As a long time player, I've tried to avoid posting on the forums because of the clashing within the community but this has gone on long enough.
I pirated the game in 2015 and bought it on steam after playing it for 2 weeks. If you want free advertising make a quality game and you'll start getting some free god tier advertising. It's called word of mouth. (Or in this day and age, word of text) If that alone is not a good enough incentive, maybe you should do things a bit more traditionally. As a programmer, I would be extremely surprised if TFP is not using some form of version control. This could be an advantage since you could use a version X many releases behind to release a public demo. (You know, like AAA producers used to do for console, and the thing that Mojang did for Minecrack)
Now you have 2 legitimate sources of advertisement that cost you absolutely no capital investment whatsoever. (Personally, I have a small group of friends that I brought into 7D2D, so you got some free advertising out of me even if you didn't ask for it. Come at me KB warriors)
Regarding this streamer event, I agree this is rather disrespectful to the previous customers that got you to where you are today. Yes, it costs money to turn the lights on, yes it costs money to make money. That doesn't mean you should treat your existing player base any different from your target audience. (BlizzCon is a superb example)
Another thought since I'm rambling is, for as long as this game has been in development this is NOT an alpha. Sure, it's an IP owned by TFP, and you can call it what you want. 7D2D Alpha 17, is about as accurate as me calling it D7D2 1.2.
For those people (myself included) that HAVE spent money and have played this game for 100, 1,000, or more time, they deserve at least an inkling of entitlement. Time is money, regardless of who is getting paid and who isn't. Players are wasting time (money), to play a game. Developers are investing time (money) to develop a sellable product. So if anyone here says a gamer is just entitled and whining, my advice to you is to take a good look at this industry. Gamers pay the heaviest price for gaming. That is, END USERS. Anyone playing here, could play something else, or work a little longer, or learn a new hobby. Instead we voluntarily consume our spare time (money) playing this game. So yes, the (mis)handling of this game concerns everyone who has invested capital and time.
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R Money = entitlement. Time is money. Players spend more than people that have never played. Come at me bro.
I pirated the game in 2015 and bought it on steam after playing it for 2 weeks. If you want free advertising make a quality game and you'll start getting some free god tier advertising. It's called word of mouth. (Or in this day and age, word of text) If that alone is not a good enough incentive, maybe you should do things a bit more traditionally. As a programmer, I would be extremely surprised if TFP is not using some form of version control. This could be an advantage since you could use a version X many releases behind to release a public demo. (You know, like AAA producers used to do for console, and the thing that Mojang did for Minecrack)
Now you have 2 legitimate sources of advertisement that cost you absolutely no capital investment whatsoever. (Personally, I have a small group of friends that I brought into 7D2D, so you got some free advertising out of me even if you didn't ask for it. Come at me KB warriors)
Regarding this streamer event, I agree this is rather disrespectful to the previous customers that got you to where you are today. Yes, it costs money to turn the lights on, yes it costs money to make money. That doesn't mean you should treat your existing player base any different from your target audience. (BlizzCon is a superb example)
Another thought since I'm rambling is, for as long as this game has been in development this is NOT an alpha. Sure, it's an IP owned by TFP, and you can call it what you want. 7D2D Alpha 17, is about as accurate as me calling it D7D2 1.2.
For those people (myself included) that HAVE spent money and have played this game for 100, 1,000, or more time, they deserve at least an inkling of entitlement. Time is money, regardless of who is getting paid and who isn't. Players are wasting time (money), to play a game. Developers are investing time (money) to develop a sellable product. So if anyone here says a gamer is just entitled and whining, my advice to you is to take a good look at this industry. Gamers pay the heaviest price for gaming. That is, END USERS. Anyone playing here, could play something else, or work a little longer, or learn a new hobby. Instead we voluntarily consume our spare time (money) playing this game. So yes, the (mis)handling of this game concerns everyone who has invested capital and time.
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