So people are going to Vein i guess

They are more similar than they are different. Vein is the direction I had hoped TFP was going around Alpha 16 but they took a hard left and leaned into the arcade looter shooter. Vein is more of an immersive sim. The voxel aspect doesn't matter anymore in my opinion. It used to, back before zombies could dig. Plus they shortened the depth to bedrock, so I think it's irrelevant now. The only reason I ever dig in 7D2D is because I need resources, and if I could get it somewhere else I would. As far as I'm concerned, whichever of these games can do a better job with multiplayer will win out for me. TFP stopped with 8 players which to me is not nearly enough. Vein probably wont be able to do any better. I play with my wife and vastly prefer Vein to 7D2D for a solo/coop experience. The trader/quest loop in 7D2D really sucked the life out of it for us. That being said, when it comes to multiplayer, 7D2D is still a great horde night experience with a group, and building can be fun if that's your thing. I used to like building but I'm really over it now. TFP updates so often that the multiplayer servers wipe and I have to rebuild again. It's old now. Cult of the new? Maybe, but 7D2D has been old for several years now. And they keep doing things that make me want to play even less. Just look at how much development time and resources they lost by coming up with the frostclaw and plague spitter just to make 2 more models to replace them. And they had a cowboy zombie that they already removed. They could have just buffed the lumberjack for the snow biome. Wasted time. And its not the first time theyve done something like this, or even the fifth for that matter. It seems like busy work to me, rather than thoughtful development.
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They are more similar than they are different. Vein is the direction I had hoped TFP was going around Alpha 16 but they took a hard left and leaned into the arcade looter shooter. Vein is more of an immersive sim. The voxel aspect doesn't matter anymore in my opinion. It used to, back before zombies could dig. Plus they shortened the depth to bedrock, so I think it's irrelevant now. The only reason I ever dig in 7D2D is because I need resources, and if I could get it somewhere else I would. As far as I'm concerned, whichever of these games can do a better job with multiplayer will win out for me. TFP stopped with 8 players which to me is not nearly enough. Vein probably wont be able to do any better. I play with my wife and vastly prefer Vein to 7D2D for a solo/coop experience. The trader/quest loop in 7D2D really sucked the life out of it for us. That being said, when it comes to multiplayer, 7D2D is still a great horde night experience with a group, and building can be fun if that's your thing. I used to like building but I'm really over it now. TFP updates so often that the multiplayer servers wipe and I have to rebuild again. It's old now. Cult of the new? Maybe, but 7D2D has been old for several years now. And they keep doing things that make me want to play even less. Just look at how much development time and resources they lost by coming up with the frostclaw and plague spitter just to make 2 more models to replace them. And they had a cowboy zombie that they already removed. They could have just buffed the lumberjack for the snow biome. Wasted time. And its not the first time theyve done something like this, or even the fifth for that matter. It seems like busy work to me, rather than thoughtful development.

Your 2nd sentence contradicts your first.

They would be similar games if TFP decided to lean hard into the hardcore survival sim aspect, but they didn't, so it's two different genre of zombie games.
 
Vein is the direction I had hoped TFP was going around Alpha 16 but they took a hard left and leaned into the arcade looter shooter. Vein is more of an immersive sim.
Arcade looter shooter as an archetype isn't bad in some ways. Having to "sim" shoot would be a nightmare and some systems I felt were good to trim such as needing to saw boards or use human feces for fertilizer. I will agree that course correcting a little away from the arcade looter shooter dynamic would be nice so we can get back things like temperature, wetness, smell, etc. I would love more dynamic nights with variations between how bright or dark night stays.
The voxel aspect doesn't matter anymore in my opinion. It used to, back before zombies could dig. Plus they shortened the depth to bedrock, so I think it's irrelevant now. The only reason I ever dig in 7D2D is because I need resources, and if I could get it somewhere else I would.
Allowing zombies to dig was used to prevent people from building bases below ground and taking away a part of the game. I know I did it as the thought of losing my base sounded terrible, but I lost out on a lot of tension the game would have provided. Also, underground bases were still popular even after the change and only became less popular when they adjusted zombie fall damage (which I am fine with) and rage mode (which has a lot of issues). Although ironically it just spawned a generation of bases on stilts with staircases.

I think exploitation is bad as in zombies not being able to reach you, but I do think they went too strong (can't say h ard apparently) on some of the AI development making a lot of base styles highly inefficient.
The trader/quest loop in 7D2D really sucked the life out of it for us.
I agree that they need more "dynamic" events and activities to diversify and incentivize players just running back and forth turning in quests.
Just look at how much development time and resources they lost by coming up with the frostclaw and plague spitter just to make 2 more models to replace them.
You can't predict the reactions from the players for everything and sometimes you will "miss the mark" on what you think people will enjoy. So long as they rectify and make the game better I will support it.
And they had a cowboy zombie that they already removed.
The cowboy zombie didn't fit at the time along with a plethora of other models no one cares about until now.
They could have just buffed the lumberjack for the snow biome. Wasted time. And its not the first time theyve done something like this, or even the fifth for that matter. It seems like busy work to me, rather than thoughtful development.
I would rather them take time to fix perceived mistakes than just move on and continue doubling down on them personally. Them making changes that were more in-line with A16 are examples of them making changes that you would like.

The biggest downside to the developers was communication for a long period of time but with more streams and communication I think they will make less mistakes by interacting with the community more.
 
I streamed Vein months ago...before it was trendy. The same with the recent A16 trend. I'm not saying that I'm a trendsetter...I'm just saying.

I really liked how the forests looked and the hotwiring of cars was cool.
But the zombies looked horrible and the combat felt terrible. There were other aspects that I can't remember that I wasn't too fond of as well. Uuuuhhh...things looked too sterile and clean, like the roads and the walls and floors of buildings, etc.

I checked out a couple of videos of the current update and it doesn't seem like those things have been improved.

That game needs at least a couple more years to bake before it can enter the conversation as far as I'm concerned.
 
The biggest downside to the developers was communication for a long period of time but with more streams and communication I think they will make less mistakes by interacting with the community more.
I don't know how long you've been playing 7D2D, but that is a FALSE narrative that has been propagated by immature players who want development to go as THEY wish. I remember the time when @madmole had a development blog, constantly releasing pictures and even videos showing things about upcoming content. And what did that bring to him and TFP? Hate, unwarranted criticism and false expectations.

Now they've learned their lesson: they can't treat their community (at large) in a chill and casual way, so they now restrain from giving out any information that can be interpreted and twisted by someone against them. It happens anyway, I know, but at least now they don't have to go through all the effort they put in before on communication, just to be later shot down and ridiculed by impatient or unfair critics.

Part of the problem has been coming from passionate players who lost perspective and think that since they paid the game tag price, they've somehow become shareholders of "FUN PImps Inc." and want regular updates on the internal workings of the business and a place on the "board of directors".

I still can't wrap my head around how absurd and delusional some people have become!

Some of the critics seem to care more about the "destiny" of this game, than the destiny of their own country for crying out loud!
It's a ■■■■ing GAME! So, the ■■■■ with communication! They should release the bare minimum and not give 'em any handle to use for hating. :cautious:

Edit: sorry for the rant... it wasn't directed at you specifically. 😁
 
I don't know how long you've been playing 7D2D, but that is a FALSE narrative that has been propagated by immature players who want development to go as THEY wish. I remember the time when @madmole had a development blog, constantly releasing pictures and even videos showing things about upcoming content. And what did that bring to him and TFP? Hate, unwarranted criticism and false expectations.
Hrm I don't recall those. As you can see I've been playing since 2016.
Now they've learned their lesson: they can't treat their community (at large) in a chill and casual way, so they now restrain from giving out any information that can be interpreted and twisted by someone against them. It happens anyway, I know, but at least now they don't have to go through all the effort they put in before on communication, just to be later shot down and ridiculed by impatient or unfair critics.
I don't think that is a lesson that should be learned. For starters plenty of developers post concept art and directional ideas to their community with both positive and negative reception. The reception allows the devs to know what might work and what may need some tweaks or looking at.

I think you are looking at the extreme.
Part of the problem has been coming from passionate players who lost perspective and think that since they paid the game tag price, they've somehow become shareholders of "FUN PImps Inc." and want regular updates on the internal workings of the business and a place on the "board of directors".

I still can't wrap my head around how absurd and delusional some people have become!
Asking for updates isn't asking to be shareholders. That's a logical fallacy and you can't take one or two vocal people to represent the whole of the community. I recall people saying the same thing when it came to making some changes post 2.0
It's a ■■■■ing GAME! So, the ■■■■ with communication! They should release the bare minimum and not give 'em any handle to use for hating. :cautious:
I respectfully disagree. The addition of many previous lost features, the recent negative reception and outcry on every social platform should show you how valuable communication can be.
Edit: sorry for the rant... it wasn't directed at you specifically. 😁
No worries. I understand. I think after seeing several negative reactions to something you enjoy can turn people off on the idea of proper feedback.

It's also worrisome if the developers focus on the wrong thing because the community can't quite explain what they want. I think jars is a representation of this as many were asking for it but when it's added a lot of the same people were indifferent. In reality they wanted a feeling from previous alphas. I think temperature is an example of when they do something good as I think it was a core survival aspect that was lost and desired by many.

So as you can see sometimes you will miss and sometimes you will hit. I think the direction with the upcoming updates will make the game better than ever personally. Do I care about jars? No, but I don't care about the bee apiary either. I do care about temperature and wetness. I think bringing back some of the survival aspect which was left abandoned will be a net positive.

I am excited for the future of the game even more with the changes than without them.
 
I streamed Vein months ago...before it was trendy. The same with the recent A16 trend. I'm not saying that I'm a trendsetter...I'm just saying.

I really liked how the forests looked and the hotwiring of cars was cool.
But the zombies looked horrible and the combat felt terrible. There were other aspects that I can't remember that I wasn't too fond of as well. Uuuuhhh...things looked too sterile and clean, like the roads and the walls and floors of buildings, etc.

I checked out a couple of videos of the current update and it doesn't seem like those things have been improved.

That game needs at least a couple more years to bake before it can enter the conversation as far as I'm concerned.

Pretty much my same thoughts on that game.

However, big props to the guys who are developing that game though. I didn't follow it closely but I believe they were originally part of the "Dead Matter" dev team before the drama that unfolded with that game / studio.

I believe they have been very transparent about their team size and placeholder systems. They have accomplished so much already on their own.

With that said, they definitely are more like a 1st person project zomboid which is not at all what 7D2D is trying to be.

I am curious to see how they will keep that game challenging over time since they will not be able to pull off the volume of zombies Project Zomboid has which is part of what makes that games fun.
 
As far as i'm concerned, I never have to choose between this video game or that video game. I can play them both. Not at the same time, of course, but I don't have to permanently shelve one just because I'm playing something else.
Good for you. I work way too much and have lots of stuff going on so we use games as a way to interact with other family members across the country. I don't have the luxury of having the time you do. I have to choose wisely.
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Your 2nd sentence contradicts your first.

They would be similar games if TFP decided to lean hard into the hardcore survival sim aspect, but they didn't, so it's two different genre of zombie games.
Not really. I still maintain that they are more similar than they are different.
 
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Good for you. I work way too much and have lots of stuff going on so we use games as a way to interact with other family members across the country. I don't have the luxury of having the time you do. I have to choose wisely.

Yes I am blessed. I also use games to interact with family across state lines. I'm very busy with life as are my family so we have a rotation of games we will play. It would be simplicity itself to add Vein into the rotation without having to uninstall 7 Days to Die. You can be dramatic with your busy schedule but the fact is that if you want to get together and play Vein for a month here and there when you and your family has the time and then play 7 Days to Die for a month and then return to Vein again it is entirely possible busy schedule notwithstanding.

The idea that one game must completely replace the other is silly hyperbole. All of us have full time careers and families with kids and grandchildren. None of us are playing video games all the time and living out of balance. We play when we have time and when we find a new game we like we play that for awhile and then come back to 7 Days for awhile and then Planet Crafters for awhile etc.
 
Yes I am blessed. I also use games to interact with family across state lines. I'm very busy with life as are my family so we have a rotation of games we will play. It would be simplicity itself to add Vein into the rotation without having to uninstall 7 Days to Die. You can be dramatic with your busy schedule but the fact is that if you want to get together and play Vein for a month here and there when you and your family has the time and then play 7 Days to Die for a month and then return to Vein again it is entirely possible busy schedule notwithstanding.

The idea that one game must completely replace the other is silly hyperbole. All of us have full time careers and families with kids and grandchildren. None of us are playing video games all the time and living out of balance. We play when we have time and when we find a new game we like we play that for awhile and then come back to 7 Days for awhile and then Planet Crafters for awhile etc.
You have no idea bro. No idea at all. You tell me that you have time to play more games than me so I assume you are telling the truth. I tell you I don't have enough time to do this as much and you assume that I'm lying.
 
You have no idea bro. No idea at all. You tell me that you have time to play more games than me so I assume you are telling the truth. I tell you I don't have enough time to do this as much and you assume that I'm lying.
Where did he call you a liar? Must have missed that.

If you are so limited on time why are you here making posts as much as you are? Seems to be a very inefficient use of you apparently very limited free time...

Pretty much my same thoughts on that game.

However, big props to the guys who are developing that game though. I didn't follow it closely but I believe they were originally part of the "Dead Matter" dev team before the drama that unfolded with that game / studio.

I believe they have been very transparent about their team size and placeholder systems. They have accomplished so much already on their own.

With that said, they definitely are more like a 1st person project zomboid which is not at all what 7D2D is trying to be.

I am curious to see how they will keep that game challenging over time since they will not be able to pull off the volume of zombies Project Zomboid has which is part of what makes that games fun.
I feel the same. Funny to see people use it to hate on 7 Days while just ignoring all the jank Vein clearly has currently. It isn't a perfect game either, though it has some good potential.

I also feel comparing games that are coming out/going into EA these days to something like 7 Days from like 12 years ago. A couple devs now can basically build an entire game just from asset stores. That's a relatively new development.
 
You have no idea bro. No idea at all. You tell me that you have time to play more games than me so I assume you are telling the truth. I tell you I don't have enough time to do this as much and you assume that I'm lying.
I think it also depends on the type of job you do. Some jobs allow you to have time to (e.g.) do some on-line activity while for example you're waiting for something in the office. Or maybe if you work from home you take more breaks than you should... ;)

I'm not saying Roland or anybody else does that, I'm just saying that depending on your line of work you may find a way to squeeze in some "free" time even when you're working. However if you work in a factory on the production line, or (e.g.) in the military, you may only find some limited time outside of work after you punch the clock.
 
You have no idea bro. No idea at all. You tell me that you have time to play more games than me so I assume you are telling the truth. I tell you I don't have enough time to do this as much and you assume that I'm lying.

Where did I call you a liar? My point was that even if you don't have enough time to do this as much, you can put games in a rotation. My whole point was that you don't have to give up on one game to play another. You just manage which one you play whenever you can. If you can only play 1 hour per week you can still play both games. You just take turns with them whatever your circumstance.

If you don't want to play 7 Days any longer and plan to uninstall it and play Vein all the time that's perfectly fine. I'm not saying you can't do that. I'm just saying you don't have to do it. But given that you keep posting here it doesn't seem as though you want to leave 7 Days alone. I'm just making the point that whatever your time constraints, you can make it work to play both games. I'm not doubting your time constraints.
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Man, why you gotta call a lil innocent virus out like that?

Sorry man. I shouldn't have said "all of us".
 
If you are so limited on time why are you here making posts as much as you are? Seems to be a very inefficient use of you apparently very limited free time...
Such a low-hanging fruit, cliche and naive reply.
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Where did I call you a liar?
I'm sorry. I guess I should have said that you just think I'm "mistaken" about my own free time, of which you are apparently more knowledgable than me.
 
Such a low-hanging fruit, cliche and naive reply.
And yet you couldn't answer it, either part. But that's about what I would expect from a troll. You and Hammer would probably get along well.
I'm sorry. I guess I should have said that you just think I'm "mistaken" about my own free time, of which you are apparently more knowledgable than me.
Are we reading the same posts? Again, when did he ever say that? Maybe read a bit slower so you can comprehend it a bit better. Though I guess you don't have time for that, huh?
 
And yet you couldn't answer it, either part. But that's about what I would expect from a troll. You and Hammer would probably get along well.

Are we reading the same posts? Again, when did he ever say that? Maybe read a bit slower so you can comprehend it a bit better. Though I guess you don't have time for that, huh?
It doesn't deserve an answer. It's quite pedestrian.

Good thing Roland has you around to white-knight for him. What else do you do for him?
 
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