So nobody can reply about how building has been compromised in A17? I guess we'll leave it as is unless someone can provide some kind of logic as to how your play style was compromised.
Its pointless to build underground, unless you find it feasible to jump down a hole and break your leg to patch a deep hole.
Till zed AI is made more random, they will break your base into pieces.
As for single player, the game is cake on normal settings, and I disable air drops and play with 24 zeds on horde night. At least so far, I'm on day 11 and I'm level 31. If anything the game is leveling too fast and its too easy. I had iron tools on day 1, some steel tools by day 2.
We all get lucky and find a forge in the wild or find iron tools in a crate or a car, but that will be the exception and not the rule, we shouldn't treat it like everyone will have luck on their side with it, if you want a good measurement of when most players without finding these materials you have to determine how quickly they reach the level to create forges and craft iron tools, as well as having plenty of those resources.
The same should be said for concrete and steel. Personally I liked how it was last patch even if it was sorta level gated, it felt balanced, but currently the game's progression is a slow crawling linear--> exponential scale. If that makes sense, it starts very slow, then BOOM you're end game minus the mods.
Horde night and an occasional feral are the only things that challenge me so far.
I don't feel challenged by 7th day horde night, I feel cheesed by it. Artificial Difficulty, I keep screaming that at you devs and I don't think anyone understands what I mean by it.
Give me some meaningful content to the 7th day horde, its just the same thing, a gauntlet of perpetually sensing/chasing zombies for 15 minutes.
**You had a great idea with the cop zed, spits acid and explodes.
**Spider zed which can climb, you could make it do a dashing leap tied to a stam/grapple ability.
**You can give screamers the ability to scream so ear piercingly loud that not only does it summon more zed, it deafens the player for a few seconds or longer depending on your exposure which would make killing them from ranged safer than getting in close to melee range.
**Military zed can come with their SMG and/or grenades, since they're zed they would be very inaccurate and just shoot in random directions as they can't even hold their damn gun properly and killing them would have a chance at a grenade detonating, which would make killing these guys first before they got to the base more priority, and killing them near a pile of other zeds to possibly take out a group.
**Zeds that die that MUST be killed by explosion or fire or else they Revive, if two or more are nearby, their remains slither to mass and form and even bigger zed, your tank zombie.
**zeds that release parasitic bugs that are fast and attack the player, which can burrow into the player and require special means at removing them else they keep you drained of food/water ect, the process for removal would be extremely painful and require HP loss and probably bleeding so medical tools would be required, which moves me to my next idea,
** Tar Zed-- Spits hot tar like biological substance at the player causing burns and possibly blindness, depending if one or both eyes are hit.
(Find in the wild, not 7th day exclusive)
****Non Zed Ideas - Infected Survivor, close contact and any objects this NPC was around will infect you with zed virus, requiring antibiotics, items must be disinfected with any number of disinfecting products.
****Cannabilistic Hobo- Attacks you on sight with melee weapons or any ranged weapon they have, limited intelligence and fearless, screams and makes lots of noise which will attract zed, often to their own doom, and probably yours. Dare would you watch as the zed swarm and eat him, possibly to your own dismay as you'll be surrounded too!
****Feral Cat-- Will attack you if you're too close but tries to avoid you, has zed virus in its claws, if wound isn't disinfected high chance to contract zed virus or other viruses.
**** Crows -- Will destroy a number of your crops requiring you protect your crops with scarecrows or turrets/electric fence. Will avoid player if they get too close, can harvest for feathers and non infected meat.
*******The Medical Bay. Just like a Chem station or Work Bench, but for medical supplies and performing surgical procedures on the player to either enhance/stitch wounds (because bandages won't completely stop bleeding, it would just slow it down ) Pick a body part (the armor slots would work great for this So we can see which body part is actually bleeding, armor and clothing worn will become bloody and wearing them before disinfecting would cause a very high rate for infection or disease)
See? That's some strategy to incorporate, decision making. That's what we need, that's what I personally want,
You have other zeds, you can give 7 day horde zed special abilities too, instead you're just doing what Diablo 3 does, stat padding, buffing.
Instead of 500 hp, you deal with 2000 hp. Its 4 times harder right? No, its 4 times as boring.
The same way I kill 7 day horde, is the same way I kill other zeds. Run around and head shot them, use frames and spikes to maintain distance. its just more tedious as it lasts for 15 minutes.
How bad is it that instead of hunkering down into a base to defeat the horde, I simply outlast it by running ontop of the surface of water where they can't reach me? Why?
Because its boring and annoying to deal with.
I circumvent it because its a waste of my time as a player and my resources. and I know some fascist is going to say "OH HUR DUR DUR YU CAN G3T SO MUCH OF DA EEE EXXX PEEEE FRUM KILLING DA HORDE AND SOME GEWD LEWT"
Yea, the same loot and xp I can get killing normal zeds. I don't care to do the same ♥♥♥♥ I've been doing for the past 6 hours for the same rewards I've been merited with. the only thing neat about 7 day horde is the sky turns blood red, That's cool. That's it.
I have played many MANY games in my lifetime, and 7 days has got to be one of the most tedious and boring early-mid game I have experienced as far as A17 goes.
Previously I didn't mind the early game even in A16, right now I can't enjoy this game for more than an hour at a time.
This is dangerous, but here is an idea.
Instead of crippling the damn player in normal difficulty, move all your crippling effects (Lower inventory, stamina, farming by using stam instead of action button to harvest ect,) to your harder difficulties, which would give far more replay value and require a difference in how to play each difficulty, drastically giving all players the game mode they want simply by selecting it in the difficulty options, Just keep zed HP the same, 9 freaking head shots to kill 1 zed in insane is not hard, its 9 times as boring and makes you waste more time, farming more damn arrows.
Right now all game modes really just feel the same to me, nothing is different other than the numbered measure of head shots required to kill zed, and they hit harder, which after you are geared up you don't notice anymore.
As many head shots are required with even high caliber weapons there wouldn't even be a head LEFT, and its funny to see the recreation of Pin Head from Hell Raiser when I come across a Fatty zed and try to kill it with arrowed head shots. LOL.
The idea behind that is everyone has been begging for different game modes and I believe the devs have stated they aren't sure how to properly separate the game modes. Well there you go.
And those that want to build and not be forged/pigeon holed into XML modifying or creative mode, can actually play the default game experience.