I love 7 days to die and I love sequels! (So much potential to be better!)
I've noticed with 7 days to die that the worst thing about it is the how repetitive it is. You start at day 1, loot, find a place, survive, etc. And I get some people love it but I'm not one of them. (Still love the game though)
So some ideas for a sequel or even updates:
-Graphics
The graphics on 7 days to die aren't the greatest. And it doesn't have to be, and some might even like it that way, but with better graphics and a responsive environment (maybe you move something and a dead person's hand falls into view or you're swimming and there's a dead body in front of you or a zombie grabbing your leg from underwater), it can make 7 Days to Die so much scarier! And that's what makes it different from other sandbox survival games! Not to mention when you're scared and freaked out, you're more into the game!
-More people!
7 Days to Die needs more people. That's, to me, a major problem. There's no one around, there's no one to interact with (besides traders, but they don't do much). If you could walk around and have conversations with people, trade with them when they're looking for something specific and you are too, and even form relationships with them (friend, enemy, lover), I'd be knee deep in this game! Not only can these things be done, but you could also form like clans or groups. I would love to set myself up in a prison and just have a bunch of people help me protect it! Maybe even get a big enough group to reclaim and protect a whole town! But of course, the more people, the more zombies that are gonna come to keep that challenge in the game up. Say you have a group of people, it would also be cool if you could form it without needed a place to house them. If you could have a small group set up that moved with you, looted with you, and worked with you, I would find that intense and awesome. But people also need to die, because where's the fun if nobody is dying in front of you?
-A Storyline
A story line would make it different so I would understand if not everyone agreed (so maybe just tiny quests with more in depth story in it, so instead of "kill 5 chickens with a nailgun" it could be you have to find someone whose probably dead, but it turns out they ran away and you have to choose between telling the person that they ran away or that they're dead.) But maybe a large main story line. Something that takes hours and hours to complete and you're involved and an important person in such story line. Like hunting for people who killed a family member or saving a large town from being wiped out. If there was a large story line with smaller side quests that you can do, I'd be sold.
-More realistic
I really appreciate that you have to eat, drink, and wear weather appropriate to survive. Something you have to constantly think about. So why not add more? Some ideas: You have to wash your clothes or they deteriorate faster and it has benefits to keep your clothes clean, like people like you more. But of course killing zombies all day makes that hard so a player would have to keep several outfits (Going back to the more people idea, you could also have someone in your group that does the laundry for everyone). You could make dealing with food more realistic. You could make flour and butter and make bread or sauté up a fish you caught earlier that day. You could also have it so food expires and rots. Maybe meat lasts 2 days and canned food last 60. Using a fridge makes your perishables spoil slower or you could dry meat so it becomes beef jerky and it lasts for 2 weeks longer. Making the game more realistic doesn't have to stop there. You could also have to rest for a certain numbers out of a day or else you'll have health risks or CPR training and then using it for those dying fellow survivors. Little details like that, that make you focus on more than just killing and building, would be awesome!
- Character customization
Now I haven't played the pc version in forever but last I did there was some light character customization. I play on console now and there's only a choice of who you play. I would love to tat a person up or give them faded purple hair with growing roots. Stuff that makes your person unique.
-Farming
I love that on Minecraft that you can have lure cows and pigs and chickens and they supply you with food whenever you need it. I think that'd be great for 7 Days to Die as well.
That's all I can think of. All of these items would be great, but I understand that not everything is possible. And it shouldn't take away from the sandbox/building part of it. I love choosing between upgrading a damaged building or just building my own from the ground up. People could get on creative and build a whole town and put people in it. Just some ideas I thought I would throw out there! Thanks!
I've noticed with 7 days to die that the worst thing about it is the how repetitive it is. You start at day 1, loot, find a place, survive, etc. And I get some people love it but I'm not one of them. (Still love the game though)
So some ideas for a sequel or even updates:
-Graphics
The graphics on 7 days to die aren't the greatest. And it doesn't have to be, and some might even like it that way, but with better graphics and a responsive environment (maybe you move something and a dead person's hand falls into view or you're swimming and there's a dead body in front of you or a zombie grabbing your leg from underwater), it can make 7 Days to Die so much scarier! And that's what makes it different from other sandbox survival games! Not to mention when you're scared and freaked out, you're more into the game!
-More people!
7 Days to Die needs more people. That's, to me, a major problem. There's no one around, there's no one to interact with (besides traders, but they don't do much). If you could walk around and have conversations with people, trade with them when they're looking for something specific and you are too, and even form relationships with them (friend, enemy, lover), I'd be knee deep in this game! Not only can these things be done, but you could also form like clans or groups. I would love to set myself up in a prison and just have a bunch of people help me protect it! Maybe even get a big enough group to reclaim and protect a whole town! But of course, the more people, the more zombies that are gonna come to keep that challenge in the game up. Say you have a group of people, it would also be cool if you could form it without needed a place to house them. If you could have a small group set up that moved with you, looted with you, and worked with you, I would find that intense and awesome. But people also need to die, because where's the fun if nobody is dying in front of you?
-A Storyline
A story line would make it different so I would understand if not everyone agreed (so maybe just tiny quests with more in depth story in it, so instead of "kill 5 chickens with a nailgun" it could be you have to find someone whose probably dead, but it turns out they ran away and you have to choose between telling the person that they ran away or that they're dead.) But maybe a large main story line. Something that takes hours and hours to complete and you're involved and an important person in such story line. Like hunting for people who killed a family member or saving a large town from being wiped out. If there was a large story line with smaller side quests that you can do, I'd be sold.
-More realistic
I really appreciate that you have to eat, drink, and wear weather appropriate to survive. Something you have to constantly think about. So why not add more? Some ideas: You have to wash your clothes or they deteriorate faster and it has benefits to keep your clothes clean, like people like you more. But of course killing zombies all day makes that hard so a player would have to keep several outfits (Going back to the more people idea, you could also have someone in your group that does the laundry for everyone). You could make dealing with food more realistic. You could make flour and butter and make bread or sauté up a fish you caught earlier that day. You could also have it so food expires and rots. Maybe meat lasts 2 days and canned food last 60. Using a fridge makes your perishables spoil slower or you could dry meat so it becomes beef jerky and it lasts for 2 weeks longer. Making the game more realistic doesn't have to stop there. You could also have to rest for a certain numbers out of a day or else you'll have health risks or CPR training and then using it for those dying fellow survivors. Little details like that, that make you focus on more than just killing and building, would be awesome!
- Character customization
Now I haven't played the pc version in forever but last I did there was some light character customization. I play on console now and there's only a choice of who you play. I would love to tat a person up or give them faded purple hair with growing roots. Stuff that makes your person unique.
-Farming
I love that on Minecraft that you can have lure cows and pigs and chickens and they supply you with food whenever you need it. I think that'd be great for 7 Days to Die as well.
That's all I can think of. All of these items would be great, but I understand that not everything is possible. And it shouldn't take away from the sandbox/building part of it. I love choosing between upgrading a damaged building or just building my own from the ground up. People could get on creative and build a whole town and put people in it. Just some ideas I thought I would throw out there! Thanks!