I have been playing the game for a while, so I can deal with all of the changes (Most of which I really like), but they do make the early game much more difficult, and mention of the Steam summer sale made me think about new players.
New players already have a lot to figure out, without all the additional things that can frustrate and kill them. Not only is water harder to come by, but you can't boil it until you find a cooking pot. You also need to find a grill to make some of the basic food items. Then there are the ridiculously easy to get status effects. In that early game you are going to get them often, especially as a newer player still trying to get used to the mechanics. Stamina has always been an early game issue, but now it is compounded by all of these other issues. New players should be eased into the game, but they are now being thrown immediately into the deep end. Can you imagine what a new player would think when the left side of their screen is full of status effects, they can't run, they can jump, they get stunned easily, they bleed out, they get infected, they're starving and dehydrated, etc, and they have no way to fix it, even if they knew how. Yes, in time these things will be much less of an issue, but they won't know that. That is their first, possibly only, impression of the game. Many will assume that is just how the whole game is and give up. It may not be the best idea to design the game specifically around players who have been playing for years.
Just some food for thought. No need to reply. I'm good with the new challenges, and I know it gets better once I get some items and skills under my belt. Unfortunately, new players won't have that knowledge to motivate them to push through.
EDIT: Some people have misunderstood what I am suggesting. The main issue is how status effects are being applied so easily. With how stamina is in the early game, new players are going to get hit a lot, and get these status effects a lot and possibly die a lot. I'm not suggesting there is a problem with stamina, only that because the early game stamina drain, the status effects are even more brutal for inexperienced players. I am not suggesting that the game be made easier, in general. Mostly I would like to see the status effects changed. I did not see this on the known issue list, so i didn't know if this was working as intended. If it is, then it is going to be a bad experience for new players. Some have said that one of the devs said that it was being worked on. I did not see this, but if that is the case then most of my concerns will be addressed. Other than that, maybe an extra water, a better food item, and something added to the game to let players know they need to find a cooking pot and grill. It could be in the pop-up note from the guy that saved us. If the status effects are working as intended, which i hope is not the case, then I would suggest starting with a few more bandages, a honey, some painkillers, and a splint. I am not suggesting that the game be made easier.
New players already have a lot to figure out, without all the additional things that can frustrate and kill them. Not only is water harder to come by, but you can't boil it until you find a cooking pot. You also need to find a grill to make some of the basic food items. Then there are the ridiculously easy to get status effects. In that early game you are going to get them often, especially as a newer player still trying to get used to the mechanics. Stamina has always been an early game issue, but now it is compounded by all of these other issues. New players should be eased into the game, but they are now being thrown immediately into the deep end. Can you imagine what a new player would think when the left side of their screen is full of status effects, they can't run, they can jump, they get stunned easily, they bleed out, they get infected, they're starving and dehydrated, etc, and they have no way to fix it, even if they knew how. Yes, in time these things will be much less of an issue, but they won't know that. That is their first, possibly only, impression of the game. Many will assume that is just how the whole game is and give up. It may not be the best idea to design the game specifically around players who have been playing for years.
Just some food for thought. No need to reply. I'm good with the new challenges, and I know it gets better once I get some items and skills under my belt. Unfortunately, new players won't have that knowledge to motivate them to push through.
EDIT: Some people have misunderstood what I am suggesting. The main issue is how status effects are being applied so easily. With how stamina is in the early game, new players are going to get hit a lot, and get these status effects a lot and possibly die a lot. I'm not suggesting there is a problem with stamina, only that because the early game stamina drain, the status effects are even more brutal for inexperienced players. I am not suggesting that the game be made easier, in general. Mostly I would like to see the status effects changed. I did not see this on the known issue list, so i didn't know if this was working as intended. If it is, then it is going to be a bad experience for new players. Some have said that one of the devs said that it was being worked on. I did not see this, but if that is the case then most of my concerns will be addressed. Other than that, maybe an extra water, a better food item, and something added to the game to let players know they need to find a cooking pot and grill. It could be in the pop-up note from the guy that saved us. If the status effects are working as intended, which i hope is not the case, then I would suggest starting with a few more bandages, a honey, some painkillers, and a splint. I am not suggesting that the game be made easier.
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