PC Some honest opinion on A17

PvP has never been a focus of the game and won't ever be. The fact that PvPers exist in what is billed as a survival zombie horror game is only because you're forcing it in there. PvE is the intention of the development. The Pimps have made it clear multiple times that small co-op groups are their focus.
I've heard that rhetoric so many times its not even funny. Yet PVP is in the game, and the funny thing is if you played back around A10 PVP was actually very fun. Raids were fun, combat with fun. Thats all gone down hill, so what was once extremely fun, no longer is, if you played as long as I have you would understand why myself and many other veteran players are a little pissed off by it.

Granted, there is now a new bench mark that separates end game players, the mods on weapons,armor and tools, Very neat so kudos for that and gives us something to work towards once we find BIS gear.

Their PVE content is very bland, the only thing that's served up is artificial difficulty through handicapping the players from the start. Perhaps if there was more to do and explore rather than grinding to be able to do the things we once could do normally then that might be valid.

So when PVP is literally the only fun aspect of the game then yes I will use it as a driving force, if you're new to the game you won't see it this wa.

If you're a casual player you won't see it this way either.

If you only play single player mode and single player games, you definitely won't understand.

I want challenge, real challenge, not this "grind xp till you can get this perk so you can make tools.

Currently facing other players is the only thing that gives me that, raiding other players bases is like a puzzle,

building your base design to incorporate ways to fool and outsmart players so they die on your base without you even being present... that's something very enjoyable.

Really what we've asked for pvp/mp in the past really wasn't very much and its too early to determine how pvp will end up when all the bugs and fixes are worked out in the experimental, so we'll have to wait and see, Im not having any issues, I just don't see much changing at all, the game looks pretty, I can modify my guns, thats about it.

Multiplayer lets you skip a lot of that tedious labor and go to the fun factor, earlier today my heart was absolutely racing in a shoot off with two other players.

I killed one, but I was encumbered, the other sprayed and prayed AK rounds like mad, I shuffled around to make his aim harder since AK recoil is very hard,

Shotgun/Hunting rifle

Low on life, out of stam and stuck behind a tree outgunned encumbered with items I desperately needed to get back to my base, I was thinking to myself " Im going to die here." so I make a run for it, 1 stray bullet hits me and Im down to 4 hp, my heart is pounding and im sweating in the anticipation for the final round to land to kill me, but because I hit the other player and wounded him, he likely decided not to chase me and helped his buddy regain his bag.

Till you experience that, you don't know what fun is.

Both teams likely sneaked around for a while trying to either locate by sound or to avoid the other players. I know I did, but I think they just left instead.

Dying to other players comes at a much harsher penalty since you lose all your gear in addition to the other penalties, Died to zed? Just pick up your bag and GG.

So the prospect of dying to or killing another player ingrains a higher risk/higher reward situation, one that through experience and skill can your personal level really pay off (not in game level but that helps too )

Multiplayer lets you skip a lot of that tedious labor and go to the fun factor
I want to play to have fun, not to do a tedious amount of chores to be able to play normally, if I want to do chores I'll exit the game and do house or yard work.

 
Last edited by a moderator:
I've heard that rhetoric so many times its not even funny. Yet PVP is in the game, and the funny thing is if you played back around A10 PVP was actually very fun. Raids were fun, combat with fun. Thats all gone down hill, so what was once extremely fun, no longer is, if you played as long as I have you would understand why myself and many other veteran players are a little pissed off by it.
Who was all this fun for exactly?

 
Who was all this fun for exactly?
Myself and many other veteran players that to this day sometimes dip back into the game but jump back out of the water.

I personally love the game and want to continue to love the game, I've sponged 4600+ hours into it and have played across many servers and made many friends... the problem is those friends don't stay playing 7 days. I am losing friends to play with because the content and character of the game has been unappealing.

 
I've heard that rhetoric so many times its not even funny. Yet PVP is in the game, and the funny thing is if you played back around A10 PVP was actually very fun. Raids were fun, combat with fun. Thats all gone down hill, so what was once extremely fun, no longer is, if you played as long as I have you would understand why myself and many other veteran players are a little pissed off by it.
Granted, there is now a new bench mark that separates end game players, the mods on weapons,armor and tools, Very neat so kudos for that and gives us something to work towards once we find BIS gear.

Their PVE content is very bland, the only thing that's served up is artificial difficulty through handicapping the players from the start. Perhaps if there was more to do and explore rather than grinding to be able to do the things we once could do normally then that might be valid.

So when PVP is literally the only fun aspect of the game then yes I will use it as a driving force, if you're new to the game you won't see it this wa.

If you're a casual player you won't see it this way either.

If you only play single player mode and single player games, you definitely won't understand.

I want challenge, real challenge, not this "grind xp till you can get this perk so you can make tools.

Currently facing other players is the only thing that gives me that, raiding other players bases is like a puzzle,

building your base design to incorporate ways to fool and outsmart players so they die on your base without you even being present... that's something very enjoyable.

Really what we've asked for pvp/mp in the past really wasn't very much and its too early to determine how pvp will end up when all the bugs and fixes are worked out in the experimental, so we'll have to wait and see, Im not having any issues, I just don't see much changing at all, the game looks pretty, I can modify my guns, thats about it.

Multiplayer lets you skip a lot of that tedious labor and go to the fun factor, earlier today my heart was absolutely racing in a shoot off with two other players.

I killed one, but I was encumbered, the other sprayed and prayed AK rounds like mad, I shuffled around to make his aim harder since AK recoil is very hard,

Shotgun/Hunting rifle

Low on life, out of stam and stuck behind a tree outgunned encumbered with items I desperately needed to get back to my base, I was thinking to myself " Im going to die here." so I make a run for it, 1 stray bullet hits me and Im down to 4 hp, my heart is pounding and im sweating in the anticipation for the final round to land to kill me, but because I hit the other player and wounded him, he likely decided not to chase me and helped his buddy regain his bag.

Till you experience that, you don't know what fun is.

Both teams likely sneaked around for a while trying to either locate by sound or to avoid the other players. I know I did, but I think they just left instead.

Dying to other players comes at a much harsher penalty since you lose all your gear in addition to the other penalties, Died to zed? Just pick up your bag and GG.

So the prospect of dying to or killing another player ingrains a higher risk/higher reward situation, one that through experience and skill can your personal level really pay off (not in game level but that helps too )

I want to play to have fun, not to do a tedious amount of chores to be able to play normally, if I want to do chores I'll exit the game and do house or yard work.
Thankfully yours is a minority opinion and not one that the Devs share in. There are other games out there designed for PvP. This is not one of them. There are very few games concentrated on PvE, which gives 7dtd a very unique niche. They have said that possibly, AT THE END, of the dev time they MAY out some effort into improving PvP. That's as far as they have gone and I sincerely hope they stick to that.

ps it's not rhetoric - it's fact and no it's not meant to be funny. It's meant to be informative to those that insist on asking for things the Devs have repeatedly stated they are NOT concentrating on. So in a nutshell, feel free to continue wasting your time whining about a poor PvP system. It's entertaining watching you guys.

 
Thankfully yours is a minority opinion and not one that the Devs share in. There are other games out there designed for PvP. This is not one of them. There are very few games concentrated on PvE, which gives 7dtd a very unique niche. They have said that possibly, AT THE END, of the dev time they MAY out some effort into improving PvP. That's as far as they have gone and I sincerely hope they stick to that.
ps it's not rhetoric - it's fact and no it's not meant to be funny. It's meant to be informative to those that insist on asking for things the Devs have repeatedly stated they are NOT concentrating on. So in a nutshell, feel free to continue wasting your time whining about a poor PvP system. It's entertaining watching you guys.
There is nothing unique or niche` about a game that handicaps the player and forces them to grind in a linear fashion to obtain simple facets like being able to craft a first aid bandage or cook red tea or create a forge for simple tools.

That isn't the minority opinion, it only appears so on these forums because its primarily been a safe space for all the casual/single players to congregate, while anyone else that shared the same opinion as myself, were driven off; its the dev's "Direction" but its far from the minority opinion, the players that have that opinion gave up fighting for it and just left to play other games, thats players that have been lost.

In part, primarily those that are now on these forums share the same confirmation bias.

PS: Its very rhetorical, I find it very funny that its the only answer most of you give despite my explanations why it should NOT be the driving force for the games direction.

1 big update every 18 months. Sheesh. More money would bring more hiring opportunities, which would allow better enrichment for the game over all. multiplayer and pvp focus for even 1 patch would probably skyrocket sales, in addition to bringing older veteran players back.

PSS: I'm not whining about a poor pvp system, I explained why PVP is more fulfilling an experience than mindlessly killing zombies so I can create a forge, so I can make tools so I can kill more zombies.

 
Last edited by a moderator:
I've heard that rhetoric so many times its not even funny. Yet PVP is in the game, and the funny thing is if you played back around A10 PVP was actually very fun. Raids were fun, combat with fun. Thats all gone down hill, so what was once extremely fun, no longer is, if you played as long as I have you would understand why myself and many other veteran players are a little pissed off by it.
Granted, there is now a new bench mark that separates end game players, the mods on weapons,armor and tools, Very neat so kudos for that and gives us something to work towards once we find BIS gear.

Their PVE content is very bland, the only thing that's served up is artificial difficulty through handicapping the players from the start. Perhaps if there was more to do and explore rather than grinding to be able to do the things we once could do normally then that might be valid.

So when PVP is literally the only fun aspect of the game then yes I will use it as a driving force, if you're new to the game you won't see it this wa.

If you're a casual player you won't see it this way either.

If you only play single player mode and single player games, you definitely won't understand.
Yeah, I'm neither casual nor new. Which is why I can say I remember directly when the performance on large servers took a huge dive and it was directly stated that the Pimps had no intention of bringing back support for it, or changing the game in any way to support PvP.

As I said, the only reason it exists is because you want to do it, so there's a toggle. The game build will never be focused on it. So if you're so pissed about changes from back in A10 and the fact pvp isn't fun any more, why are you still here?

- - - Updated - - -

[quote=OnlyMeiya;910382

That isn't the minority opinion

That's just like... your opinion, man.

 
Back
Top