WarMongerian
Active member
Like always, these ideas/suggestions are for options in game creation, folks that want them should have these tools to use, and those that don't care, don't need to set anything to avoid their impact. That being said...
Hi folks, I've been thinking about recent playing sessions, and past times, and I realized that some folks that are playing are not understanding how the books and magazines work, and end up reading anything and everything they find, and have no clue on how to build their character to make better use of the books they read.
Although this is obvious to almost all players, there are some that could benefit by reading this.
1) If your little digital dude/gal is going to do farming, "Living off the land" perk tree, under the Fortitude attribute, is your go to friend, and Southern Farming is your required reading.
2) If you are going to be doing Cooking, "Master Chef" perk tree, under Strength attribute is where you want to invest your points, and the Cook Book is your required reading.
These two areas are not the only ones that need some attention, but the whole is to much for my tired fingers to type in.
Looking at the poll questions, bear with me, and I'll edit them as suggested in thread to boil them down and make them clearer.
The basic idea is to limit/prevent the reading of books by folks that are not building their characters to use them. Too many times I have had folks have the book smarts (they read all the books), but have no idea how their character makes use of them. One game, we had 5 folks playing on our server, and the two new folks, a newbie lady and her experienced bf joined us. The bf, as it turned out, had experience, but not current (A21 at the time) build experience, and had in the past played the roll of party finance guy, and resource manager.
By day 5, with no one building a base, and no dew collectors to be found, I started asking questions. His whole effort was directed at looking, and killing zombies, so base building, farming, cooking, and crafting were left to others. If it wasn't tied to weapon/ammo, he didn't want to do anything but loot/kill.
The result?
I built the base, investing in the building trades to do so, invested in living off the land to do the farming, and maxed out master chef to do the cooking. Where were all the books the party had been collecting? I couldn't make bacon and eggs, but his gf had level 91 cooking, despite only playing a very limited amount of time. She also had level 20 southern farming, but never built/used a single farm plot. When I asked where the books were, he said something like, "to the farmer, the farming", but what that really meant was, his gf, who had only played a very limited amount of hours by this time.
He and I continued butting heads in game after game, but the final game we ever played together, he had started resorting to mockery when He wasn't getting his way, which was starting to annoy me, but in the final game, we had this (Bad Guy), his gf, the guy that talked us into chipping in on a private server, I'll call him (Good Guy), myself, and my friend, or (Other Guy). The gf wasn't playing at all, for the first several weeks, the Good Guy (GG) and the Bad Guy (BG), had finally figured out what was wrong with the private server, and got it up and running for a couple of game days, before my friend and I knew about it. BG had convinced GG, that we needed to limit the number of workstations/campfires/forges and such. He also thought that by dint of his investing all his points into the perk trees under the Intellect attribute, he should run the base. He kept scolding me when I started build orders, on anything, claiming that his guy was better at everything, so I should leave all crafting to him.
Now, by the time I caught him online, cancelling my cooking orders, and he claimed he was better, and all things were cheaper and faster if he did it, I, looking at how long it was taking to even make drinks, asked BG how many points he had spent on the Master Chef perk tree, and when he said: :There, I stuck a point into it..." I lost it and let him have it. The guy was trying to act like he knew everything about the game, and he didn't even realise that he was hurting our party, rather than helping it. Long story short, I learned not to trust anything the guy said.
Anyway, I was just tonight thinking on more recent things, and realized that a system could be put in place that would stop the clueless from mindlessly reading all books, and either, spend points making use of the skills the books unlock, or hand those books off to folks that are going to perform the actions the books cover.
Personally, I really like the idea of locking book reading behind skill point expenditures, as then we cannot have folks reading books that they are not going to spec into, and they know to either bring these books back to base, for those who are going to need/use them, if in a team, or just sell/scrap them.
In terms of coordinated team play, doing this would allow for new folks to have a much better learning curve, provided in game tooltips are implemented, that explains why a particular book is not readable. It would also be possible to place limits with a book type progression, by requiring additional skill points to be invested, to be able to read any more books of that type.
I can picture a 3 man team like this:
Tom, @%$#, and Harry are going into the world of the Zombie Apocalypse and plan to work as a team.
Tom has an interest in checking out the whole "Cooking thing", and so needs all the Cook Books he can get.
@%$# wants to try his hand at farming, so all Souther Farming books are for him.
Harry wants to craft all sorts of things at the forge/workbench/cement mixer, So Forged Ahead are his books.
If these three wanted the game to help them stay on target, having settings that could be configured to prevent reading of one guys books by another, by just putting an invested kill point as a prerequisite to reading any of those books, would go a long way to solving this problem. The game can be confusing, and has a lot to learn, and making such game setup options a thing, would allow host players to mitigate these issues for starting players.
Hi folks, I've been thinking about recent playing sessions, and past times, and I realized that some folks that are playing are not understanding how the books and magazines work, and end up reading anything and everything they find, and have no clue on how to build their character to make better use of the books they read.
Although this is obvious to almost all players, there are some that could benefit by reading this.
1) If your little digital dude/gal is going to do farming, "Living off the land" perk tree, under the Fortitude attribute, is your go to friend, and Southern Farming is your required reading.
2) If you are going to be doing Cooking, "Master Chef" perk tree, under Strength attribute is where you want to invest your points, and the Cook Book is your required reading.
These two areas are not the only ones that need some attention, but the whole is to much for my tired fingers to type in.
Looking at the poll questions, bear with me, and I'll edit them as suggested in thread to boil them down and make them clearer.
The basic idea is to limit/prevent the reading of books by folks that are not building their characters to use them. Too many times I have had folks have the book smarts (they read all the books), but have no idea how their character makes use of them. One game, we had 5 folks playing on our server, and the two new folks, a newbie lady and her experienced bf joined us. The bf, as it turned out, had experience, but not current (A21 at the time) build experience, and had in the past played the roll of party finance guy, and resource manager.
By day 5, with no one building a base, and no dew collectors to be found, I started asking questions. His whole effort was directed at looking, and killing zombies, so base building, farming, cooking, and crafting were left to others. If it wasn't tied to weapon/ammo, he didn't want to do anything but loot/kill.
The result?
I built the base, investing in the building trades to do so, invested in living off the land to do the farming, and maxed out master chef to do the cooking. Where were all the books the party had been collecting? I couldn't make bacon and eggs, but his gf had level 91 cooking, despite only playing a very limited amount of time. She also had level 20 southern farming, but never built/used a single farm plot. When I asked where the books were, he said something like, "to the farmer, the farming", but what that really meant was, his gf, who had only played a very limited amount of hours by this time.
He and I continued butting heads in game after game, but the final game we ever played together, he had started resorting to mockery when He wasn't getting his way, which was starting to annoy me, but in the final game, we had this (Bad Guy), his gf, the guy that talked us into chipping in on a private server, I'll call him (Good Guy), myself, and my friend, or (Other Guy). The gf wasn't playing at all, for the first several weeks, the Good Guy (GG) and the Bad Guy (BG), had finally figured out what was wrong with the private server, and got it up and running for a couple of game days, before my friend and I knew about it. BG had convinced GG, that we needed to limit the number of workstations/campfires/forges and such. He also thought that by dint of his investing all his points into the perk trees under the Intellect attribute, he should run the base. He kept scolding me when I started build orders, on anything, claiming that his guy was better at everything, so I should leave all crafting to him.
Now, by the time I caught him online, cancelling my cooking orders, and he claimed he was better, and all things were cheaper and faster if he did it, I, looking at how long it was taking to even make drinks, asked BG how many points he had spent on the Master Chef perk tree, and when he said: :There, I stuck a point into it..." I lost it and let him have it. The guy was trying to act like he knew everything about the game, and he didn't even realise that he was hurting our party, rather than helping it. Long story short, I learned not to trust anything the guy said.
Anyway, I was just tonight thinking on more recent things, and realized that a system could be put in place that would stop the clueless from mindlessly reading all books, and either, spend points making use of the skills the books unlock, or hand those books off to folks that are going to perform the actions the books cover.
Personally, I really like the idea of locking book reading behind skill point expenditures, as then we cannot have folks reading books that they are not going to spec into, and they know to either bring these books back to base, for those who are going to need/use them, if in a team, or just sell/scrap them.
In terms of coordinated team play, doing this would allow for new folks to have a much better learning curve, provided in game tooltips are implemented, that explains why a particular book is not readable. It would also be possible to place limits with a book type progression, by requiring additional skill points to be invested, to be able to read any more books of that type.
I can picture a 3 man team like this:
Tom, @%$#, and Harry are going into the world of the Zombie Apocalypse and plan to work as a team.
Tom has an interest in checking out the whole "Cooking thing", and so needs all the Cook Books he can get.
@%$# wants to try his hand at farming, so all Souther Farming books are for him.
Harry wants to craft all sorts of things at the forge/workbench/cement mixer, So Forged Ahead are his books.
If these three wanted the game to help them stay on target, having settings that could be configured to prevent reading of one guys books by another, by just putting an invested kill point as a prerequisite to reading any of those books, would go a long way to solving this problem. The game can be confusing, and has a lot to learn, and making such game setup options a thing, would allow host players to mitigate these issues for starting players.
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