the supply PLANE, our backpacks and supply crates but check out that FIRST line. Driveable car. And it is separate from the minibike.
Also of note they added Bandits and Survivors to it, meaning A17 is looking REAL nice and like a game changer.