Roland
Moderator
This assumes that those really were the reasons for the power peninsulas and rejuvenation pods. (Unless you have a source?) Also those sound like really console arcadey gimmicks to me.Moving on... and continuing from where I left off...
So...
Historically, point awarded level progression, as well as level gating, because they kinda go hand in hand, has been used to pad a game's play time. Take Final Fantasy 6 for example. Someone on the design team knew grinding for esper points would be tedious, and very not fun, so they placed a triangle shaped island up in the corner where you could easily one cast kill a creature for a load of points. The entire series even has a name for it, power peninsulas. Even Chrono Trigger had one. Not an RPG, and not used for power levelling, but Super Metroid had those bat pot things, you could stand there, and restore most of your health and bombs.
Why those three examples? Because they're beloved games that've stood the test of time. People still play them today, and someone on the dev team, thought the grind, or the scarcity, or whatever, was annoying enough to put in a trick for players to use. And they HAD TO, because carts couldn't be patched or modded. Now days, it seems like studios are externating their games flaws onto the consumer. "Don't like something? Mod it yourself." "Fixing that bug would be too much work, and cut into our profits. Let the community fix it."
Studios are apparently afraid to release a game with a short playthrough, or a rapid progression system, because they think the hours engaged by such trappings, are hours engaged... but they're not... they're hours the player is doing something they DO NOT enjoy, for the ability to do something they do.
This also assumes people don’t enjoy the early game where you are scraping by with trash gear and weak abilities. You don’t enjoy it. I do. We cancel each other out. Who else you got?
I don’t play for hours doing something I don’t enjoy. I enjoy the actual journey of progressing from weak to strong. I like playing for a time with no pack mule so that when I do purchase a rank I feel the difference.