Fair Player [PL]
New member
Considering terrain modelling, prefabs, RWG, graphic, the game goes in good direction but always is something to correct.
First off all what I notice since long time is simplifying the game for player (items holding, amount of items etc.)
Ok, let's start
1. Reduce gun/ammo looting amount or just add slider in menu which will allow to adjust amount of guns and ammo random spawned/looted/quested/bought in the world. In my and my friends opinion farther 7dtd goes, it is easier to get gun and ammo, so we are going into Call Of Duty Apocalypse world what is not nice.
2. Bring back gun parts and 600 points item durability like it was in the past. It was nice when you assembly gun from different HP parts then you obtain cumulative gun durability
3. Bring back molds and crafting gun parts in forge like it was in the past but crafted gun part will have max 1lvl of durability or 100 counted in old 600 points HP of item durability
4. Bring back different types of wood harvested from the world like it was in A~7? Now from destroyed, low quality of wood from burnt forest or random wood stick founded on the ground we can craft elegant stairs and other furnitures what is not real.
5. Remove item handling simplifications for players like "shapeBlocks". We are falling down into Fortnite level of mind, where from one item you can build a lot by just changing shape or type of object. Players are not forced to THINK about what do I need to build something 2km out of our base, what should I take, calculate amount of blocks, types of shape and kind of materials needed. Now everything what you need is one, two, or three "ShapeBlocks"
. Also huge amount of items force on players to THINK even more. When we have had all ramps, arches, full blocks frame, half, quarter, parts of the roof, molds and teens of other materials we had to build additional cupboards, furnitures etc. to organize this mess. Many players form my server say: "cleaning up and organizing mess of items in the base, was the most pleasure duty to do at night time".
6. Bring back wooden sticks and meals prepared on stick, like meat/rabbit on stick etc what we had in the past
. More recipes and possibilities = more fun.
7. Don't listen to the younger generation of people (kids)
. Most of them are lazy, don't like to think, and like to have everything as simple as possible, preferably with one click (like "ShapeBlocks" and building the base with them). I know something about it because I'm a teacher too, heh. A difficult game, is the good game, and the more difficult it is, the more addictive it will be.
8. Remember about modders and try to make xml files clean and bright to make easier to tweak things. Mods are keeping bigger player database, because some of players like more possibilities and some likes Fortnite or Rust
. Recently you renamed and removed a lot of blocks from blocks.xml what causes that changing recipes, adding new and making the game more complicated is impossible or really hard. Many of recipes will not be able to make again due to non-existing objects in blocks.xml.
I think that is all and I hope new A21 will be much better.
Greetings
Thinking Fair
First off all what I notice since long time is simplifying the game for player (items holding, amount of items etc.)
Ok, let's start
1. Reduce gun/ammo looting amount or just add slider in menu which will allow to adjust amount of guns and ammo random spawned/looted/quested/bought in the world. In my and my friends opinion farther 7dtd goes, it is easier to get gun and ammo, so we are going into Call Of Duty Apocalypse world what is not nice.
2. Bring back gun parts and 600 points item durability like it was in the past. It was nice when you assembly gun from different HP parts then you obtain cumulative gun durability
3. Bring back molds and crafting gun parts in forge like it was in the past but crafted gun part will have max 1lvl of durability or 100 counted in old 600 points HP of item durability
4. Bring back different types of wood harvested from the world like it was in A~7? Now from destroyed, low quality of wood from burnt forest or random wood stick founded on the ground we can craft elegant stairs and other furnitures what is not real.
5. Remove item handling simplifications for players like "shapeBlocks". We are falling down into Fortnite level of mind, where from one item you can build a lot by just changing shape or type of object. Players are not forced to THINK about what do I need to build something 2km out of our base, what should I take, calculate amount of blocks, types of shape and kind of materials needed. Now everything what you need is one, two, or three "ShapeBlocks"

6. Bring back wooden sticks and meals prepared on stick, like meat/rabbit on stick etc what we had in the past

7. Don't listen to the younger generation of people (kids)


8. Remember about modders and try to make xml files clean and bright to make easier to tweak things. Mods are keeping bigger player database, because some of players like more possibilities and some likes Fortnite or Rust

I think that is all and I hope new A21 will be much better.

Greetings
Thinking Fair
