Poojam
Refugee
Well said.I'd say the reasons are pretty obvious – They're selfish reasons and there is nothing wrong with that:TFP make the game the customer loves, so the customer wants TFP to stay in business and keep working on the game.
And the Player of the game –The Co-Op player specifically– loves the game so much, they dread the day the game dies and they have to play alone or move on to another game.
Therefore everyone described above tries in their own way to support the game. Some people go full "fanboi" and argue with the critics on forums til their fingers fall off from typing. Some people create mods. Some people run servers and organize server communities. And some people who (think they) know "the biz" try to influence TFP with their unsolicited wisdom. ^^
In any case, however fruitful or useful these efforts of the fans are, it's just your typical fandom's passions at work.
I fall primarily in the "create mods, run servers, and organize server communities" and enjoy "trying to influence TFP with their unsolicited wisdom". But frankly speaking, I'm tired of everyone I know passing it over or quitting after a month. The reason has a common theme. They just don't want to work so hard for such limited action in returns. I can login to a 35 man server, 8k map, run around looting towns within 3k of 0,0 for 6 hours and still not find anyone to interact with. You can't hear anyone. There is rarely a reason for people to compete over a resource. I've got over 2000 hours in game, and 90% of that is on large multiplayer servers. Based on the number of people I've seen come and go, there is a market for a slower, world building, survival PVP, with crafting, and story etc. It's just - this ain't it.
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