Some things I dream to be added to the game

Let's begin with combat...

Dual-weilding

The addition of a secondary hand slot so you can weild a second weapon or item in your off hand. This would lead on to the implimentation of...
But how would you use the tool-belt? If you tap a tool-belt number, which hand would take that item?

Sheilds

Attatch it to the secondary hand slot and you can use it to block attacks and maybe also somehow bash zombies.

There'll be a few different types of sheild, starting with a weak starter wooden sheild, upgrading to an iron sheild, a forged iron sheild and a forged steel sheild. There'll also be a riot sheild. That's about all the sheild variants I can think of right now. I'm sure there's more stuff that one can make a sheild out of.
This seems to make the game even more arcade-style... While I am not against the idea of dual weiling or shields, in fact I think it would be interesting, I do like the simplicity of the current system.

Swords

For a bit more melee weapon variety beyond just clubs. Short swords, katanas, broadswords, you name it. All made from cold, hard iron and steel, and all of them dealing quite a bit of cutting damage that inflicts bleed, and can easily chop off limbs and heads of zombies and other enemies.
Swords are on my wish list too.

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Two-handed weapons

From spears and quarterstaffs to assault rifles, machine guns and flamethrowers. In order to weild these, your secondary hand slot must be empty, the tradeoff being weilding much more powerful weapons than anything you can hold single-handed.
Forget about two handed and shields and what not, I just want a flame thrower now.

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And now to steer the subject away from weapons and combat...

Boats

Fishing is a high demand mechanic. You know what would go great with fishing? Boats! Plus it'd be a great way to traverse large bodies of water rather than having to swim all that way or try to find a way around.

I would love to see a manually powered rowing boat, a slow sailing boat, plus a couple of motorized boats, one for cruising and fishing, the other purely for speed.

There'd also be a really good reason to use boats, that being...
And to reach your fishing plots. Would those work in the hotel's pool too?

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Swimming hostile mobs

Waterlogged zombies are already mentioned in the high demand list, but I feel there can be more water-based threats than that, like zombie piranhas and hungry sharks!
I have a game where I accidentally opened up a hole from below into a river. The river started pouring into my mine. It looked pretty neat actually despite water still being a bit broken, I liked the effect. But will we get crocodiles in our mines when we break into a water body from below? That's the question :-D

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Working plumbing

Keeping to the theme of water, I'd like to see the ability to build water pumps and piping for a working water delivery system for if the player builds their base somewhere not close to any natural water sources.
I just want a water collection take that fills up when it rains.

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More general mob variety.

As well as more zombie variety, I'd like to see some variety with all kinds of other mobs. Especially flying mobs, since right now it's just those dumb, annoying vultures flying around.
Seconded. The vultures and dogs are painful but they are part of the world. I just wish vultures would not fly at night. We need a zombie bat...

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And this is where we get to the ideas that are more out there.

Trains? Trains.
I have a different train idea. The tracks are part of the world, as the current roads are. With tunnels and all. The train is indestructible, and keeps on riding going in a circle and comming past every so often (There can even be a schedule up somewhere)

You can hop on, set up a mini base in a carriage, and just better hope your train comes past when you need your stuff if you do that!

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I would *yay*ing LOVE to see trains and train tracks implimented into the game. It would be an amazing way to travel long distances across the map quite quickly.

There'd be a whole train technology teir system. First you'd start with a ratty little thrown-together cart of a train powered by wood and coal, complete with ratty little thrown-together wagons which have storage boxes sitting on them where you store loads of loot to take back to base.
There are train track building games, I don't want 7-days to turn into that.

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Then you work your way up to a proper wood and/or coal powered steam engine, then a gas can powered deisel, and if you're really ambitious, you can build electric cateneries or a third rail for an electric locomotive. The wagons will become more like proper freight cars and passenger carriages as you go along as well.

Yeah, you heard me, passenger carriages, that other players can sit in while you drive if you're playing multiplayer. Oooh that would be just magic.

Could also add railway signals to help you know the track is clear...otherwise there could be a nasty, potentially explosive accident if you got more thaan one train running around on a track!

Speaking of the tracks, you use wood for sleepers obviously, and at first regular iron for rails, but then you can upgrade them with forged iron and forged steel for lovely high-speed track.

As for how you lay the track, I want to see smooth, realistic railway curves, not janky right-angles like in Minecraft.

Let's have it so you lay track point-to-point, with a ghostly preview of what it would look like before you actually place it down, pretty much like how


 
@Tahaan We're talking about a zombie apocalypse here. I don't think there would be trains just working and travelling around the place. Plus it and the tracks being indestructable has the potential to be quite inconvinient. They could spawn somewhere in the way of something you want to do.

I get your point about my idea turning it into too much of a train management game. Perhaps my train idea should be scaled down a bit to something more hastily cobbled together if it's still to be implimented at all. Maybe something kinda similar to minecarts in Minecraft only they're pulled along by a powered train unit rather than launched by powered rails. And it's more like flatbed trucks that you build on to add storage boxes and defensive turrets and whatnot.

I guess I got a little overeager with my original description since I'm just a big train nut.

Hmm...though a game where you build a functioning railway from the ground up in the way I described would be a pretty cool idea. I would play the heck out of that.

Which hand would take the tool belt weapon? Well by default the tool/weapon should appear in the right hand as you select it. Then there can be a quick button press to switch hands if you want like F does In Minecraft.

As long as there's an open pool of water, the boat would float, so yeah, you can put a boat in a hotel pool for the lolz if you want.

Yeah I suppose it would be possible for hostile ceocodiles/alligators or whatever to go wherever, even being washed down into yer mine by rushing water.

Yeah I wasn't sure if there was any point to implimenting an endgame idea. I mean, the game is meant to be played indefinitely, right?

Still, I like the idea of an airport POI and the idea of having the player set up a dedicated spot for the airdrop plane so it's not dropping at random locations.

 
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