1st, the PS4 version is poorly optimized. The game is not visually striking and looks like a mid tier game from the ps3 era. Some of that can be overcome by playing around with the settings. However that should be handled on the offset by the company (either TFP or the port company). The PS4 has static hardware, optimization should already handled.
2nd, the lighting effects, even with tinkering, are poor. The system leans too hard into the creepy monster movie effect. It's neat the first time, but bothersome every time after that. Needing 6 lighting fixtures for 10 by 10 room is over doing things.
3rd Improved enemy abilities, new enemy types and AI. As is, they just march or charge forward into my traps and die. Watching YouTubers play, they do the same thing on computer in A19. Or put simply, evolved undead aren't. Some undead with new abilities or maybe even some non-zombie monsters could add something new to the game.
4th N.P.C.s Me, my wife's character and 2 traders there is no one else. The world is absolutely devoid of anything or anyone else. It's dull. It'd be neat if a few N.P.C.s could wander in to my fortress. They could deal with stuff like farming or filling preset production orders/quotas. It'd give me a reason to hang on to stuff like the guns I don't use and all the clothing I keep for some reason...
5th end game content. Once you hit the end of the Tech tree and have built your fortress of solititude, there is nothing left to do. A four meter deep moat around my castle with concrete walls and the Zeds will never get me. So something at the end of the rainbow gives me an objective to work towards.
6th Boats and water physics. I build around water locations. In my first play through, about a third of the drops from the airplane ended up in the lake. A boat would go a long way towards sorting that out. Also adds new play styles to the game. On the same note, I want to weaponize water and use it in my construction. Fountains and water filled moats add ascetic beauty and defensive measures. Also Zeds don't seem to be slowed by moving through water. If that's the case, it needs to be addressed.
7th Community engagement. The current disengagement of 7d2d leadership from the console players disheartening. It should feel like leadership is here trying to work with console players. The situation with ttg is what it is, but that doesn't mean it has to end in hard feelings. Let console players know the 7 days team is aware of them. It would go a fair distance towards keeping those players as customers for the next TFP project the company puts out.
8th keeping with the last point. Our moderator is abrasive. It's poor customer service. Most responses express frustration on the mod's part for the community member not being up to speed on the events with ttg and TFP's decision to abandon the current console players. Depending on the situation of that community member, how they clicked to this board, how recent the news they have is and if English is their first language (or what dialect of english they speak) all factor in. A wall of frustration from the only point of contact with the fun pimps is unlikely to make then want to purchase a future game from this company. I would suggest that the mod have their title changed from "made up internet name 7241" to "real first name TFP mod" this way we know whom we are addressing and they know they are doing a real job as well. Same idea as a name tag on a salesperson at a brick and mortar store. Regardless of other considerations, the people posting here spent their hard earned money on a TFP prodcut and deserve to be treated with respect. Perhaps a pre-written note about the situation with appropriate sorry about the xyz of it that they can just paste up as needed.
9th Lean into console sales rather then away from us. 7d2d doesn't break any new ground. But on the console, it's a great couch co-op game. My wife and I can sit back and spend an evening building forts. That's fun and it's something hard to come by these days.