I think it is great that TFP has avoided the PVP-centric pathway to development. Even if it means that 7 Days to Die is forever niche and never reaches 100k people playing concurrently it can still be wildly successful and a great launching point for TFP as a studio. There are a ton of games on the market that do PVP first and foremost and SP as an afterthought. This game not only puts SP first and foremost but also cooperative teamwork gameplay that is frankly amazing and fulfilling when playing with family and friends.
I totally agree that 7 Days to Die could've had a much larger footprint but that would've changed the community and the game in ways that I personally think would've meant a more superficial SP and MP PvE experience.
Firstly, I agree with everything you just said.
Let's build on that then.
So we know this is "primarily" a SP PvE game.
Once we accept that then we've got to also accept the responsibilities that come with that style of game.
The current climate in the industry, thanks to the Evil A-holes [or EA for short], the SP market is under attack.
That's forced developers to up the ante a LOT more than PvP games.
Now they are expected to have great story lines and decent voice acting.
Players are coming to appreciate it as well aren't they.
A live performance of the voice actors from "The Last of Us" doing all the character lines sold out.
That really tells you how much people come to "love" a good story.
If we're going to give TFP a pass on PvP stuff and all the responsibilities that come with honouring that clientele,
don't we then also have to expect TFP to come through with what has come to be Industry Standard?
I think rather than seeing 7DTD focus on PvP, they should hire an excellent writer and give us a compelling story.
THAT is how you win awards.
THAT is how you make people fall in love with your game.
THAT is how a SP game gets a large community.
Or.... I could be completely wrong.
I'll accept that.
Just an opinion.