Riamus
Hunter
Here are a couple suggestions I had posted for the game in general discussion. I condensed them for here so they are easier to read.
- A "Lock" option for items in inventory to prevent moving the item(s) when using the R key. For use with vehicles (keeping gas cans in there) and drones with medical mod (keeping medical supplies in there).
- Refuel a vehicle that has Gas in its own inventory without having to transfer the Gas to our inventory to refuel and then transfer it back to the vehicle.
- Make it possible to retry lockpicking after grabbing a lockpick without having to hold E and selecting it again. This is a pain when you break lockpicks multiple times in a row.
- I saw the video of the new gas fire environmental hazard. The pipe was red. This should really be changed. In the US at least, red is generally your fire suppression/sprinkler system and the game is based on the US of you go by the flags. Gas lines, if color coded, are usually yellow. If not color coded, they'd usually be black. There may be different colors in some states and quite possibly elsewhere in the world, of course. But I think the number of red gas pipes around the world are very low, even if they aren't yellow or black. Better to use the color most commonly seen or else black (or your unpainted iron/steel color that you use for other pipes) to avoid color coding entirely.
- The game has some minor character creation options that I feel are nice to have in the game. I'd like to suggest another option to consider for further character creation choices. I think adding something like a character background would be nice. What I'm suggesting is having basically an option of prior job, career, or hobby. Here's the idea of how it would work. The player chooses the background when creating their character (it would require being able to have separate profiles for each game played). This background would allow for a special "ability" that is not game changing and does not affect your ability to play the game in any way. It should *not* be something where players feel one of the choices is better than the other for meta reasons. Here are some possibilities: If you were an artist, you might have the ability to make unique paintings (it doesn't have to be more than a few) that cannot otherwise be made or purchased or found that you can hang in your base. If you were an electrician, you might have the ability to create lights that are different colors for your base, vehicles, and light mods. I know you can change light values/colors when editing POI, but I don't believe that's currently an option in the game itself when making your base. This might also allow you to make undercarriage lights for your vehicles (maybe even the bicycle?
). Those are just a couple of examples. As you can see, they don't have any "real" effect on the game and only offer a cosmetic option. I think that's crucial. The lighting itself is already available, so would be a very quick thing to add to the game and even the artwork wouldn't be too hard to add. Undercarriage lighting would be new and would take more time to add, of course. Other options include a background that offers a few extra "paints" (wallpapers can be from a separate background from paint colors or textures depending on how you do it), being able to add a logo to armor/clothing instead of dye, being able to make a flag with a number of options for how it looks, etc. I believe the additional option for characters would interest both new and old players alike without risking unbalancing the game and with minimal effort.
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