Firstly, let me say that in a game where you can build and destroy everything, where you have ladders, nerd polling is not the issue. It's there by design. So why the constant whining about it. Because when you know where the loot is you can go there directly, often avoiding all zombies. THAT IS THE PROBLEM.
The solution is actually obvious. For any given POI with a major loot instance, assign more than one possible location. For lower tier POI's maybe 2 or 3 possible places, for the higher (and bigger) POI's then more. The more the better. For each game gen one of the locations is set at random. If you have a respawn period set in your game options, then the game selects location at random again each time. This could be included in the new A21 scenario where chunks can be set to reset, just randomise them again.
One response may be that the balance of zombies in the POI may be upset by this. The usual protector zombies may be in the wrong place. This is actually the same problem. Zombies spawning in the same location is not good, but I think there is some randomness there already. If necessary, the adjust them as well. But if all the randomness is working well then finding a mass of zombies and NOT getting the prime loot is not a bad thing.
As a brief example, Crack-a-Book tower. In A21 the main loot was moved. This doesn't solve the problem once you find it. It will be then same in all of them. However, with a set of major loot spawning points you might have to search the roof, the basement or one of the other floors. This would greatly enhance the gameplay, you would have to be prepared to cover the whole building, or you might get lucky.
From my point of view this would add a lot of depth to the game. I can't see any downsides (except the programming) can you? Does this solve the problem?
The solution is actually obvious. For any given POI with a major loot instance, assign more than one possible location. For lower tier POI's maybe 2 or 3 possible places, for the higher (and bigger) POI's then more. The more the better. For each game gen one of the locations is set at random. If you have a respawn period set in your game options, then the game selects location at random again each time. This could be included in the new A21 scenario where chunks can be set to reset, just randomise them again.
One response may be that the balance of zombies in the POI may be upset by this. The usual protector zombies may be in the wrong place. This is actually the same problem. Zombies spawning in the same location is not good, but I think there is some randomness there already. If necessary, the adjust them as well. But if all the randomness is working well then finding a mass of zombies and NOT getting the prime loot is not a bad thing.
As a brief example, Crack-a-Book tower. In A21 the main loot was moved. This doesn't solve the problem once you find it. It will be then same in all of them. However, with a set of major loot spawning points you might have to search the roof, the basement or one of the other floors. This would greatly enhance the gameplay, you would have to be prepared to cover the whole building, or you might get lucky.
From my point of view this would add a lot of depth to the game. I can't see any downsides (except the programming) can you? Does this solve the problem?
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