WarMongerian
Active member
Hi folks, I wanted to bring up an idea that has been lurking around in the back of my mind for awhile now.
When the game host creates a game, the hosts character auto spawns into the game world. Now let us say that he/she has friends that want to join. Right now, because nobody can join the hosts game until they are in game, not paused, the Host player must spawn in.
But what if...
Instead of a multiplayer game forcing folks to spawn in after they load up the files, the hoat player could select to set up their game with two places to join,
1) Join like now, just spawn into the game when your computer gets all the files.
2) Join, not the game, but a game lobby.
The way I see this, say I selected to have a lobby, into which I and any friends who wanted to join and play a game together, could get all of the files loaded, while all of our character's enter, not the world/map, but just the lobby. The Game/world/map would not be advancing, until at least one character entered the Map itself, so this would make it possible for a group of friends to all spawn into the map at the same time, while all the files had been preloaded while sitting in the lobby.
This way, everyone could 'hit the ground running', without the game advancing while all the rest of the players are downloading the map and such.
when leaving the game, two options would exist. Exit would be just like now, 7 days to die would still be running, but your character would no longer be part of the game you were just leaving. Exit to lobby, on the other hand, would keep all current game files loaded, but your character would be 'out of this world', so to speak. This would be great for those of us that wanted to take a quick bathroom break, and didn't want to leave our character in game, in Map, while we step away, and would allow us to quickly re-enter the game when we returned, because most of the files would already be loaded still.
Any thoughts?
When the game host creates a game, the hosts character auto spawns into the game world. Now let us say that he/she has friends that want to join. Right now, because nobody can join the hosts game until they are in game, not paused, the Host player must spawn in.
But what if...
Instead of a multiplayer game forcing folks to spawn in after they load up the files, the hoat player could select to set up their game with two places to join,
1) Join like now, just spawn into the game when your computer gets all the files.
2) Join, not the game, but a game lobby.
The way I see this, say I selected to have a lobby, into which I and any friends who wanted to join and play a game together, could get all of the files loaded, while all of our character's enter, not the world/map, but just the lobby. The Game/world/map would not be advancing, until at least one character entered the Map itself, so this would make it possible for a group of friends to all spawn into the map at the same time, while all the files had been preloaded while sitting in the lobby.
This way, everyone could 'hit the ground running', without the game advancing while all the rest of the players are downloading the map and such.
when leaving the game, two options would exist. Exit would be just like now, 7 days to die would still be running, but your character would no longer be part of the game you were just leaving. Exit to lobby, on the other hand, would keep all current game files loaded, but your character would be 'out of this world', so to speak. This would be great for those of us that wanted to take a quick bathroom break, and didn't want to leave our character in game, in Map, while we step away, and would allow us to quickly re-enter the game when we returned, because most of the files would already be loaded still.
Any thoughts?