Kyonshi
Refugee
This is in any way harsh criticism of the game or the devs, because I dearly love 7DTD. Im invariably hooked on it since I first started it up almost 3 years ago now.
My question is, as its hinted in my topic title: will there be adjustments regarding the positioning/localization of certain POI tiles? I hope I phrase it correctly.
What I mean is that a farmhouse with a cornfield looks very out of place just beside a downtown area with the Dishong Tower right next to it, haha! Shouldn't agricultural areas be much more remote than that?
I remember when I made custom maps with KingGen, which was grouping industrial, commercial and residential POIs together. I know A20 RWG does it too, and I quite frankly love it. It's just the zoning of some of them looks weird and it collides a bit with my immersion in the game.
It also would bring in an additional, interesting level of challenge. Like, if I make my hideout downtown, in the Crack-A-Book head office, I shouldn't have it easy by having this corn farm right next door if I need some for recipes. I should know that farm zones are further away from urbanized areas and that I should travel over there if I want certain items related to such zones.
I know it all comes down to huge programming and coding processes to establish what I'm talking about, there's a @%$# ton of elements in the way, but I hope I made my point clear. Thanks Pimps and whatever's on the to-do list, I can't hold in place until A21 lands

My question is, as its hinted in my topic title: will there be adjustments regarding the positioning/localization of certain POI tiles? I hope I phrase it correctly.
What I mean is that a farmhouse with a cornfield looks very out of place just beside a downtown area with the Dishong Tower right next to it, haha! Shouldn't agricultural areas be much more remote than that?
I remember when I made custom maps with KingGen, which was grouping industrial, commercial and residential POIs together. I know A20 RWG does it too, and I quite frankly love it. It's just the zoning of some of them looks weird and it collides a bit with my immersion in the game.
It also would bring in an additional, interesting level of challenge. Like, if I make my hideout downtown, in the Crack-A-Book head office, I shouldn't have it easy by having this corn farm right next door if I need some for recipes. I should know that farm zones are further away from urbanized areas and that I should travel over there if I want certain items related to such zones.
I know it all comes down to huge programming and coding processes to establish what I'm talking about, there's a @%$# ton of elements in the way, but I hope I made my point clear. Thanks Pimps and whatever's on the to-do list, I can't hold in place until A21 lands

