OnlyMeiya
New member
I've heard that rhetoric so many times its not even funny. Yet PVP is in the game, and the funny thing is if you played back around A10 PVP was actually very fun. Raids were fun, combat with fun. Thats all gone down hill, so what was once extremely fun, no longer is, if you played as long as I have you would understand why myself and many other veteran players are a little pissed off by it.PvP has never been a focus of the game and won't ever be. The fact that PvPers exist in what is billed as a survival zombie horror game is only because you're forcing it in there. PvE is the intention of the development. The Pimps have made it clear multiple times that small co-op groups are their focus.
Granted, there is now a new bench mark that separates end game players, the mods on weapons,armor and tools, Very neat so kudos for that and gives us something to work towards once we find BIS gear.
Their PVE content is very bland, the only thing that's served up is artificial difficulty through handicapping the players from the start. Perhaps if there was more to do and explore rather than grinding to be able to do the things we once could do normally then that might be valid.
So when PVP is literally the only fun aspect of the game then yes I will use it as a driving force, if you're new to the game you won't see it this wa.
If you're a casual player you won't see it this way either.
If you only play single player mode and single player games, you definitely won't understand.
I want challenge, real challenge, not this "grind xp till you can get this perk so you can make tools.
Currently facing other players is the only thing that gives me that, raiding other players bases is like a puzzle,
building your base design to incorporate ways to fool and outsmart players so they die on your base without you even being present... that's something very enjoyable.
Really what we've asked for pvp/mp in the past really wasn't very much and its too early to determine how pvp will end up when all the bugs and fixes are worked out in the experimental, so we'll have to wait and see, Im not having any issues, I just don't see much changing at all, the game looks pretty, I can modify my guns, thats about it.
Multiplayer lets you skip a lot of that tedious labor and go to the fun factor, earlier today my heart was absolutely racing in a shoot off with two other players.
I killed one, but I was encumbered, the other sprayed and prayed AK rounds like mad, I shuffled around to make his aim harder since AK recoil is very hard,
Shotgun/Hunting rifle
Low on life, out of stam and stuck behind a tree outgunned encumbered with items I desperately needed to get back to my base, I was thinking to myself " Im going to die here." so I make a run for it, 1 stray bullet hits me and Im down to 4 hp, my heart is pounding and im sweating in the anticipation for the final round to land to kill me, but because I hit the other player and wounded him, he likely decided not to chase me and helped his buddy regain his bag.
Till you experience that, you don't know what fun is.
Both teams likely sneaked around for a while trying to either locate by sound or to avoid the other players. I know I did, but I think they just left instead.
Dying to other players comes at a much harsher penalty since you lose all your gear in addition to the other penalties, Died to zed? Just pick up your bag and GG.
So the prospect of dying to or killing another player ingrains a higher risk/higher reward situation, one that through experience and skill can your personal level really pay off (not in game level but that helps too )
I want to play to have fun, not to do a tedious amount of chores to be able to play normally, if I want to do chores I'll exit the game and do house or yard work.Multiplayer lets you skip a lot of that tedious labor and go to the fun factor
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