PC Some A17 thoughts

@exx

No doubt, you can't please everyone... But I'm only here for me, so... Everyone else?

Fuggem. :)

Boil it down, it's the same for all of us.

 
You do realise, that this is Very obstinate? We basically have to treat him with kid gloves and just pray to gods, that he reads our topics. Sure, I can send you an army of obstinate children here on this forum. They would whine and scream how they want claim blocks fixed. This is how this game development actually Works? Seriously?
There were plenty of polite and rational suggestions for Gazz. But now I am not even sure if he read them. If this is just the question of him being obstinate...man...this is depressing...
With ya 100% Sergoros. I was FLOORED when the LCB was cut back to 1. One of my more optimistic suspicions was that it was a combination of not knowing the value of multiple LCB's to their online player base (which is bad), and running into a problem coding it in the new Unity Engine. This was reinforced by something Madmole said in a reply recently. I believe that if they knew how important it was, that they would have postponed A17 to get it working. Depressing is a good word.

 
I hereby acknowledge that lots of people hate it. Duh.
I even know what they hate:

1 LCB

Stamina and hunger drain

Level gates

The grind of the early game

Locked FOV

Not enough passive xp gains

Digging zombies

Broken RWG

AI that focuses on the one weak spot

Easily cheesed pathing

Inability to do large building projects from Day 1

Removal of learning by doing

Practically no zombie loot

Too much xp focused on killing zombies

Too many dungeon POIs
At least someone has been paying attention for the last 6 weeks.

 
Ya, but I like 70 percent of the things listed Q_Q
And I like about 30% of it, and, here's the rub for TFP, my 30% likely doesn't exactly overlap with your 70%.

Indeed, some people complaining, need to remember that modding really is the answer for some of their complaints, that TFP is building a base game for a mass audience and that individual preferences will often require individual modding (which hopefully, TFP will allow to the maximum extent possible).

In fact, I think there's only about 3 entries there that can't be modded out.

 
And I like about 30% of it, and, here's the rub for TFP, my 30% likely doesn't exactly overlap with your 70%.
Indeed, some people complaining, need to remember that modding really is the answer for some of their complaints, that TFP is building a base game for a mass audience and that individual preferences will often require individual modding (which hopefully, TFP will allow to the maximum extent possible).

In fact, I think there's only about 3 entries there that can't be modded out.
Ill say 6 for sure. Maybe more. And few others that werent mentioned. Like some people are complaining about strafing change.

 
And I like about 30% of it, and, here's the rub for TFP, my 30% likely doesn't exactly overlap with your 70%.
Indeed, some people complaining, need to remember that modding really is the answer for some of their complaints, that TFP is building a base game for a mass audience and that individual preferences will often require individual modding (which hopefully, TFP will allow to the maximum extent possible).

In fact, I think there's only about 3 entries there that can't be modded out.
Yup, the things I don't like is

Broken RWG

AI that focuses on the one weak spot

Easily cheesed pathing

LCB

 
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Care to name which 6 you think can't be modded? I checked again, and I think 3 is about it.
1)Claims,

2)digging zeds,

3)Ai focus,

4)pathing, (I counted them as 2, but you could argue that they are 1 problem in essense.)

5)Learning by doing.

6)Broken rwg. (I assumed that people who want to add plains now can't, so thats kinda unmodable now)

 
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You do realise, that this is Very obstinate? We basically have to treat him with kid gloves and just pray to gods, that he reads our topics. Sure, I can send you an army of obstinate children here on this forum. They would whine and scream how they want claim blocks fixed. This is how this game development actually Works? Seriously?
There were plenty of polite and rational suggestions for Gazz. But now I am not even sure if he read them. If this is just the question of him being obstinate...man...this is depressing...
Haven’t dealt with many artists?

Get over your judgement of it and try and see it from his perspective. It’s his baby. His creation. It is going to take a lot of convincing to overcome the natural inclination that he knows best in regards to his art.

If it is important to you then do what works and convince him in a way that puts his game in a better light.

Joel really isn’t obstinate so much that he naturally believes he knows best for his own creation. But he has come around before because he is not purely obstinate.

 
I hereby acknowledge that lots of people hate it. Duh.
I even know what they hate:

1 LCB

Stamina and hunger drain

Level gates

The grind of the early game

Locked FOV

Not enough passive xp gains

Digging zombies

Broken RWG

AI that focuses on the one weak spot

Easily cheesed pathing

Inability to do large building projects from Day 1

Removal of learning by doing

Practically no zombie loot

Too much xp focused on killing zombies

Too many dungeon POIs
^^^ Roland, this is a really important post.

I know it seems silly, but this is like couples counseling. It always starts w basic communication skills. 'Listening', 'Acknowledging', 'I vs You'.

This simple post is _acknowledging_ literally hundreds of peoples posts.

Your following post where you inform us as to the state of the issues is also fantastic. It goes from Listening through Acknowledging to actively 'participating' (or 'engaging'? something like that, I never could keep interested long enough in those sessions..)

So now I/We know we've been heard, that it's been considered, and where I/We stand on getting our way w You (heh heh).

(glancing at watch...) Amazing progress, excellent work, very nice. Next week at 2? :D

---

Seriously though, this & it's sib really do help & have me feeling more upbeat.

And I know you do this throughout all the threads/ex-builds/etc. these two just somehow feel different..

 
1)Claims, 2)digging zeds,

3)Ai focus,

4)pathing, (I counted them as 2, but you could argue that they are 1 problem in essense.)

5)Learning by doing.

6)Broken rwg. (I assumed that people who want to add plains now can't, so thats kinda unmodable now)
AI focus, pathing, and RWG are all undergoing changes. You wouldn’t want to waste time modding those things if it were possible until they call A17.x done and moved on to A18

 
1)Claims, 2)digging zeds,

3)Ai focus,

4)pathing, (I counted them as 2, but you could argue that they are 1 problem in essense.)

5)Learning by doing.

6)Broken rwg. (I assumed that people who want to add plains now can't, so thats kinda unmodable now)
Fair 'enuff. If you count the lack of biomes, I guess #6 works.

So, I stand corrected.

 
Well tomorrow I’ll discuss the LCB thing with Joel wearing my kid gloves.
See how viable I am. Lol. ;)
Might want to pick up some talking points from this thread, if you want. Like admins already having server manager to deal with looking for claim blocks and stuff like that. If this is our 1 in a 1000 change to get claim blocks back, you should prepare! :D

 
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Haven’t dealt with many artists?
Get over your judgement of it and try and see it from his perspective. It’s his baby. His creation. It is going to take a lot of convincing to overcome the natural inclination that he knows best in regards to his art.

If it is important to you then do what works and convince him in a way that puts his game in a better light.

Joel really isn’t obstinate so much that he naturally believes he knows best for his own creation. But he has come around before because he is not purely obstinate.
I mean I can respect that also. I think it is a very thin line to walk. We the players tend to forget that just because we give feedback does not mean the person does not listen, and or should listen at times or heck even agree with us.

I am pretty laid back, so if I don't like something I just voice it and don't take it personal. This might sound harsh, but I want a game that he designs, not what the community designs. Even if it turns out to be something I don't like. Some helpful feedback and changes are cool, but I tend to think gamers are better at just playing games not trying to help make them.

 
A LCB thread I started recently. Has some SP uses for more than 1 LCB: https://7daystodie.com/forums/showthread.php?102208-Land-Claim-Block-1-Active-vs-Concrete-Mixer-FOB-moving-Opinions

Edit: kinda important; I can live w no big builds out of the gate, and I'm trying to adapt. Advice was to use POIs. Okay. Doing that, but only way to stop spawns is LCB or bedroll. I like to be able to place a bedroll down prior to hitting a new, tough POI, so use LCB in first POI base. Couple weeks later start building a new main base. Will need a Concrete Mixer to make the Wet blocks to build base. Will likely need to move mixer right? And I'm not usually building this next door, so will be gone from 1st base days at a time. It's a POI so ...

 
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Haven’t dealt with many artists?
Get over your judgement of it and try and see it from his perspective. It’s his baby. His creation. It is going to take a lot of convincing to overcome the natural inclination that he knows best in regards to his art.

If it is important to you then do what works and convince him in a way that puts his game in a better light.

Joel really isn’t obstinate so much that he naturally believes he knows best for his own creation. But he has come around before because he is not purely obstinate.
To be fair, i AM very bad at dealing with...artistic types. I am very rational, so it is almost impossible for me to understand people who are not being rational. I understand they exist, but I have no idea how to deal with them. I just automatically assume, that If I tell something to a person, this argument just wont work second time, since it didnt work first time.

But you should also understand, that on this side of the forum it is even harder to deal with artistic types, since you can't see return reaction. You dont know if your argument have been heard, or if it has been ignored. Honestly, I just assumed, before your post today, that claim block problem is acknowledged, devs know they need to fix it, but they can't, because of some other issues, aka new engine incompatibility. We are walking in the darkness here. We dont know if we have to keep creating new threads, or maybe that one thread was enough, and we shouldnt act like obstinate children and spam new topics everyday, repeating the same point again and again.

 
I'm sure you're as viable as a yeast infection... Sycophantis Rolandia... Enjoy your cookie.
Man, you're just a fire cracker filled with salt aren't you? Lol geeze.

It's okay Roland, I still love you.

 
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